e3 2018
Interview: Worlds Adrift’s Bossa Studios on giving, griefing, and gittin’ gud
After the launch of Worlds Adrift but prior to E3, we sent off an interview to Bossa Studios and recently received our answers, complete...
ArenaNet on Guild Wars 2’s living story, Heart of Thorns vs. Path of Fire, security, and momentum
Though ArenaNet was technically at E3 this year, the group representing Guild Wars 2 was chiefly a marketing and business one, so they carted our interview...
E3 2018: Hands-on with Mavericks, the MMO battle royale hybrid
Automaton Games CEO James Thompson came along with Improbable, Bill Roper, and Mavericks to this year's E3, where I got a second chance to...
E3 2018: Bill Roper on gaming’s smoke and mirrors, Worlds Adrift, and building on SpatialOS
For MMO players, Improbable brought some interesting ideas to GDC this past spring. It also brought some games I wasn't expecting, and the ones I...
Massively Overthinking: Massively OP’s E3 2018 awards
We've finished rolling out all of our E3 2018 content this year, save a few last stragglers coming this weekend, so now we've chosen...
E3 2018: Hands-on with Descent, the future of space mining
Fallout 76 wasn't the only Interplay throwback at E3 2018: Descent, one of the games that defined the six degrees of freedom genre, is no longer...
E3 2018: Hands-on with ReEvolve, Perfect World’s new mobile sandbox MMORPG
Remember how we learned that Perfect World would be showing off some new games at E3? Well, things happen at conventions like this -...
E3 2018: Hands-on with the superb (and hopefully Switch-bound) Black Desert Mobile
While I've had kind words to say about the potential for mobile in the past - particularly MMOARGs - I just haven't been able...
E3 2018: Hands-on with Funcom’s upcoming Mutant Year Zero
Apparently, GDC was good to Funcom, The Bearded Ladies, and Mutant: Year Zero. The teams had originally thought to skip E3 this year, but...
E3 2018: A second look at Trion’s Defiance 2050 reboot
GDC 2018 back in March was good to Defiance 2050, at least in terms of making people aware of the goals of the game....
E3 2018: Hands-on with Ubisoft’s open-world pirate PvP game Skull & Bones
So, you want to be a pirate, but Sea of Thieves isn't your cup of tea? If the issue was PvP, well, you're probably out of...
E3 2018: Well-earned hype for Rend’s pets, construction, modding, and PvPvE
When I met Frostkeep Studios' CEO Jeremy Wood and crew at GDC earlier this year, I walked away impressed. I finally felt like I...
E3 2018: Hands-on with Pokemon Let’s Go
You know with my being the one at this year's E3 that this would happen. A console Pokemon game that also connects to Pokemon Go?...
E3 2018: Hands-on with Super Smash Bros Ultimate
With all the online talk about Nintendo this year, it feels only fitting to give Nintendo's Super Smash Bros Ultimate a little time. We've talked recently...
E3 2018: Deep-diving Trion’s kid-friendly voxelbox Trove and its upcoming Geode expansion
One thing Trion Senior Producer James Karras drove home during my meeting with the team at this year's E3 is that with Trove's Geode...
E3 2018: Vigor brings a DayZ-like experience to a post-war Norway
Bohemia Interactive, the developer behind DayZ, knows what it does well, and it's going to continue to create games within its specific field of...
E3 2018: Hands-on with Bethsoft’s Elder Scrolls: Blades (yes, in portrait mode)
Out of all the announcements Bethesda had at its pre-E3 presser, The Elder Scrolls: Blades was the last title I thought we'd be offered. Oh, we...
E3 2018: Blizzard discusses keeping storytelling going in World of Warcraft
There are a lot of elements to weave together to tell stories in World of Warcraft. You can argue over whether or not the...
E3 2018: Nintendo thinks lockboxes are unfairly maligned, help ‘drive engagement’
You know how sometimes, when nosy press asks you a question with no good answer, you're better off shutting up? And when they don't...
E3 2018: hands-on with The Division 2 – a major upgrade over the original game
At this year's E3, Ubisoft creative director Julian Gerighty said team behind The Division 2 tried to learn "everything" from The Division to help make the sequel...