everquest

Official Site: EverQuest
Studio: SOE, now Daybreak Game Company
Launch Date: March 16, 1999
Genre: Fantasy Themepark
Business Model: Hybrid F2P (Cash Shop, Optional Sub)
Platform: PC

The Stream Team: Happy 20th birthday EverQuest!

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With such a monumental birthday to celebrate, Massively OP's MJ is back in EverQuest and hopping around on her Froglok! She may not be...

EverQuesting: EverQuest turns the big 2-0

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Today is a pretty big day in Norrath: EverQuest turns the big 2-0! Impressive. Twenty years is quite an accomplishment. Even more impressive than...

Massively Overthinking: MMOs as distraction vs. culture

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Earlier this month, there was a fascinating conversation swirling around a Gamasutra article by Bryant Francis, specifically a quote from game dev Patric Mondou. "We're moving away...
This is... better?

EverQuest’s Holly Longdale discusses Daybreak’s reacquisition thrust

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Is the original EverQuest doing better than it ever has? Probably not; the game has been running for 20 years now. But it has been...
Past is just practice.

EverQuest’s 20th anniversary invites players to preserve the past with some Gnomish help

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It might seem a little bit on the nose for the EverQuest 20th anniversary celebration to literally include a new zone that's all about preserving the...
No, saying that you don't care is not actually an answer.

The Daily Grind: What was the worst MMORPG for corpse runs?

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Pretty much every MMORPG has some sort of corpse run - that is, when you die, you have to run some sort of gauntlet...

The Daily Grind: What’s the best MMORPG for getting your character super drunk?

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Fallout 76's dev blog a few weeks ago about its upcoming brewing and distilling skills - which are actually surprisingly detailed - got me...

Massively Overthinking: The paradox MMO

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Back in February, the MMORPG subreddit offered up yet another fun thread: User Friendly_Fire told the MMO community that what it really wants is...

EverQuest II outlines progression server plans, offers paid 110 character boosters

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EverQuest II's recent offerings have a little bit of something for everyone. For example, if you just want to leap to the endgame in...
All right, I can sort of see it.

Anarchy Online’s first-ever progression server, Rubi-Ka 2019, is now live

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As promised, Funcom has rolled out Anarchy Online's first "fresh-start" progression server today. The studio's calling it Rubi-Ka 2019, and yes, you will need...
It goes clicky.

Global Chat: Off-the-cuff impressions of Anthem

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If you like BioWare, high tech eye candy, blowing crap up, or riding the current wave of Hot New Game Releases, chances are that...

One Shots: Event horizon ahoy!

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Just a word of neighborly advice, but if you ever find yourself this near to a black hole, you might as well take screenshots...

Massively Overthinking: Reconsidering the all-in-one MMO

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One of the forever-arguments MMORPG players seem to enjoy having is the one about niche MMOs. There are quite a lot of gamers out...

EverQuest II’s GU109 Mischief and Mayhem launches March 16 in time for EverQuest’s 20th birthday

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GU109 is coming to EverQuest II! Dubbed Mischief and Mayhem, the update is promising everything from dungeon content to crafting. The dungeon is really...

The Survivalist: When survival sandboxes are more MMO than actual MMORPGs

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Ever since Life is Feudal announced at the end of last month its dedication to developing a deep roleplay-focused server, I haven't been able...

EverQuest reworks progression server rules while EverQuest II’s new servers are weeks away

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EverQuest fans, mark your calendars for March 16th. The 20th anniversary date of the first title in this franchise will see four specialty server...

The Daily Grind: So how worried are you about Guild Wars 2?

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Last night's devastating news that NCsoft was forcing Guild Wars 2 developer ArenaNet to make major layoffs definitely shook me, even more than the...

The Game Archaeologist: Terra, SubSpace, and Sovereign

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In the MMO industry, science fiction has always taken the role of the overlooked little brother to big sister fantasy's popularity. Sure, there have...
We're here! We're... that's it, actually.

Vague Patch Notes: On play conditioning and the lecture of experience in MMOs

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Yes, it's another week in which we talk about abstract concepts that underpin the way we play video games, this time inspired by a...

EverQuest’s new progression servers are coming next month amid heavy player criticism

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When March 16th rolls around this year, it will be important for two reasons. The first is that this date will mark the 20th...

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