
Fallout 76’s dev blog a few weeks ago about its upcoming brewing and distilling skills – which are actually surprisingly detailed – got me thinking about this topic. It’s been sort of a running gag in many MMORPGs over the years to include not just the consumption of alcohol but some sort of penalty for doing so. In Ultima Online, you doubled over and spammed *hic*. In EverQuest, it was possible to get so drunk that your screen was a blurry mess and you could legitimately fall to your death from the effects. (Ask me how I know this!) And so on.
Ironically, I’m currently maining a chef in my Star Wars Galaxies emulator of choice, so last week I cranked out a couple dozen crates of potent alcoholic buff beverages – none of which have any side-effects, sigh. (That was saved for spice!)
What’s the best MMORPG for getting your character super drunk? What’s the most amusing side-effect, and how often do you play around with it?

definitely LOTRO and the hobbit / pub runs.
Kind of off topic, but in gw2, if you eat too much candy corn your character throws up
This is so freaking awesome
LOTRO has it best, with kegs which would make you teleport to certain locations.
Sea of Thieves has pretty good drunken content, where you can play chitty music on your instruments and puke in your bail bucket and then toss it at people -if you can hit them.
LOTRO is awesome for this. People get drunk and do horse races, etc. The introductory Inn League quest is a classic fall-down-drunk pub crawl race. I lift my mug – and drain it – in their honor!
Isn’t there a party keg you can drink from, pass out, and wake up in a random part of middle earth?
LOTRO, doing the pub crawl is my favorite if only for hitting up the iconic locations and seeing passed out Hobbits at each stop. I would love to do a real Hobbit themed crawl.
Age of Wushu has my favorite drinking system in any game. Your character has an alcohol tolerance that can be raised through hard work (that is, finding the cheapest, most potent alcoholic beverage you can that wont break your wallet so you can drink a lot of it). Getting drunk had a dizzying effect on your character, that made it hard to control, among other things.
The Beggar Sect has a whole skillset centered around getting drunk and getting your opponent drunk (by spitting wine in their face). So if your character had low tolerance, you could find yourself in an intetesting position. When combined with the fact that certain schools (Shaolin) disallow drinking as a school rule that you’ll be punished for, it meant that the drinking system added a whole layer to the game. I have fond memories of spamming wine with guild mates in a random tavern, then getting literally whipped when i returned to school and suffering a major debuff for i think 24hrs… All because there was a Beggar in our guild who was particularly good with the drunken set and we wanted to beat him.
The drinking system in Project Gorgon is radical. From blurry screens, to slurred and altered speech, to abilities being moved around on your toolbar. And if your tolerance isn’t high enough and you drink too much, death.
Can’t believe nobody’s mentioned WoW?
It too had the obligatory screen blur/swim effect, but I thought the best part was that monsters looked lower level – ie you believed you would be more successful fighting them than you would be.
Brilliant.
I never noticed that about the monsters. That’s pretty awesome!