Official Site:Â EverQuest
Studio:Â SOE, now Daybreak Game Company
Launch Date:Â March 16, 1999
Genre:Â Fantasy Themepark
Business Model:Â Hybrid F2P (Cash Shop, Optional Sub)
Platform: PC
everquest
EverQuest’s new progression server could take you eight years to finish
Back in February, Daybreak announced plans for a new classic EverQuest progression server and allowed players to vote on the future server's ruleset. Yesterday,...
The Game Archaeologist: Middle-earth Online
Out of all of the MMOs that I've played over the years, I must have spent the most time in Lord of the Rings...
Dave Georgeson talks all things MMOs
Have you missed the enthusiastic Dave Georgeson since he got the boot from Daybreak last month? Well, he certainly hasn't gone into seclusion; Georgeson...
EverQuest Next opens up the Qeynos Foundation Museum contest
EverQuest Next is getting ready to lay the groundwork for the city of Qeynos, and the design team is turning to Landmark to make...
Massively Overthinking: Making MMOs ‘sticky’ without vertical progression
Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks,
If you were asked to design an MMORPG without vertical progression...
EverQuesting: Celebrating EQ’s 16th year
Happy birthday, sweet sixteen! That's the song going through the air this week as EverQuest celebrates its latest claim to fame: membership in an...
The Daily Grind: Were you playing MMOs 16 years ago?
This week, EverQuest is celebrating its 16th anniversary. That's right: It was all the way back on March 16th, 1999, that the seminal title...
Jukebox Heroes: EverQuest Online Adventures
From birth until its ignoble death, EverQuest Online Adventures always lived in the shadow of the EverQuest franchise's wing. As a chunky-looking subscription game on...
The Stream Team: An EverQuest anniversary with gifts for you!
EverQuest celebrates another year today, which means it's time for a birthday party. And do you think MassivelyOP's MJ would miss a party? Not...
EverQuest kicks off 16th anniversary with player-designed missions today
It was 16 years ago today that EverQuest welcomed players into its 3-D world and in so doing helped to propel MMOs to greater...
MMO Mechanics: Navigating fast-travel systems
I'm delighted to resurrect the column that brought me to Massively-that-was, MMO Mechanics, for the ravenous readers of MOP. The column focused on the...
The Game Archaeologist: Ten more facts of EverQuest life circa 1999
A couple of weeks ago I shared with you several stories from EverQuest veterans about what life in the game was like back then....
EverQuest Next ditches lore and general discussion forums
Assuming that there will be a wealth of lore and backstory in EverQuest Next, you won't be finding out about it on the official...
EverQuest springs ‘surprise’ patch today
Do you like surprises? As long as they're good, right? Well, EverQuest players can breathe a little easier once they realize that today's "surprise" patch...
Global Chat: MMOs as grief therapy
We'll begin today's tour of community articles by touching on a rather somber (yet uplifting) note. Pixelkin wrote a great piece on how her...
Daybreak layoffs totaled 140 in San Diego
It's been almost a month since Daybreak (formerly SOE) laid off several of its employees following its acquisition by Columbus Nova, but we're only...
Daybreak posts new Landmark blueprint
Daybreak has published an outline for Landmark development over the next few weeks. The next update, likely dropping somewhere between March 18th and 25th,...
Daybreak constricts gamemasters in EQ and EQII
A Massively Overpowered reader named Nick recently alerted us to a new EverQuest II customer support policy he'd been sent in-game in response to...
Here’s what’s happening in EverQuest for the next few weeks
What's on tap for EverQuest over the next few weeks? Quite a bit, according to a forum post by Daybreak's Johnathan "Prathun" Caraker. EQ's...
How Daybreak strives to avoid social media pitfalls
Tweeting or posting the wrong thing in the wrong tone can have serious consequences for a game studio, which is something that Daybreak Senior...