game design

MMO Mechanics: Eight annoying MMORPG mechanics that grind my gears

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The inspiration behind this edition of MMO Mechanics is a recent conversation I had with my housemates about the column and the inner workings...

EVE Evolved: The right way to reboot DUST 514

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This week we heard the news that CCP Games will be officially shutting down PS3 online shooter DUST 514 in May to start work on...

Modders turn Fallout: New Vegas into an online co-op game

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Fans of the Fallout series have been asking for an MMO or online game for years, and there was much disappointment online when the legal dispute between Bethesda...

EVE Evolved: Should CCP start developing Walking in Stations again?

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In all the time that I've been writing about EVE Online, one of the most common recurring comments is that the game badly needs...

David Brevik is streaming his one-man game design process

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Ever wonder how a one-man game studio functions? Former Marvel Heroes boss David Brevik is giving you an inside look on his Twitch channel. Brevik,...

MMO Mechanics: MMORPG mechanics predictions for 2016

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In the last edition of MMO Mechanics, I looked back on 2015 and the mechanics I managed to squeeze into the column: We looked...
Local Panda Recalls When She Was Special.

WoW Factor: The importance of class fantasies

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Here's a fun thought exercise for you all: explain the differences between Fire Mages and Destruction Warlocks in World of Warcraft. But before you...
Let's war ov

Crowfall on experimental design and ship dates for crowdfunded MMOs

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In January's Crowfall Q&A video, Design Lead Thomas Blair and Founder/Art Director J. Todd Coleman discuss Crowfall as an "experimental project." So many game design...

DDO starts taking player council applications

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Ever want to bend a developer's ear and have influence on your favorite MMO? One option is to shout into the void of forums and...

Star Citizen developers answer a new batch of 10 for the Developers

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Odds are that you won't be able to fly a ship in heavy armor in Star Citizen. We don't mean that in the real...

EVE Evolved: Three things you don’t want to miss in 2016

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In the previous edition of EVE Evolved, I looked back at some of the big highlights EVE Online throughout 2015. It was a year that revolutionised...

EVE Evolved: 2015 EVE Online year in review

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It's been a busy year for sci-fi MMO EVE Online and developer CCP Games. EVE received more updates throughout 2015 than in any previous year, though...

MMO Mechanics: 2015’s MMORPG mechanics in review

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It's my favourite time of the year once again: The mulled wine is flowing, the festive lights are all aglow, the weather outside is...
I repent.

Hands-on: Blade & Soul’s early beta has solid mechanics, but not much else

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I've had some time to think about Blade & Soul, and I'm still not sure exactly what I want to say about it. I...

EVE Evolved: Operation Frostline patch and event guide

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Practically every MMO does some kind of event for the holidays, but how do you bring the holiday cheer to a dystopian sci-fi universe...
Unseen.

WoW Factor: Legion testing is an exercise in absurd decisions

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One of my favorite bits from The Office is when Michael is having his budget explained to him. You don't need to know the...

Exploring ‘The Video Game Debate’: Games and education

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We've got some really smart commenters here at MassivelyOP, and I think they help keep the fiercer trolls away. But when Joystiq itself went under,...

The Daily Grind: What rules would you make for flying mounts in MMOs?

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Some MMOs eschew the entire idea of flying mounts. Some have them in from day one, while others add them in at a later...

EVE Evolved: Three EVE mechanics that need an update

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With over 12 years of development under its belt, EVE Online has now revamped, rebalanced or replaced practically every part of its gameplay at...

MMO Mechanics: Three game-changing movement mechanics

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In order to create the most truly challenging MMOs that connect players with the specific virtual environments they're traversing, developers have always worked on...

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