game design

Massively Overthinking: Making MMOs more social from the inside out

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This week's Massively Overthinking topic from an anonymous Kickstarter donor asks us to set aside our criticisms of the social environment of MMOs and...

Global Chat: Returning to WildStar for F2P

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Many WildStar fans, past and present, are digging into the sumptuous buffet of the free-to-play patch on the test server for a better idea...
Price shark.

RIFT explains the design principles behind the Primalist

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RIFT is getting a new Calling for the first time since launch, which is a pretty big deal with the game's approach to classes....

EVE Evolved: Has the Aegis sovereignty system worked?

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It's been over a month since EVE Online deployed its new sovereignty and territorial warfare system, and the dust is only now beginning to...
So we're not going to be friends, is that it?

Das Tal blog details overhauls of skills, enemies, and further blogs

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Development on Das Tal is moving right along, but from here on out fans will be hearing about it every other week rather than...

EVE Evolved: CCP can’t just focus on EVE Online any more

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The recent announcement of arcade shooter EVE: Gunjack for the Samsung Gear VR has prompted some pretty interesting negative responses from gamers this week. There's...

MMO Mechanics: Brilliant MMO boss mechanics

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I love a good boss fight as much as the next MMO player, and I'm sure I'm not alone in favouring fights that really...

EVE Evolved: Fitting Tech 3 Tactical Destroyers as PvP brawlers

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The past few months have seen a flood of frequent updates hitting EVE Online, and among them we got a whole new class of...

Not So Massively: RUST assigns random genders; US Senator facilitates e-sports visas

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Star Citizen rebalanced thrusters, hitpoints and weapons in its latest alpha release to the public test server, and the upcoming Star Marine FPS module...

Star Citizen’s FPS elements to feature ‘slow-paced tactical gameplay’ and consequences for death

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Cloud Imperium has published another one of its weekly Star Marine status updates for Star Citizen. The post covers everything from engineering and coding...

The Daily Grind: Is the sandbox MMO resurgence the result of nostalgia?

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This morning's Daily Grind question arrives from Kickstarter donor n3v3r3nder, who wants to talk sandboxes. Do you think of the recent emergence of sandbox MMOs is...

EVE Evolved: It’s never too late to start playing EVE

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Any time an in-depth discussion pops up about EVE Online, it's never long before someone pipes up with the complaint that new players just...

Star Citizen’s new Frankfurt office features 21 devs now, 50 by year’s end

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Cloud Imperium has opened a new development office in Frankfurt, Germany, according to the company's latest press release. Star Citizen, dubbed a "first person...

MMO Mechanics: Four inspiring indie developments worth watching

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The MMO genre has immense sticking power in terms of tenure, staying relevant to players for decades despite such fluid and rapid development in...

The Daily Grind: Does knowing how the MMO sausage is made ruin it for you?

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Ever have a day when a confluence of posts and quotes lead you to one big MMO-related question? This post is that question, and...

The Daily Grind: Are levels in MMOs overrated?

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Today's Daily Grind question comes from an anonymous Kickstarter donor who wanted to see just how many cans of worms he/she could open in...

EVE Evolved: Is EVE becoming less emergent?

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I've often heard it said that EVE Online is more fun to read about than to actually play, and for the vast majority of...

The Daily Grind: What’s the ideal MMO endgame?

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Happy Friday! Today's Daily Grind question was penned by Kickstarter donor Iain Leishman, and it's exactly the kind of juicy question that makes me want...

EVE Evolved: Is EVE’s fleet warp nerf a good idea?

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In the latest episode of EVE Online's livestreamed o7 Show, game designers CCP Fozzie and CCP Larrikin revealed some controversial changes that are on...

MMO Mechanics: Three non-combat mechanics to love

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The wheels in my head have been turning over non-combat mechanics in MMOs for a while now, perhaps because of the buzz surrounding Wander,...

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