game mechanics
Camelot Unchained launches community modding effort
The team behind Camelot Unchained wants the game to have a solid, modifiable interface. That's a commendable goal, but it's also something that's hard...
Star Trek Online announces Season 11: New Dawn
The war against the Iconians has been going on since Star Trek Online first launched, even though it hasn't always been immediately obvious. Season...
Skyforge expands Pantheon functionality with its first major patch
Pantheons are a pretty big deal for gods. You get your own worshippers, but you also get to sort of time-share worshippers with the...
Final Fantasy XI’s August update arrives today
The end is swiftly approaching for Final Fantasy XI - not a shutdown, but the end of the game's active story and content additions....
Project Gorgon unveils musical stretch goals
The Project Gorgon Kickstarter is humming along nicely this time around, and the developers have already passed the $25,000 stretch goal. So what's next...
Gamescom 2015: Hearthstone debuts cards, Jousting, and rank bonuses
What would a grand tournament be without jousting? The new Jousting mechanic from the upcoming Hearthstone expansion The Grand Tournament pits players against one...
Camelot Unchained newsletter discusses combat philosophy and developer status
The Camelot Unchained test phases had to be delayed, and that means that the latest newsletter for the game is in an odd place,...
Shroud of the Avatar pushes out Release 20 with 113 player-run towns
Are you playing Shroud of the Avatar's latest release right now? Obviously not, you're reading this article, but you could be playing it right...
MMO Mechanics: Brilliant MMO boss mechanics
I love a good boss fight as much as the next MMO player, and I'm sure I'm not alone in favouring fights that really...
Co-op will be limited in Star Citizen’s Squadron 42 [Updated]
Do you love debating over semantics and unstated intent? Because you're going to have a field day with this one. The original Kickstarter page...
Black Desert releases the Kunoichi class
If you're a fan of sneaking past enemies before exploding out of stealth with throat-stabbing fervor, you might be the ideal player for Black...
Skyforge explains amulets and trophies
Equipment in Skyforge is fairly straightforward for the most part, but like any game, it features some unique options. Case in point: amulets and...
Valiance Online details the mechanics of choosing powers
Powers are a big part of any superhero game; it's hard to feel like a superhero if your only powers are "Stand In Place"...
Diablo III explains the benefits offered by Kanai’s Cube
Your Diablo III characters lead lives in which every new artifact is judged on its ability to crush, exsanguinate, and electrocute every enemy within...
Territory control is explained in the latest update for Warhammer 40,000: Eternal Crusade
Warhammer 40,000: Eternal Crusade is part of a universe that is all about people fighting and killing over inches of mud on a battlefield....
Guild Wars 2’s Tempest overhauls warhorn sounds, too
You might be a fan of playing Elementalist in Guild Wars 2 and not be too excited about the Tempest's choice of weapon. War...
Revival outlines mechanics for religion and temples
The developers behind Revival don't want your only path to conquest to be something as simple as warfare. You can also subtly influence a...
The Daily Grind: What MMO systems do you consider necessary evils?
I'm disinclined to run pretty much any tabletop game that outright uses character levels as a form of progress, and fortunately for me I...
Neverwinter is changing its vote-to-kick system
The upside of having a system to vote-kick players in Neverwinter is that abusive players can be identified and removed from a run before...
Neverwinter posts the official gameplay trailer for Strongholds
A guild's home is its castle in Neverwinter. Wait, scratch that - it's not its castle yet, but it will totally be its castle...