game mechanics
MMO Mechanics: Brilliant MMO boss mechanics
I love a good boss fight as much as the next MMO player, and I'm sure I'm not alone in favouring fights that really...
Co-op will be limited in Star Citizen’s Squadron 42 [Updated]
Do you love debating over semantics and unstated intent? Because you're going to have a field day with this one. The original Kickstarter page...
Black Desert releases the Kunoichi class
If you're a fan of sneaking past enemies before exploding out of stealth with throat-stabbing fervor, you might be the ideal player for Black...
Skyforge explains amulets and trophies
Equipment in Skyforge is fairly straightforward for the most part, but like any game, it features some unique options. Case in point: amulets and...
Valiance Online details the mechanics of choosing powers
Powers are a big part of any superhero game; it's hard to feel like a superhero if your only powers are "Stand In Place"...
Diablo III explains the benefits offered by Kanai’s Cube
Your Diablo III characters lead lives in which every new artifact is judged on its ability to crush, exsanguinate, and electrocute every enemy within...
Territory control is explained in the latest update for Warhammer 40,000: Eternal Crusade
Warhammer 40,000: Eternal Crusade is part of a universe that is all about people fighting and killing over inches of mud on a battlefield....
Guild Wars 2’s Tempest overhauls warhorn sounds, too
You might be a fan of playing Elementalist in Guild Wars 2 and not be too excited about the Tempest's choice of weapon. War...
Revival outlines mechanics for religion and temples
The developers behind Revival don't want your only path to conquest to be something as simple as warfare. You can also subtly influence a...
The Daily Grind: What MMO systems do you consider necessary evils?
I'm disinclined to run pretty much any tabletop game that outright uses character levels as a form of progress, and fortunately for me I...
Neverwinter is changing its vote-to-kick system
The upside of having a system to vote-kick players in Neverwinter is that abusive players can be identified and removed from a run before...
Neverwinter posts the official gameplay trailer for Strongholds
A guild's home is its castle in Neverwinter. Wait, scratch that - it's not its castle yet, but it will totally be its castle...
How to progress in Skyforge after the weekly spark cap
Weekly limits in Skyforge are everywhere, putting a limit on how far and how fast players can progress in the game. In some ways...
Devilian spotlights the Shadowhunter and the Talisman mechanic
You wouldn't think that hunting shadows would be a very lucrative profession, since all it takes to catch them is a light source and...
Why WildStar needs stat refactoring and which stats are on the way out
WildStar has a major stat rebalancing patch on the way -- in fact, it's so major that it needs a whole new term: stat...
World of Warships highlights the in-game functionality of signal flags
In the real world, ships started making use of signal flags as a method of communication because it's easier to fly a flag than...
Trove rolls out the neon dragons today
Trove has gone down for maintenance and isn't expected to be back up until 1:00 p.m. EDT. That's the bad news. The good news...
Final Fantasy XIV adds in progression endgame content and more PvP options
Final Fantasy XIV has been rolling out its Heavensward endgame in a series of stages, and the last stage has finally arrived. Patch 3.05...
Sword Coast Legends shows off an hour of campaign creation
One of the big draws of Sword Coast Legends is that you aren't just limited to playing through the game that other people come...
Star Trek Online launches Season 10.5
Players in Star Trek Online are still knee-deep in the war against the Iconians, and the latest patch for the game highlights how the...