interview
Exploring Japan’s Pokemon Go culture
As some readers may know, I've spent the last few years in Japan trying to tackle the local gaming scene, online and off. While...
International eGames Committee discusses e-sports championships and the Olympics
If you're looking for e-sports at the Summer Olympics, you have your wish... sort of. The International eGames Committee is hosting the 2016 eGames...
Mark Hamill and John Rhys-Davis talk about shooting Squadron 42
You would think that if one were ever able to get Luke Skywalker, Gimli, and that Wing Commander guy into the same room together,...
Crowfall teases the Guinecean Duelist, shifts development to focus on foundations
Small and deadly: That might just be the motto of the Guinecean Duelist, Crowfall's newest archetype in development. ArtCraft teased the pint-sized class yesterday and...
Overwatch’s Jeff Kaplan discusses future plans and competitive mode
A new Kotaku interview with Blizzard's Jeff Kaplan has shed new light on the state of Overwatch -- you know, the game everyone played...
Blizzard is quietly fighting Overwatch toxicity
If you've started to notice that the community in Overwatch has started to turn vicious in the past few weeks, you're not alone.
In an...
Star Citizen has the financial backing of 500,000 fans
While much is made of Roberts Space Industries' work on Star Citizen, perhaps much less known is the job that Turbulent has performed. This...
Trion’s Scott Hartsman on Trove’s console launch, fighting lag, and whether RIFT is next
Following Trion's announcement earlier this week that its cutesy voxel sandbox MMORPG Trove had registered five million players in its first year and that...
Marvel Heroes interview covers the many forms of Ultron
Oh sure, Ultron might be this world-domineering robot with an evil bent, but... look at him! He's just so dang chipper about it that...
Destiny maybe, possibly, could be some day coming to the PC
Console-only online games. Doesn't that rustle your jimmies, PC players? For those of us who can't afford or choose not to add an Xbox...
E3 2016: Final Fantasy XIV discusses the Deep Dungeon, Xbox One, and the future
Whenever Naoki Yoshida shows up at a convention, you know ahead of time that Final Fantasy XIV fans are going to have plenty to...
E3 2016: Perfect World’s Star Trek Online, Neverwinter, and Livelock
One thing that I see over and over in our comments sections when we cover Perfect World's MMOs is hatred for lockboxes and keys bought...
Black Desert interview covers hacking, guild houses, and awakening schedule
YouTuber PvtWiggles has a new interview with Black Desert's Project Manager that sheds new light on some of the features coming in the Valencia...
Chaos Theory: An exclusive look at The Secret World’s Museum of the Occult opening June 15
When Game Director Romain Amiel first revealed the Museum of the Occult for The Secret World, you better believe I was excited. I wanted...
Trion Worlds CEO: RIFT’s retention rate is ‘astounding’
In a new interview with VentureBeat, Trion Worlds CEO Scott Hartsman stated that RIFT's retention rate is "astounding" compared to the rest of the MMO...
EVE Evolved: CCP Games on the future of EVE Online’s PvE
It's no secret that EVE Online has always been a primarily PvP-focused game, with thousands of players smashing fleets of ships together on a daily basis....
Waxing philosophical about SWTOR companions with BioWare’s Charles Boyd
Just in time for this week's May the Fourth festivities, I spoke to Star Wars: The Old Republic’s Charles Boyd. He currently holds the title...
The MOP Up: Allods’ Gibberling Festival (May 1, 2016)
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
EVE Fanfest 2016: CCP Falcon on Fanfest, the EVE community, and harassment
Over its almost 13 years of operation, sci-ci MMO EVE Online has gained a largely undeserved reputation for antisocial behaviour. EVE is built on...
PAX East 2016: Brad McQuaid on Pantheon’s startup, development focus, and old-school nature
The development history of Pantheon: Rise of the Fallen could be generously described as "checkered." The title went through several forms of failed crowdfunding...