interviews
Former Activision-Blizzard staffer likens the company to the Titanic
Remember a few years ago when one of our quotes of the year was "our mentors are leaving in droves" - one Blizzard worker's...
ArcheAge bans more cheaters and revamps free trials in today’s update
ArcheAge is down for maintenance this morning, but don't get too excited, as the patch notes reiterate that complete halt to the entire unlock...
Nightingale is aiming for ‘one united community’ by designing around the idea of ‘a million realms, one universe’
Inflexion Games' CEO Aaryn Flynn is once again talking some big talk about Nightingale, the studio's multiplayer survival sandbox that was first revealed during...
Interview: ArcheAge studios on the move to Kakao, bans, land rushes, and the future of the game
One of the surprises the end of 2021 had in store for MMO players was the move of XLGAMES' ArcheAge and ArcheAge Unchained from...
Final Fantasy XI’s producer looks ahead to the 20-year anniversary of the game in 2022
It's been 20 years since Final Fantasy XI originally launched in Japan... or rather, it will be in a few months. (The launch anniversary is...
Camelot Unchained details new resource node features, terrain updates, and the Viking home island
The year is closing out for Camelot Unchained is closing out with the promise of progress on the RvR sandbox. The month of December's...
CCP Games CEO voices support for NFTs and play-to-earn schemes but won’t link EVE Online to a blockchain
If you're an EVE Online fan, you might have been a bit concerned that the internet spaceship sandbox started dipping its toes into the...
Peter Molyneux’s multiplayer ‘blockchain business sim’ Legacy sells $53M in land NFTs before release
If you feel strongly about another game making money off of concepts of internet spaceships, then you might have some feelings about what Peter...
Nightingale is all about choices, challenges, and consequences, Inflexion CEO says
We're calling dibs on creating a character named "Florence" for Inflexion Games' newly announced Nightingale. But even if we don't get that, we're still...
New World’s director discusses testing cadence, future features, and contending with update issues
By now New World's unsteadiness is well-known among MMORPG fans. The game's initial launch caught fire, but over the past few months the game...
Book of Travels studio discusses its unusual combat and ‘slow’ gameplay loop
Book of Travels' early access launch this fall was always destined to be on the smaller side since it's a bit of a niche...
Lord of the Rings Online explains how its delayed legendary item track works
While it was supposed to be a launch day feature for Fate of Gundabad, Lord of the Rings Online's new legendary item reward track...
The MOP Up: Ultima Online plays Santa and hands out gifts
Ultima Online is really into gift giving this season, so head in and get yours before they're all gobbled up: "We wish to offer...
Second Life’s Philip Rosedale is skeptical about the promises of the metaverse
Let's not kid ourselves, everyone:Â Second Life was doing the metaverse thing before the metaverse was cool. It's basically entirely built around the idea of...
Gamigo’s parent company just became a key investor in Daybreak’s parent company
You know, when I was joking on the last Massively OP Podcast that Gamigo was becoming Daybreak, I didn't mean it should literally buy...
EG7 Q3 2021: Daybreak revives Marvel MMORPG, still promising console and gfx upgrade for LOTRO
Enad Global 7, the company that bought Daybreak just about a year ago, has now dropped its Q3 2021 financial report. Just one quarter...
Blizzard discusses WoW Classic’s Season of Mastery with version differences and unimplemented changes
There were potential changes on the table for WoW Classic's Season of Mastery that didn't get implemented, and one of them seems almost like...
World of Warcraft lead game designer teases 9.2’s new zone, raid, and tier sets
World of Warcraft looks like it's going to keep plugging along and talk up the upcoming arrival of Update 9.2: Eternity's End in spite...
Pearl Abyss discusses the advantages of creating its own graphics engine for DokeV and Crimson Desert
If you want something done right - or at least done to a degree of "right" that seems most appropriate for your game studio...
WoW Factor: Examining the muted reaction to World of Warcraft’s Eternity’s End
If this is what Blizzard listening looks like, folks, now is the time to be concerned for the future of World of Warcraft.
All right, that's...