interviews
Star Citizen’s latest episode of Around the Verse features lore, plants, and community
If you were worried about not getting to watch an hour of official Star Citizen video today, you can rest easy, because the latest...
Massively Overthinking: The state of WildStar
This week's Massively Overthinking focuses entirely on WildStar, out of whose devs we've been trying to get answers -- never mind reassurance about the game --...
Interview: How sci-fi CCG Star Crusade is more than just Hearthstone in space
Ever wish you could play Hearthstone but with a sci-fi feel instead? Apparently the people at ZiMAD Games felt that way, as they're behind the...
H1Z1’s delayed patch arrives this week
The latest H1Z1 producer's letter has arrived, this one focusing on the Just Survive half of the now-split zombie survival sandbox. Daybreak begins by...
Massively Overthinking: The curse of player-generated MMO content
The influx of new player-generated-content-oriented MMOs might make you think that PGC is on the rise, but if you've been around the genre for...
Get a first look at The Division’s season pass details
The Division launches next week, and you know what that means: Everyone will be asking, "What's next?" Ubisoft has already planned out an entire...
Ex-Destiny devs on the downsides of big game production
It should almost go without saying that making a successful AAA-type game requires more than throwing money and manpower at a computer screen all...
Crowfall’s visuals are ‘stylized… with a little more grit’
Some of the criminally unsung heroes of MMOs are the artists who strive to sculpt and design the look of a game to fit...
The MOP Up: Top raiding guild quits World of Warcraft (February 28, 2016)
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
WoW Factor: Is this the time Blizzard’s changes stick?
Well, folks, I promised you that this week I would talk about my further impressions playing through the Legion alpha. But then I spied...
Neverwinter enhances its mount system with stables and insignias
You can always tell when a Neverwinter content release is nigh, as Cryptic will unleash a flurry of dev blogs. The latest? A look...
Black Desert’s devs on gender-locking, future plans
If you're hoping for every gender-locked class in Black Desert to have an equivalent for the other gender, the bad news for you is...
Interview: Neverwinter’s Maze Engine expansion launches March 15
If you thought you were done with Drizzt, think again. Adventures aren't over in Neverwinter’s Underdark; players will continue with the story that was...
Interview: The scoop on Star Trek Online’s skill redesign
I make no secret of the fact that I'm very fond of Star Trek Online, but I also make no secret of the fact...
No Man’s Sky will have a physically accurate universe … almost
If you've been following upcoming space exploration game No Man's Sky, you've probably heard a few things about its incredibly large procedurally generated universe....
The Game Archaeologist: 1988’s Monster
"You're in the middle of a vast hall stretching out of sight to the east and west. Strange shadows play across the high vaulted...
Exclusive: Crowfall’s world building pipeline video and interview
Are you a fan of Tetris but wish it were more free-form and connected to an MMO's world building tool kit? Yeah, neither am I,...
Blizzard eyes mobile development, player-created content, and faster updates for the future
When you think mobile gaming, chances are that super-casual (and extremely cheap) titles come to mind. Blizzard might be looking to change that stereotype,...
Worlds Adrift’s sky whales are the gentle giants of the clouds
Welcome back to day 42 of WhaleWatch, your faithful Massively OP feature in which we are looking for any sighting whatsoever of Worlds Adrift's...
Massively OP’s sneak peek of Atlas Reactor, Trion’s turn-based strategy MOBA
I first experienced Atlas Reactor just before Trion made its big announcement at the PAX Prime party last summer. At the time, I didn’t...