online action rpg

Not So Massively: Last Epoch is a potential gem in dire need of polishing

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Originally Kickstarted in 2018, Last Epoch has been in early access on Steam for about five years, but the developers at Eleventh Hour Games...

Not So Massively: Second impressions of Diablo IV

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My initial impression of the Diablo IV open beta was lukewarm at best, but I did hold some hope that the second beta weekend...

Not So Massively: Wolcen’s Endgame is one of online gaming’s all-time worst blunders

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Speaking as a long-time fan of the game, I think the post-launch management of Wolcen: Lords of Mayhem has been an absolute mess. There...

Not So Massively: Diablo IV’s beta brings the horror, but not the fun

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I have been pretty critical of the direction of Diablo IV so far, but franchise loyalty and professional obligation nonetheless led me to accept...

Wolcen launches Endgame update with new story chapter and massive progress reset

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More than three years after its launch, multiplayer Wolcen: Lords of Mayhem has at last provided a conclusion to its main story with its...

Nexon unveils global plans for a cross-platform open world action RPG based on the Dungeon Fighter IP

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It's a side-scrolling beat-em-up MMO. It's a fighting game. And sometime in the future, it's going to be an open world action RPG. It's...

Not So Massively: Why I’m not playing Lost Ark

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Back at launch, I played Lost Ark quite heavily for some time, eventually racking up over 100 hours in the game and generally enjoying...
Now, the real question is whether this is a Gary Jules reference or a Tears For Fears reference.

Mad World draws names and offers instructions for its upcoming closed beta test

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Were you among those who registered your name for the closed beta test of Mad World? If so then this news is for you,...

Not So Massively: Enduring Space Punks’ sensory onslaught

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I've been meaning to check out Space Punks, the new isometric shooter from developer Flying Wild Hog and publisher Jagex, since it launched its...

Not So Massively: First impressions of Diablo Immortal on PC

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There was a time when the release of a new Diablo game might have been a big deal for me. But I've never been...

Interview: Lost Ark’s regional parity, genderlocking, and the Amazon-Smilegate collaboration

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A few days before the western release of Lost Ark, we posed questions to the Amazon Games team, and franchise lead Soomin Park was...

Hands-on: Lost Ark is a solid MMO that falls just short of true greatness

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After years of waiting, the MMOARPG Lost Ark launches in the west today, at least for those who bought founder's packs. The rest of...

Not So Massively: Making the case for Dungeon Siege IV

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Dungeon Siege is not the biggest name in ARPG field, but the franchise has always been dear to my heart. It's now been more...

Not So Massively: Godfall’s Challenger Edition is a flawed introduction to a flawed game

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I've been keeping one eye on Godfall for a while. I didn't want to take a chance on a game from a new franchise...

Not So Massively: Lost Ark is a promising MMOARPG with a poor first impression

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Like many ARPG fans, I have long-awaited the Western release of Smilegate's MMOARPG, Lost Ark. Though the launch has been delayed to next year,...

Not So Massively: Diablo II Resurrected is a lot of old school jank in a pretty wrapper

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I admit I debated whether I should write this column at all: After all that's happened lately, giving coverage to Blizzard games doesn't feel...

Not So Massively: Wolcen’s roadmap is missing some important things

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In the past, I've been pretty free with my praise for Wolcen: Lords of Mayhem. I've gotten nearly a hundred hours of good fun...

Not So Massively: Magic Legends had all the right ideas and all the wrong choices

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This is the worst kind of column to write. Not only am I reporting on the closure of a game, but it's a game...

Not So Massively: Magic Legends has already made big changes, but there’s more to do

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Even as someone who enjoys the game, I have to admit that Magic: Legends had a very rough launch, with numerous polish issues and...

Not So Massively: Four things I wish I’d known when I started Magic Legends

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Inevitably after a couple weeks in a new game, you've learned a few things that you wish you'd known from the start. For me...

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