procedural generation
Star Citizen’s monthly report promises new missions, improved AI, and caves
The month of May has seen lots of development done in Star Citizen according to the game's monthly report. Now having typed that sentence,...
Valiance Online’s latest alpha patch touches on characters, animations, and interior procedural generation
We're having a superhero MMO moment here, folks. Last week, Valiance Online teased something big happening, and now we know what it is: an...
Crowfall explains its new capture system with outposts
As you roam through the world of Crowfall, there will be various points of interest. Sometimes they'll be obvious resource nodes, yes, but sometimes...
David Brevik reveals a new indie title in the vein of Diablo and Terraria
Diablo, Hellgate: London, and Marvel Heroes creator David Brevik has just announced his newest game -- and it's both similar and unlike anything he's...
Kings and Heroes may deliver that satisfying dungeon crawl you’ve been craving
The very definition of a game in stealth mode, Kings and Heroes is a title that traveled from early access to launch in 2017...
Star Citizen’s alpha 3.0 inches closer to testers, CIG touts its mission system
In this week's episode of Star Citizen's Around the Verse, Cloud Imperium says it's reduced its must-fix issues by 50 over the last week,...
EVE Fanfest 2017: EVE Online plans amazing new PvE gameplay
Today's EVE Online is a far cry from the empty but hopeful sandbox released back in 2003, having constantly re-invented itself for over 14 years...
No Man’s Sky reaches 1M players in its Foundation era
Love it or hate it, No Man's Sky was the buzz around the video game water cooler last year. And while the space exploration...
MMO Mechanics: 2016’s MMORPG mechanics in review
The holiday season is finally upon us: My decorations are resurrected from their dark corner of my storage closets once more, Jack Frost is...
UK watchdog group dismisses gamer complaints over No Man’s Sky advertising
Back in September, we reported that UK watchdog group Advertising Standards Authority was investigating No Man's Sky following "several" -- we now know it...
ARK: Survival Evolved introduces procedurally generated maps
Studio Wildcard is touting a big update to ARK: Survival Evolved this week that ought to come with a trigger warning for people who...
DragonCon 2016: Mark Jacobs on Camelot Unchained’s abilities and RvR realm rewards
If you've been following anything about Camelot Unchained, then you get the idea that Mark Jacobs has set out to make something different than...
EVE Evolved: No Man’s Sky vs EVE Online
Like many EVE Online fans, I've spent the past week fully immersed in the procedurally generated universe of No Man's Sky and wondering what its mechanics and...
No Man’s Sky’s procedurally generated rods, tools, and junk
One of the things that always drives me nuts (pun intended) about user-created content in video games is the automatic assumption people have that...
MMO Mechanics: No Man’s Sky is mechanically genius (an ode to procedural generation)
No Man's Sky has been on my hotly anticipated list for so long, and you might remember that it has had particular mention in a...
No Man’s Sky offers new trailer on trade
What's better than re-watching old trailers while waiting for No Man’s Sky to launch on the PS4 in a little over two weeks? How...
No Man’s Sky developers thank players for their understanding of its delay
Those eagerly awaiting No Man's Sky must continue to eagerly await a bit longer, as the game's current delayed release is August 9th in...
No Man’s Sky will have a physically accurate universe … almost
If you've been following upcoming space exploration game No Man's Sky, you've probably heard a few things about its incredibly large procedurally generated universe....
EVE Vegas 2015: The future of PvE in EVE Online
While the focus of EVE Vegas 2015 was definitely on the new Citadel structures and the capital ship overhaul coming next spring, the topic...
Elite: Dangerous shows off how to create realistic planets
The planets of Elite: Dangerous are procedurally generated, like most of the game. But how does the game pull that trick off? How can...