retro

The Game Archaeologist: The Sims Online

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The Sims Online was one of the odder entrants into the MMO genre, an online iteration of an immensely popular game franchise that promised...

The Stream Team: Launching into Trove’s release

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It's Trove's launch day! And MassivelyOP's MJ can hardly resist checking out a new game, let alone one with voxel building and cool pets...

Notch: ‘F2P is bait and switch and should be illegal’

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Well, there's at least one game developer who hasn't sold his soul to F2P. That would be Markus "Notch" Persson, otherwise known as the creator...

Trion’s voxelbox Trove celebrates formal launch today

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Trion's voxelbox Trove leaps from open beta to formal launch today, putting that extra server capacity Trion prepped last month to good use. "At launch,...
Ladybug hunting.

Trove details your first five hours of play

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When Trove leaves its beta label behind later this week, there will be players jumping in with no idea how the game is supposed...

The Game Archaeologist: The 4th Coming

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Over the years that I've been writing The Game Archaeologist, I've received more than a few requests to cover a game that was completely...

Skysaga gives PvP to the masses

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Skysaga's burgeoning community has a new way to grow closer today, as the game has opened the doors of its PvP arena to testers. Alpha...

Guild Wars 2 reveals Stronghold PvP Mist Champions, admits SAB is on hold

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ArenaNet has just announced Mist Champions for Guild Wars 2's incoming Heart of Thorns Stronghold PvP mode. In a new dev blog released today,...

Trove’s got more travel options than you can shake a stick at

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You might not have realized it, but over time Trove has been steadily adding in more and more travel options to the point that...

Trove discusses player housing, Steam release

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Trion released a dev blog introducing sandvox Trove's cornerstone system to new players last night. Cornerstones are houses akin to a personal home base, a plot that...

Trove on graduating Beta University and heading into the real world

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The stages of pre-launch development always conjure some measure of protection for a fledgling video game. It may be rough, but that's OK, it's...

Nexus Telegraph: Why I play WildStar

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Back on the old Massively-That-Was, we used to feature a sporadic series called "Why I Play." The idea was for each of the writers...

Trion Worlds teases creepy new game

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Is the devil inside you? Trion Worlds is pretty sure it's the devil and not Intel, anyway. The studio behind MMOs RIFT, Defiance, and...

Ask Mo: If Star Wars Galaxies is so smart, why ain’t it rich?

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Star Wars Galaxies would have been 12 years old this week, had it lived a day past Star Wars: The Old Republic. That makes...
Yes, in this case it's appropriate to break things with gusto.

Trove plans a stress test event to celebrate the end of beta

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Trove is really leaving beta for real, and to celebrate, the developers want players to break the servers tomorrow. If necessary. Ideally, the servers...

The Game Archaeologist: Seven MMOs operating on borrowed time

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Most everyone who knows me well will acknowledge that I'm not generally a cynical, dark person. I'm not rooting for games to fail, for...

Time’s running out for the Voxelnauts Kickstarter

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Are you interested in playing Voxelnauts, the "VR sandbox MMO" from Retro Ronin? If so, you might consider helping the firm out on its...
I TRUSTED YOU

Perfect Ten: MMO terms that have overstayed their welcome

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My original plan for this week - during the few moments that I was capable of coherent speech rather than just babbling about the...

Trove expands server capacity to handle population influx

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It's a good problem to have: Trove's servers are filling up to the brim and even causing queues to form. Fortunately, Trion Worlds said...
Experience a slow unveiling of new content, also known as the real world.

EverQuest II outlines plans for new timelocked servers

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It's hard to deny that there was a definite appeal to EverQuest's progression server when it first came out. So the EverQuest II team...

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