second life

Official Site: Second Life
Studio: Linden Lab
Launch Date: June 23, 2003
Genre: Real-Life Sandbox
Business Model: F2P (Cash Shop)
Platform: PC, Mac, Linux

Global Chat: Giving Project Gorgon a try

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With Project Gorgon now out on Steam early access, many first-time visitors to this strange game are feeling out the world and its systems....
I Am Jack's Total Lack of Surprise

Boss Key mostly gives up on Lawbreakers, moves on to ‘passion project’

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Long after players had tried and moved on from the gravity-defying Lawbreakers, its studio has conceded defeat. Boss Key Productions put out a statement today...

GDC 2018: Ready Player One Now, billion person gaming, and mitigating abuse

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It's no surprise that Ready Player One was constantly being referenced at GDC 2018, especially in VR, AR, and MMO panels. It's not just because of...

VR Chat players aid seizure victim, shame trolls

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Last year, we wrote about the extreme potential for griefing in virtual reality spaces as it's one of MMORPG developer Raph Koster's favorite talking...

The MOP Up: Osiris New Dawn’s terrifying space ghosts (November 19, 2017)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

Virtual Earth Online looks like a Minecraft and Second Life mash-up

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So you're tired of visiting far-flung post-apoc space stations, fantasy ghost castles, underground slime lairs, and zombie grottos on Mars. What's next? How about......
I HAVE TO RENEW MY HOUSE COME ON

The Daily Grind: What one lesson do you wish MMO developers would learn?

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MMORPG veteran Raph Koster went on a glorious Twitter tear last week, and I'm sure some of you can relate. In response to a...

One Shots: I think I’m turning Japanese

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I've got your picture of me and you You wrote "I love you," I love you too I sit there staring and there's nothing...

The Game Archaeologist: Furcadia

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Let's face it: There isn't really a huge pool of MMORPGs from the 1990s to explore in this column. By now I have done...

Massively Overthinking: How should MMOs make money in a world without lockboxes?

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Earlier this week, MOP's Justin expressed frustration over lockboxes, feeling especially provoked. "As both a player and a journalist, I find it insulting when...

MMOs you’ve never heard of: Metin2, Orake, Crusaders of Light, Legends of Equestria, and Sansar

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We're willing to bet that some of you visit Massively OP because you are keeping an eye out for new conquests: games you have...

The MOP Up: EVE Valkyrie lowers its price point (June 11, 2017)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

Second Life bunnies doomed to death

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If Second Life had a mascot, other than a pile of soiled sex toys, it might just be Ozimals. These are adorable little bunnies that...

Second Life as a modern refuge for the disabled

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I'm certain I'm not alone in having been ill and injured several times over my life, once when I couldn't walk without considerable effort...

We’re gonna have gorgeous hair in City of Titans

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A few weeks ago, the Massively OP writers were hanging in the news room on a tear about mohawks. We're not against mohawks. Mohawks...
Throw wide the gates to let us pass once more.

The Daily Grind: Have you ever participated in a protest in an MMORPG?

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Protests in the real world dominated this past weekend's news, and while I surfed around for an in-game equivalent to cover, I couldn't find...

Massively OP’s guide to MMO Halloween 2016

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"Two things I did on Hallows Night: / Made my house April-clear / Left open wide my door / to the ghosts of the...
Actually developing a title to not be a boring slog is a skill some developers have yet to master.

Perfect Ten: The worst-squandered IPs in online gaming

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There are always going to be differences in opinion about what should be done with an IP based upon a franchise. That's just natural....

Player wanders into deserted virtual world, finds abundant creepiness

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Chances are that you're unfamiliar with Active Worlds. It was a virtual world created in 1995 with the ability for players to create their...

The Game Archaeologist: 1988’s Monster

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"You're in the middle of a vast hall stretching out of sight to the east and west. Strange shadows play across the high vaulted...

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