See: Star Wars Galaxies
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The Game Archaeologist’s ultimate MMO archives v2.0
While The Game Archaeologist columns take up the most time of any project I do here at Massively OP, I absolutely love doing them...
SWGEmu reveals costly financial mishap, but the game will continue on
There's some dark news for the original SWGEmu project this week - this'd be the Star Wars Galaxies emu that spawned most of the...
Star Wars Galaxies’ Wookiee Life Day returns on the Legends emu – nobody can sunset the Holiday Special
If for some reason you're angling to check out an MMO holiday inspired by a television special so terrible that George Lucas has spent...
Ultima Online’s Raph Koster says Fortnite is more like an MMO than we might think
It's like people are discovering MMOs all over again.
Ultima Online and Star Wars Galaxies creator Raph Koster recently expressed amusement at the culture and...
The Stream Team: Commemorating Star Wars Galaxies’ deathday in an emu
Massively OP's MJ celebrates Star Wars Galaxies with an Emu romp for its birthday, but this year she's also going to have a memorial...
Massively Overthinking: Our favorite MMO stories of 2018
We've got a lot of awards going out over the next couple of weeks about the "best" and "biggest" of this and that. But...
Vague Patch Notes: The taxonomy of corporate apologies in video games
Somehow, Bethesda managed to persevere after the Great Canvas Shortage of 2018 to replace the Fallout 76 CE bags that were essentially plastic shopping bags...
Ask Mo: The hits and misses of Massively OP’s 2018 predictions
As we do every year, today we're going to peek back at the horrifying outcomes of last year's MOP staff predictions for the genre and the games within it to determine how well we did. After all, what would be the fun of making predictions if we couldn't giggle over our guesses a year later?
So did we nail it or fail it? And did you fare better? Let's find out.
Hyperspace Beacon: Why PVPers are abandoning SWTOR – again
I don't usually like to jump into the PvE-v-PvP debate because no one wins, but I have started to see an exodus of PvPers...
Massively OP Podcast Episode 199: Delay after delay
Justin and Bree discuss delays and do-overs for Project Nova, Path of Exile, Fractured, and Blades, plus WildStar's sunset, Red Dead Online, and Fallout 76's many messes, with mailbag questions on keeping up with new MMOs and combat-free titles.
The Daily Grind: What’s the meanest thing you can say about an MMO you adore?
A couple of months ago, I did a Daily Grind asking folks to find something nice to say about MMOs they hate. It was...
Saga of Lucimia’s pre-alpha 11 is live December 8 with SWG-style wounds and battle fatigue
If you've been following Saga of Lucimia, you probably know how the game's build tests work in pre-alpha: Stormhaven opens the servers periodically with...
Toontown Rewritten’s latest player update buffs options and character movement
Massively OP's own Justin "The Game Archaeologist" Olivetti deep-dived the history of Toontown Online in his column just about a year ago, but truth...
Leaderboard: How much does an MMO’s IP influence your interest in it?
Here's a fun thought exercise: What if standard assumptions about IPs and games is wrong? To hear some people tell it, games like Star...
The Survivalist: Giving thanks for survival, from the genre to Conan Exiles
Since my column falls on Thursday, I always have the honor of sharing in the spirit of Thanksgiving by discussing what I am grateful...
Massively OP Podcast Episode 197: Crawl out through the fallout
Eliot, Justin, and Bree discuss FFXIV's Fanfest, Fallout 76, Hellgate, WildStar, plus patches for Black Desert, EVE, Secret World Legends, ArcheAge, TERA, and EverQuest II, with mail on MMO difficulty settings.
MMO designer Raph Koster lays out the component parts of making MMORPGs
Veteran MMORPG designer Raph Koster has up a new blog post that sheds some light on the many angles of developing an MMORPG. In...
The Daily Grind: What’s the most egregious example of a reskinned MMO?
Blogger and MOP reader Serrenity penned a great piece last week discussing the practice of skinning as it pertains to casino games and mobile...
Massively Overthinking: Which MMORPG should have never been made?
This could be a gruesome topic, but it popped into my head after GIbiz published an article with advice for game developers from Melbourne Games....
The Daily Grind: What’s the most iconic MMORPG moment or accomplishment in your memory?
Over the weekend, my husband and I decided to let our son watch bits and pieces of Fellowship of the Ring. My kid is...