The Repopulation previews new tutorial island, lore timeline, and upgraded development servers

    
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The Repopulation’s latest dev update is giving me some serious Star Wars Galaxies player city vibes, but then I guess that was always part of the charm, right?

Developer Idea Fabrik says it’s made significant progress on its complete revamp of the game’s tutorial island, basically down to resculpting, repainting, and retexturing everything. Once rebuilt, the island will basically be a template for tricking out the rest of the world. That includes new buildings.

“With such a variety of areas, and content planned for the area we have begun to create buildings to represent them. Players will be introduced initially to four new buildings. These will be considerably less temporary and/or industrial in appearance than those currently in-game. It is our goal to give these assets a more modern and permanent flare that reflects both the humble origins of Terra and the new styles cultivated on Rhyldan. These buildings will be decorated with a host of assets as time passes. Many of which will be of a high tech nature in appearance. We’ll continue to update older assets to fit with our new theme.”

The devs have also retooled the game’s lore timeline, added a new protagonist, sorted out the missing character bug, optimized character selection, created new faction emblems, and upgraded its development servers.

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kofteburger
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kofteburger

A surprise to be sure but a welcome one.

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Maggie May

Hopefully the crafting isn’t like it was, I never made any thing useful when I played it back in the day. And it was complicated to an extreme degree, honestly I think it would have been easier to make the stuff in rl ….

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Emmanuel Carabott

Streamlining crafting is on the roadmap, I dont think they released details yet but in a nutshell they more or less agree with you saying something a long the lines that you need a phd in molecular science to bake a pie in game as is something which you dont need to bake a pie in real life. They said they still want to keep the different varieties of pie you can make just rather then having to like craft everything from scratch like yiest, flour, salt, butter etc.. These base items would either be something you extract or you buy from general store kind of thing.

I think its a good change if they do keep the variety and control on things because I agree with you Its too complicated for nothing and sourcing everything you want is even for simple things is like endgame material!

For those who may not have experiance crafting in repopulation as is and like the idea to craft everything from scratch consider that say to craft salt you need:

– combine a plant (salty Porphyra) with vitamin spray.
+ Vitamin spray you get by mixing calcium, fishoil and purified water
+ calcium you get by mixing anyshell with cheesecloth filter which you get by mixing ammonia with any cloth and a sterlizing agent.
-for ammonia you need cree’it fungi which you get by mixing cree’it wood with contaminated water
-for any cloth you need dimethyl ether with ethylene glyol, palladium acetate and distilled water. Dimethyl ether you need athractie, sulfuric acid and distilled water for sulfuric acid you need kosha plant and distilled water. for ethylene glycol you need argenite cluster, ethelene and distilled water and to get ethelene you need samr berry and distilled water. Distilled water you get btw by combining contaminated water with any heat source.For Palladium Acetate you need palladium ore, Acetic acid and distilled water. Acetic acid is cree’it wood, any heat source and distilled water.
fishoil on the other hand is cod with any heat source.
and purified water is contaminated water with water purfication tablet whihc in turn you get by combining iodine cluster with any heatsource.

Congratulation you crafted salt 1 small compontent out of like a 100s needed to craft a pie!

needless to say in real life if you wanted to craft salt from scratch you can like just boil some sea water. so yeah most definitely easier to do things in real life then in this game as is :)

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Maggie May

Yea, gives me a headache just reading about it. 😊

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socontrariwise

I was about to say that Wurm is very complex for crafting and I greatly enjoy it as does every player, it is essentially 90% crafting, 10% combat. But reading your example … yeah ok, that is pretty insane. o.O

That aside: I was on the fence of trying it when the original team developed it, burned too much on unfinished products and MMO dev wannabes. Then vowed to not touch it with a stick when the whole handover debacle happened. But I’m following the updates with increasing interest.

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Emmanuel Carabott

Hehe, yeah I play Wurm and love the crafting there! If they make crafting similar to Wurm it would be great and if all they do is just remove a lot of ingredients to streamline the process it might very well be similar since you also have quality levels in the Repopulation. As it is though, it makes Wurm seem like an MMO which just added crafting for the sake of being able to say it has crafting :)

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PanagiotisLial1

I hope they manage to shape it into a complete game, it was one of the best concepts back when it was announced.

Pepperzine
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Pepperzine

Even though I was burned by this kickstarted, I hope it ends up working out. It seemed like our best chance at having a spiritual successor to SWG. Unfortunately, if they don’t pick up the pace with development it’ll be so dated at launch that it will be DOA.

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PanagiotisLial1

Yes agreed, however I believe if at least they pull the gameplay right, it will generate interest even if graphs wont be anywhere near the best around

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BDJ

They need a graphics overhaul. It looks like a game made in the early 200s.

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Koshelkin

It looks like a Roman board game?

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Armsbend

ahhhh…this was a very strong joke.

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Sarrene Grant

@Koshelkin, It does a little eh? :) That is our in dev world final white-boxing and then we applied labels to them to make sure we had everything needed for the island. We will be replacing the white boxes with the actual assets as we update/create the needed assets from here on out.
I cannot wait to show off the progress as we go along and get feedback :)