Official Site:Â Ultima Online
Studio:Â Broadsword Entertainment/EA (formerly Mythic)
Launch Date:Â September 24, 1997
Genre:Â Isometric Fantasy Sandbox
Business Model:Â Subscription (Cash Shop)
Platform: PC
ultima online
The MOP Up: World of Warships opens a book of German mythology
Weird things are afoot in World of Warships, with a German mythological event, more German destroyers, and reworked commander skills hitting the game world!
"For...
Massively Overthinking: How much should MMO subs be in 2021?
MMORPG blogger Wilhelm at The Ancient Gaming Noob has a fantastic piece up this month on the traditional $15 MMO subscription. He dips back...
Old school-styled MMORPG Ethyrial offers a peek at a monster journal and plans for closed alpha testing
We're circling back around to the indie MMORPG Ethyrial: Echoes of Yore, which we aimed a spotlight at last month; it's an MMORPG from...
Massively Overthinking: Should PvP MMOs offer PvE servers?
Last week, we covered the revelation that Corepunk is considering adding PvE servers to roster, and I have to say I didn't see it...
Four Winds: Final thoughts on Elyon’s first closed beta test
Elyon's closed beta test came and went, and boy am I happy with what I played. It was unfortunate that the test fell on...
Ultima Online is planning some sort of do-over for player banking hubs
Oh, Ultima Online: the game that pretty much invented the term banksitting, that thing you do when you just hang out at a video...
Massively Overthinking: The terrible hot-mess MMOs we have fun in anyway
Every time we cover Hellgate London - and let's be honest, it's a lot since the game comes back from the dead at least...
Battle Bards Episode 191: Digging up the past
Today’s episode of the Battle Bards was phoned in — phoned in with 2800-baud modems from the 1990s, that is! Steff, Syl, and Syp...
Old-school MMORPG Ravendawn has a whole lot in common with Tibia
If you've been reading the MMORPG subreddit lately, you'll know that the mods there are making an attempt to feature indie MMO developers and...
Ethyrial: Echoes of Yore is a new ‘high risk-reward’ old-school MMORPG, now in alpha
Let's have a peek today at Ethyrial: Echoes of Yore (formerly Blocky Ages), which is listed on Steam as an early access alpha MMO,...
Four Winds: Why are Asian MMOs monetized the way they are?
Welcome to Four Winds, Massively OP's newest column, dedicated to Asian MMOs and the culture around it. As the resident Black Desert columnist, I'm...
The Daily Grind: What’s the most unique experience mechanic in MMOs?
Bhagpuss over on MMO blog Inventory Full recently penned a piece about an experience mechanic in EverQuest II that I had completely forgotten existed:...
Playable Worlds’ Raph Koster shares the secret of good social design in MMOs
Raph Koster, the game designer behind Ultima Online, Star Wars Galaxies, and Playable Worlds' upcoming project, has posted yet another essay about MMORPG design,...
The Daily Grind: Do you usually pick low-pop or high-pop servers in MMOs?
The other day, MOP's Carlo posted a pic of Black Desert's server selection screen, showing a ton of servers flagged "crowded" even at a...
The Daily Grind: What’s the oldest MMORPG character you still play?
Every year or so we'll do a conversation topic about the oldest MMO we still play. But realistically, the same couple of MMOs always...
Playable Worlds’ Raph Koster posts a manifesto on the future of MMOs
Believe us, we here at Massively OP are dying to know all of the details about the online game project that Raph Koster and...
Massively Overthinking: What are your MMO character customization dealbreakers?
Back in February, when BlizzConline was at its height, part of the World of Warcraft community lost its mind over the revelation that Blizzard...
Five pioneering game titles that laid the groundwork for MMORPGs
The easy (and tired) joke to make is that WoW was the first MMO, but there were plenty of ambitious multiplayer games that predate...
Ultima Online releases pub 110, stresses that New Legacy is not just Classic UO
Ultima Online's 110th update has officially rolled out to the live shards this week, and as promised, it includes tweaks to dynamic events and...
Perfect Ten: 10 ways that MMOs kind of used to be worse
Believe you me, I know quite well the arguments that have been rehashed over the years about how the MMORPG genre and these online...