ultima online

Official Site: Ultima Online
Studio: Broadsword Entertainment/EA (formerly Mythic)
Launch Date: September 24, 1997
Genre: Isometric Fantasy Sandbox
Business Model: Subscription (Cash Shop)
Platform: PC

The Game Archaeologist: Anarchy Online, from development to beta

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We all have stories of our very first MMORPG experiences, and the one that I often share is that my initial dip into this...

Albion Online crowns season 12 PvP winner, runs Crystal League Championship this weekend

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If you can pull yourself away from the Albion Online mobile launch, the game would like your attention for the kickoff of the Crystal...

Perfect Ten: 10 MMO prisons where you can do the time of your life

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Chillin' in the clink. Spending time in stony lonesome. Thrown into the slammer. Checking in to the big house. Doing (perfect) 10 to life...

The Daily Grind: What’s the weirdest gameplay myth that persists in your favorite MMO?

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My husband is an avid Overwatch player, and the other day he pointed out to me that Blizzard has, in spite of its foibles,...
tfw you're in love with lovely johnny

Massively Overthinking: Do you associate music with memory in MMOs?

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The other night, I tried to log in to the Star Wars Galaxies emu and the music hit me hard. See, I play SWG...

Eight major unannounced MMO projects that are in the works

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There's nothing more tantalizing nor frustrating than knowing that an MMO or MMORPG is in the works but hasn't been formally announced yet. We...

The Daily Grind: What’s your oldest memory of epic MMO guild drama?

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Let me tell you a story about my first real experience with guild drama. It was back in the days of yore, when I...

The MOP Up: World of Warships opens a book of German mythology

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Weird things are afoot in World of Warships, with a German mythological event, more German destroyers, and reworked commander skills hitting the game world! "For...

Massively Overthinking: How much should MMO subs be in 2021?

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MMORPG blogger Wilhelm at The Ancient Gaming Noob has a fantastic piece up this month on the traditional $15 MMO subscription. He dips back...
Well, that sounds familiar.

Old school-styled MMORPG Ethyrial offers a peek at a monster journal and plans for closed alpha testing

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We're circling back around to the indie MMORPG Ethyrial: Echoes of Yore, which we aimed a spotlight at last month; it's an MMORPG from...

Massively Overthinking: Should PvP MMOs offer PvE servers?

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Last week, we covered the revelation that Corepunk is considering adding PvE servers to roster, and I have to say I didn't see it...

Four Winds: Final thoughts on Elyon’s first closed beta test

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Elyon's closed beta test came and went, and boy am I happy with what I played. It was unfortunate that the test fell on...

Ultima Online is planning some sort of do-over for player banking hubs

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Oh, Ultima Online: the game that pretty much invented the term banksitting, that thing you do when you just hang out at a video...

Massively Overthinking: The terrible hot-mess MMOs we have fun in anyway

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Every time we cover Hellgate London - and let's be honest, it's a lot since the game comes back from the dead at least...

Battle Bards Episode 191: Digging up the past

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Today’s episode of the Battle Bards was phoned in — phoned in with 2800-baud modems from the 1990s, that is! Steff, Syl, and Syp...

Old-school MMORPG Ravendawn has a whole lot in common with Tibia

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If you've been reading the MMORPG subreddit lately, you'll know that the mods there are making an attempt to feature indie MMO developers and...

Ethyrial: Echoes of Yore is a new ‘high risk-reward’ old-school MMORPG, now in alpha

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Let's have a peek today at Ethyrial: Echoes of Yore (formerly Blocky Ages), which is listed on Steam as an early access alpha MMO,...
Closer.

Four Winds: Why are Asian MMOs monetized the way they are?

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Welcome to Four Winds, Massively OP's newest column, dedicated to Asian MMOs and the culture around it. As the resident Black Desert columnist, I'm...
Tink tink.

The Daily Grind: What’s the most unique experience mechanic in MMOs?

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Bhagpuss over on MMO blog Inventory Full recently penned a piece about an experience mechanic in EverQuest II that I had completely forgotten existed:...

Playable Worlds’ Raph Koster shares the secret of good social design in MMOs

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Raph Koster, the game designer behind Ultima Online, Star Wars Galaxies, and Playable Worlds' upcoming project, has posted yet another essay about MMORPG design,...

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