DUST 514 will sunset on PS3 in May, replaced by new PC FPS

CCP Games has just announced that it will be sunsetting its EVE-universe shooter DUST 514 on the PlayStation 3 platform on May 30th. The company is planning a brand-new shooter for the PC; it’s currently “in an early phase of production” and is set in the same universe, but it’s not Project Legion exactly. DUST players will receive recognition rewards in the new game.

“CCP’s development team in Shanghai has been working on a prototype for a first-person shooter for PC with the goal of building a great FPS set in our sci-fi universe of New Eden (the universe in which EVE Online, DUST 514, EVE: Valkyrie, and Gunjack are set). Their experience is being utilized to build a new game from scratch using Unreal Engine 4 while harnessing all our learnings from DUST 514. This is in many ways an evolution of Project Legion, the concept we announced at EVE Fanfest 2014, but without the limitations of technical debt and development paths we quickly discovered in that effort that could never serve as a future-proof technology base for a full production game. This new project is still in an early phase of production, and we feel like we’re on the right track and plan to give an update at EVE Fanfest on April 21st as a part of the free livestream of the event. Since this new game will be different from DUST 514 (although keeping many of its great parts), we will provide tiered recognition rewards to our loyal DUST customers, details to be announced.”

“We are very proud of what we’ve learned and accomplished with DUST 514 on PlayStation 3 over the past three years and it is an honor to be a part of such a dedicated community. We consider DUST 514 one of the best free-to-play offerings on the platform, but the years have caught up with us. It is with a heavy heart that we inform you that DUST 514 will be shutting down on May 30th, 2016. We therefore will not be releasing the 1.3 update as we had planned. Players will continue to be able to play for free on our servers until then, but all further PSN packs and purchases have been removed and disabled from the in-game marketplace and the PlayStation Store. Players with existing Aurum will be able to continue to purchase items from the in-game marketplace. Thank you for being a part of DUST 514 on the PlayStation 3. We look forward to the next chapter, and hope you’ll be a part of it and continue the journey with us.”

DUST has had a rocky life to date; in 2014, DUST 514 fans were told that CCP planned to bring the faltering shooter to PC via Project Legion. As Massively OP’s EVE Online columnist Brendan Drain put it at the time,

DUST was CCP’s first attempt to break into the massive console shooter market and its first game to use the free-to-play business model, but things didn’t exactly go to plan. The millions of console gamers CCP expected to flood into New Eden failed to materialise, reviews were mixed at best, and DUST quietly fell off the console radar. Players have been asking for a PC release ever since, as the game’s unique connection with the EVE Online universe could potentially make it popular with existing EVE players.”

Source: CCP forums. Thanks, Rafaelmizar and dk.
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Silvercat18
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Silvercat18

TimothyTierless  Gunjack is a particularly good example of this – as there is no such thing as a gunjack in the EvE setting. CCP seems to think that so long as something has spaceships, it must be EVE…even when the rest of the setting is completely different.

It would be like saying something was star wars but changing “The Force” into virtual reality of something.

Silvercat18
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Silvercat18

Wild_Phil  Yup and whats tragic is that they are about to do it all over again, just on pc this time.

Silvercat18
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Silvercat18

Midgetsnowman  CCP actually believes their own hype – even when their promises are way beyond the achievable. It’s like a cat chasing a laser pointer.

Shazanti
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Shazanti

Nyphur TimothyTierless It’s rather sad. I was very interested in DUST back when it was originally announced. Not as a player, though – I have an exceedingly strong dislike for EVE, and I’m not a console gamer at all. I just thought it was a fantastic way for console and PC gamers to share a working universe, and I was eager to see how it would work out.
Shame that it never materialized in the fashion it was announced and advertised.

MrEllis
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MrEllis

Nyphur MrEllis This is some inception level thread necro’n!

MorpayneRADIO
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MorpayneRADIO

I wish they would make a ground based sandbox mmo using the Eve Online lore, that would absolutely rock. Maybe have it somehow linked to the space based game so the two playerbases can interact.

Nyphur
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Nyphur

MrEllis Link for those interested: https://web.archive.org/web/20150129041844/http://massively.joystiq.com/2011/06/12/eve-evolved-predictions-for-dust-514/
CCP set expectations for DUST 514 extremely high at E3 2011, with promises of EVE players having to provide transport for clones and equipment to DUST marines, merged game economies, and wars over planetary districts contributing to system sovereignty. The DUST trailer showed battles raging simultaneously on the ground and in orbit of a planet, with EVE players delivering air strikes and DUST marines shooting at ships in orbit with skyfire batteries. In the end, we didn’t get any of this and the core shooter gameplay wasn’t good enough to stand on its own, so the game was doomed. E3 2011 was just before the Incarna disaster too, which probably didn’t help matters.

Hawkzilla14
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Hawkzilla14

I was on the Hype train for this game, and when i finally played i was horribly disappointed by it 

sad for the players who enjoyed it though

DaGhostDS
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DaGhostDS

PS3 exclusivity killed it.

Valhalla Awaits
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Valhalla Awaits

ApathyCurve Remember, CCP’s motto since moniclegate is “Greed is good”.

MrEllis
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MrEllis

‘member this?

Midgetsnowman
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Midgetsnowman

Lethality Syppi My experience with playing Dust was it seemed very much like CoD in space but with some vague promises of being useful somehow to people who played EVE

Midgetsnowman
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Midgetsnowman

so in non-news, CCP once again lurches to a new shiny in its ever expanding failure to replicate Eve’s success.

Jack Pipsam
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Jack Pipsam

I feel like this game was in development longer than it was online, I remember my friends who played EVE in year 8 talking about this (for reference, we’re all in 3rd year university now). Often talking about how cool it would be to jump out of a spaceship into a first person mode, pronouncing Dust like it was pronounced on Little Britain.
It seems there was a lot of hype about this for a while, then it fizzled out as people lost interest in the idea, to the point that it came out too late.
Shame really, I feel for the people who are playing this. Sunset’s are brutal.

kgptzac
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kgptzac

Feydakin I think it’s too early to call the PC FPS game a “proper” game.  There is a damning history of games which are bad console ports exist on the PC platform… hopefully this isn’t going to be one of those.

Smiggins
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Smiggins

CCP, announce something that sounds cool, FPS set in EVE universe, immediately prove that theyre incompetent by following it up with game breaking flaw, only on dated console!

CCP, announce something that sounds cool, arena space sim set in EVE universe,
immediately prove that they’re incompetent by following it up with game
breaking flaw, only with VR headset!

Nyphur
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Nyphur

Syppi I think this is as much a statement for the people who worked on DUST 514 as for the press and public. The people who worked on it will be understandably disappointed to see their hard work end like this even though the end product wasn’t very good. This statement is just saying that they should be proud of their contributions to the project and they should treat it as a learning experience rather than a failure, which is a nice sentiment to hear from management.

theeknighthood
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theeknighthood

Syppi Something does not have to be an amazing success for you to take pride in what you managed to learn during that time, you sound beyond salty.

Landari_Omega
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Landari_Omega

OH. GOD. YES.
I pray to almighty God that CCP gets it right this time. DUST 514 was one of my biggest hype crashes of the last decade. Just too many bad decisions were made on both the marketing side and on the technical side of things. The game was just too clunky and, more importantly, too insignificant in the world of New Eden which was a major selling point of the game. As Brendan already said, DUST 514 failed to meet most of its goals very early on due to the complete lack of importance player colonies carried and the almost nonexistent functionality of mercenaries in alliance driven conflicts. 

I’ll allow the hype flame to burn again, but only as a small candle light.

annoyedbadger
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annoyedbadger

Syppi well I’ve been very proud of some bowel movements, put a lot of effort into them…..not sure I could convince people to pay for them, no more than CCP could for Dust.

LordOfBread
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LordOfBread

the whole PC-console crossover was just a useless gimmick, should have made it for PC, even roll it up into the Eve launcher. But no, waste money on a peasant console

SallyBowls1
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SallyBowls1

TimothyTierless Nyphur  To be fair, it was far more than just one product.  If your one product is LoL or WoW then you/re doing far better than a small game (with passionate customers) that resist trying to expand/grow the market and whole learning curve and environment make it hard to grow or even stay stable.

SallyBowls1
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SallyBowls1

Remember, this is the fourth strategy.
DUST launches. There was a new marketing guy who was saying prelaunch that due to the size of the console market EVE could become the largest MMO.
FF ’14 Project Legion is announced
FF ’15 Project Legion is put on the back burner and DUST is back to being the priority. “CCP Shanghai managing director Jean-Charles Gaudechon said the team is trying to “deliver the best experience” with the shooter, but right now, DIST 514 is the priority.”
Today, DUST and Project Legion were cancelled and a new strategy was announced. It sounds good but would be more credible if CCP were not 0 for 3 prior to this.

SallyBowls1
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SallyBowls1

I don’t get why people are confused about the console business.  Steakhouses do not add salads and chicken to the menu to appease their existing customers, they do it to attract new customers. There was nothing wrong with the DUST 514 strategy; it was the tactics (implementation) that failed them.  They came out with a mediocre game at best that did not run on the majority of the console installed base and did not update it for current gen.

Wild_Phil
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Wild_Phil

DPandaren Nyphur Sorenthaz It wouldn’t have mattered had the PS3 and Xbox 360 players been separated anyways since Dust 514 never had any sort of meaningful interaction with EVE.

And like you said…it went from running on 3 platforms (PC, Xbox 360, PS3) after five years of development to just PS3 (with Sony simultaneously being named publisher). So Sony obviously broke out the checkbook; especially when you consider FPS sold better on the Xbox 360 than PS3 (at the time when the game was announced there was a significant edge for the Xbox 360 in terms of online FPS playerbase).

DPandaren
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DPandaren

Nyphur Sorenthaz Early live demos of the game had it interacting with PC, PS3, and 360 players. Microsoft said no to that, then CCP just went with Sony.

Karl_Hungus
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Karl_Hungus
sydh
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sydh

Put in on the PS4 already!

Akami
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Akami

ApathyCurve Yep, like many others, I said really early on that alienating their player base by going console only was a horrible business move.

ApathyCurve
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ApathyCurve

So… how’s that sweet, sweet console money tasting now?  Kinda straw-like?

Next time, heed your player base instead of listening to your greed.

Yitani
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Yitani

Lethality Syppi the whole game was clunky ,ugly even for an Console game standards.

Lethality
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Lethality

Syppi Maybe you could kick it off by explaining specifically why the game wasn’t great for you? What experience you’ve had playing, suggestions for improvement, etc.

TimothyTierless
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TimothyTierless

Nyphur CCP was, only a few years ago, the company I thought most MMO developers should look to both in their game and their company. They took care of their base, they made content that was good for said base and they seemed to be pushing EVE as a wild west shared online universe of players, while other MMOs were running away from what made them unique and trying to be like single players RPGs! At some point things got weird. Things started to seem off, like they didn’t see EVE the way the players did. Then I read the “inside” story behind World of Darkness and was pretty shocked. In only a few years it seemed like the company had shifted 180 degrees. 

I know having 1 product, one in a genre of short term shelf life, is scary. I realize CCP has to evolve EVE and attract new players or diversify in order to create more safety for is EVE ever went south. I understand the pressure of new space games threatening what CCP has worked so hard to build. What I don’t get is how they thought going so far outside of what they already had was a safer bet than creating something in a market they’ve never tried on a machine they never developed for. Artists and a dream I suppose. We’ve all been guilty of that. Consolers are a different breed than EVErs. 

Hopefully they can get back to what they know best and take EVE to another level. I mean, its a literal UNIVERSE, maybe its a FPS within it, maybe its planets to walk on, maybe its user created content? Imagine the creative potential for innovation within the EVE framework. Every planet could be something unique. New content could be new planets with their own specialties. All of which stem from and fuel back into space ships and resources.

Wild_Phil
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Wild_Phil

Nyphur Sorenthaz Sony paid something and was the ‘publisher’, but who knows how much.  When Dust was announced in 2009 it was announced for consoles (plural).  It wasn’t until E3 2011 nearly two years later they announced the PS3 exclusivity deal.

Syppi
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Syppi

“We are very proud of what we’ve learned and accomplished with DUST 514 on PlayStation 3 over the past three years”

You… .are? Why? Explain this pride, please.

Nyphur
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Nyphur

Sorenthaz CCP originally said that they wanted to access the console market to minimise overlap with the existing EVE market on PC and reach an entirely new audience, but obviously the rumour has always been that Sony paid a substantial portion of DUST 514’s development costs to get it on PS3. CCP did officially said in March last year that DUST 514 was a profitable part of their business, so either they’re ignoring development costs to make that statement or it has made its money back. We don’t know which, unfortunately, so we can’t draw any conclusions from it.

Nyphur
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Nyphur

TimothyTierless The original plan was to have ground troops form an important part of sovereignty warfare and faction warfare so that in any EVE war campaign alliances would have to hire DUST mercs or use their own DUST corp to take over the planets while the space pilots take the in-space infrastructure. That would have drawn DUST players into the political metagame, and the hope was that some would become interested enough in EVE from that angle to sign up and contribute to both sides of the war. That sounded pretty epic, but it never happened.
In the end, we got a barely functional planetary bombardment mechanic from space into instanced DUST matches that don’t matter. Planets became a small source of passive income in EVE rather than an integral part of sovereignty warfare, and they are conquered by blowing up a structure in space rather than with ground troops. DUST itself had no compelling persistent gameplay at launch and it ultimately failed to attract many players, so it couldn’t be tied to anything substantial in EVE without negative consequences anyway.
Part of the problem was that CCP had these insane expectations regarding consoles. The DUST 514 marketing director at the time said that he expected to get tens of millions of players and that EVE could be the biggest game in the world after DUST’s launch, which was never going to happen on PS3 even for a free-to-play FPS. It was absolute head-in-the-clouds nonsense, but I think it was all just overblown marketing bluster. I’d hate to think that was the company’s actual executive understanding of the console market at the time.

cures
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cures

So ridiculous. Everyone told them they cant connect a console (lol) shooter to EVE. Took them some years, it seems.

Nyphur
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Nyphur

squidgod2000 Technical debt usually means the codebase was a complete mess and further development on it was difficult without breaking things. And when they talk about limited development paths they mean that developing for PS3 is so different to developing for PC that they’d essentially have to maintain two different versions of the codebase and perform most of the development work separately for both versions. As deekay_zero pointed out here in the comments, the PS3 was notoriously difficult to develop for and the hardware was end-of-life when DUST was released, so there was no future in it.
The obvious move in this case is to drop PS3 support and build an entirely new game targeted at x86 architecture, which will work on PC and can be much more easily ported to PS4 and XBox One later if CCP decides to do that. It’s probably a lot more feasible now to build a whole new game than to port it over, not least of all because the new Unreal engine is pretty damn powerful. A lot of the art assets can likely be re-used too, reducing the cost of developing a PC game. Seems like a sensible move to me.
I’m happy because we’re one step closer to that vision of three games built into one, where you’d open the EVE launcher and pick DUST, EVE or Valkyrie depending on what kind of gameplay you fancied or how much time you had to game. Even if the games only shared characters and some basic economy or achievement type systems, that would be pretty damn epic. I expect we’ll hear more about this at Fanfest in April.

PurpleCopper
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PurpleCopper

Ever since the Rouge Wedding, everybody knew Dust 514 would be cancelled. Even when CCP tried to backpedal and placate angry fans with updates, it was just a delaying tactic before they shut it down for good.

They should have announced the permanent shutdown during the EVE Fanfest, that would have been hilarious.

alexjwillis
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alexjwillis

Even today, if they ported it to PC, they’d get players. 

The whole situation was, and is, baffling.

Sorenthaz
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Sorenthaz

TimothyTierless Not to mention sticking it on a console gives it a limited lifespan as well as greatly limits what you can add and improve.

Sorenthaz
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Sorenthaz

Why they chose to stick it on a console still confuses me.  For a game like Eve, any tie-in games would make most sense on the PC as you obviously would want the tie-in to continue growing and expanding with the main game.  Eve has lasted for well over a decade and so one would think that tie-in games would be treated with the same sort of future-proofing.
Dust 514’s whole direction felt confusing and it makes me wonder if they did it simply because Sony gave them $$$ or something.

Ironhelix
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Ironhelix

Am I the only person who thinks Eve needs a “Pazaak” style card (or otherwise) game that can be played between pilots in stations? There’s so much downtime in Eve, it would be a HUGE success. I can see them running tournaments, and even using it to resolve disputes. This would require limited resources, and have a relatively short development cycle. Hell, there’s ALREADY a pre-existing Eve collectible card game they could use.

Ironhelix
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Ironhelix

TimothyTierless I totally agree. They don’t seem to understand their own game. All these side projects have nothing to do with what made them successful. I understand them wanting to branch out, but they are not Blizzard. They really don’t seem to know their place, and their grip on market share is slipping away because of it.

Tongle
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Tongle

I am utterly shocked…..That it lasted this long.
The game was actually decent, but the PS3 platform….WHAT?!

Greaterdivinity
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Greaterdivinity

Not even remotely surprised. Well, that’s a lie, I’m surprised it lasted this long. Was a pretty foolish decision to go with a PS3 exclusive to begin with, I hope the Sony money was good : /
Now hopefully CCP can put something out other than EVE that doesn’t suck and sees some modicum of success.

Ironhelix
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Ironhelix

I played Eve for years, and had the time of my life. I have outgrown it however, and just don’t have the time anymore. It didn’t help that CCP seem to be meandering around, lost, with no real sense of what they want to do. If ever there were a company that needed a strong business plan, CCP is it.

Wild_Phil
Guest
Wild_Phil

Like a lot of what CCP announcess…DUST 514 was an awesome concept on paper, but huge disappointment in reality.  It was simply a mediocre shooter at best with the whole ‘interaction’ part with EVE being pointless.

TimothyTierless
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TimothyTierless

CCP doesn’t seem to understand the EVE Universe they have created, not in the way the fans do. If its not within that universe, directly, their players won’t cross over. Adding an FPS component to the main game, that might work. Making it a different game on the PS3 when their entire base is PC just never made sense unless they were trying for new players. I understand the need for that, but I’d think it better to make something for the players you have and nudge them to get you new recruits might work better with an entity as unique as EVE.

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