PAX West 2017: Ashes of Creation reveals December 15 alpha zero, Bear McCreary as composer

During the Ashes of Creation panel at PAX West, Founder and Creative Director Steven Sharif announced the exact date of the upcoming Alpha 0: Come December 15th, 2017, some players will be able to dive in and begin testing the gameplay. Con attendees have been able to get a tiny taste of both the PvE and PvP content in the game.

Sharif also offered more reveals. Although his appearance as a special guest did not work out, Bear McCreary will compose the game’s score. McCreary is known for work on a number of movies, shows like Battlestar Galactica, Agents of Shield, 10 Clover Lane, Defiance, Caprica, and Terminator: The Sarah Connor Chronicles.

Also, in response to an audience member question, the name of the world was finally made public: Players will live their AoC lives on Verra.

Massively Overpowered is on the ground in Seattle for PAX West 2017, bringing you expert MMO coverage on Ashes of Creation, Ship of Heroes, Dual Universe, and everything else on display at the latest Penny Arcade Expo!
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32 Comments on "PAX West 2017: Ashes of Creation reveals December 15 alpha zero, Bear McCreary as composer"

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socontrariwise

The graphic distortions and the caravan being dragged on its side are rather painful to watch.

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socontrariwise

Oh the Defiance score? That was absolutely incredible work.

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Malcolm Swoboda

Bear? Dammit, now I have to have interest again. (then again, he was part of Defia-flop)

Estranged
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Kickstarter Donor
Estranged

The Defiance music is/was great.

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Malcolm Swoboda

I meant the fate of the game.

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Kickstarter Donor
Bhima Jenkins

Great choice of composer! I was a bit disappointed that AoC didn’t have original music (even though the working theme is great stock music). This is a great development imo.

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Mush V. Peets

Yay, more awesome soundtracks are always a good thing. Despite never watching BSG, I have heard the soundtrack, and it’s excellent. Looking forward to hearing McCreary’s work accompany our adventures on Verra.

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Oleg Chebeneev

You can find some gameplay videos on our forum: http://forums.goha.ru/showthread.php?t=1201957

Overal I wasnt impressed by it at all. COmbat reminds of Shroud of Avatar which as you can guess isnt a compliment. Graphics is meh, world design is meh, particle effects are meh, sound effects are a joke. And I feel like it wont improve much through beta.

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socontrariwise

What is that bar thing moving in combat? Timed whack-a-mole? No telegraphs in fight?
Are the combos single player only or group-combos like EQ2 Heroic Chance Wheel style was? I really miss the latter still, that was great stuff.

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Toy Clown

It always amazes me to see reviews like this about a game that hasn’t even hit alpha.

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dinwitt

The one button QTE combat is the path they’ve chosen, expressing displeasure with that type of simplistic system isn’t inappropriate even before alpha.

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Ket Viliano

If the game is shown to prospective customers, is not under NDA, has “paint” that is to say is not a grey box, then it is at least a “beta”, what ever that is supposed to mean.

I could argue about what Alpha and Beta mean, but to make dogmatic assertions is asinine, I may be a nerd but I have more social class than that. What I will do is mention the history of the alpha/beta thing, and make an observation on common usage.

IBM introduced the alpha/beta language back in the 50s, around ’54 if I recall, and stopped using that language by ’56, again if my memory serves me well. The language can be a bit vague, and there has never been an IBM official statement on what they meant by those words.

Developers seem to be using the term “Pre-alpha” as a way to ask for leniency from prospective customers with regard to any obvious flaws. I cannot pin down how “Alpha” is used, as it used to be used in reference to work that was under NDA and not to be shown to the public, but “Early Access” seems to have changed all that. “Beta” is nearly as vague, although “closed beta” is pretty clearly about only giving play access to a limited audience, whether under NDA or not. “NDA” is at least pretty clear, meaning “Don’t show this! Nyaahh! Curtains are down, no public access!” but who does that these days? “Public Beta” is kinda clear, meaning anyone can log in and check it out, but is often not used for testing, but rather as an advance marketing technique.

If you can point to any other usage, that may help clear up what can be meant, but any additional variance in use would only further muddy already dark and murky waters.

/peace

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mysecretid

Bear McCreary, of the recent version of Battlestar: Galactica, et al. That’s a quality hire, for sure.

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draugris

I am really concerned with the spell effects. In small groups this flash flash bang gang effects seem to be ok, and they look good imho but in large battles like sieges this results in performance problems and we talk about UE4 here.

Solaris
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Solaris

McCreary? Good move. First time I’ve really anticipated an MMO soundtrack.

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Sorenthaz

https://www.twitch.tv/ashesofcreation

They’ve been streaming their booth/area stuff live for the last few days now.