PAX West 2017: Ashes of Creation reveals December 15 alpha zero, Bear McCreary as composer

During the Ashes of Creation panel at PAX West, Founder and Creative Director Steven Sharif announced the exact date of the upcoming Alpha 0: Come December 15th, 2017, some players will be able to dive in and begin testing the gameplay. Con attendees have been able to get a tiny taste of both the PvE and PvP content in the game.

Sharif also offered more reveals. Although his appearance as a special guest did not work out, Bear McCreary will compose the game’s score. McCreary is known for work on a number of movies, shows like Battlestar Galactica, Agents of Shield, 10 Clover Lane, Defiance, Caprica, and Terminator: The Sarah Connor Chronicles.

Also, in response to an audience member question, the name of the world was finally made public: Players will live their AoC lives on Verra.

Massively Overpowered isΒ on the ground in Seattle for PAX West 2017, bringing you expert MMO coverage on Ashes of Creation, Ship of Heroes, Dual Universe, and everything else on display at the latest Penny Arcade Expo!
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32 Comments on "PAX West 2017: Ashes of Creation reveals December 15 alpha zero, Bear McCreary as composer"

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socontrariwise

The graphic distortions and the caravan being dragged on its side are rather painful to watch.

Reader
socontrariwise

Oh the Defiance score? That was absolutely incredible work.

Reader
Malcolm Swoboda

Bear? Dammit, now I have to have interest again. (then again, he was part of Defia-flop)

Estranged
Reader
Kickstarter Donor
Estranged

The Defiance music is/was great.

Reader
Malcolm Swoboda

I meant the fate of the game.

Reader
Kickstarter Donor
Bhima Jenkins

Great choice of composer! I was a bit disappointed that AoC didn’t have original music (even though the working theme is great stock music). This is a great development imo.

Reader
Mush V. Peets

Yay, more awesome soundtracks are always a good thing. Despite never watching BSG, I have heard the soundtrack, and it’s excellent. Looking forward to hearing McCreary’s work accompany our adventures on Verra.

Reader
Oleg Chebeneev

You can find some gameplay videos on our forum: http://forums.goha.ru/showthread.php?t=1201957

Overal I wasnt impressed by it at all. COmbat reminds of Shroud of Avatar which as you can guess isnt a compliment. Graphics is meh, world design is meh, particle effects are meh, sound effects are a joke. And I feel like it wont improve much through beta.

Reader
socontrariwise

What is that bar thing moving in combat? Timed whack-a-mole? No telegraphs in fight?
Are the combos single player only or group-combos like EQ2 Heroic Chance Wheel style was? I really miss the latter still, that was great stuff.

Reader
Toy Clown

It always amazes me to see reviews like this about a game that hasn’t even hit alpha.

Reader
dinwitt

The one button QTE combat is the path they’ve chosen, expressing displeasure with that type of simplistic system isn’t inappropriate even before alpha.

Reader
Ket Viliano

If the game is shown to prospective customers, is not under NDA, has “paint” that is to say is not a grey box, then it is at least a “beta”, what ever that is supposed to mean.

I could argue about what Alpha and Beta mean, but to make dogmatic assertions is asinine, I may be a nerd but I have more social class than that. What I will do is mention the history of the alpha/beta thing, and make an observation on common usage.

IBM introduced the alpha/beta language back in the 50s, around ’54 if I recall, and stopped using that language by ’56, again if my memory serves me well. The language can be a bit vague, and there has never been an IBM official statement on what they meant by those words.

Developers seem to be using the term “Pre-alpha” as a way to ask for leniency from prospective customers with regard to any obvious flaws. I cannot pin down how “Alpha” is used, as it used to be used in reference to work that was under NDA and not to be shown to the public, but “Early Access” seems to have changed all that. “Beta” is nearly as vague, although “closed beta” is pretty clearly about only giving play access to a limited audience, whether under NDA or not. “NDA” is at least pretty clear, meaning “Don’t show this! Nyaahh! Curtains are down, no public access!” but who does that these days? “Public Beta” is kinda clear, meaning anyone can log in and check it out, but is often not used for testing, but rather as an advance marketing technique.

If you can point to any other usage, that may help clear up what can be meant, but any additional variance in use would only further muddy already dark and murky waters.

/peace

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Kickstarter Donor
mysecretid

Bear McCreary, of the recent version of Battlestar: Galactica, et al. That’s a quality hire, for sure.

Reader
draugris

I am really concerned with the spell effects. In small groups this flash flash bang gang effects seem to be ok, and they look good imho but in large battles like sieges this results in performance problems and we talk about UE4 here.

Solaris
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Solaris

McCreary? Good move. First time I’ve really anticipated an MMO soundtrack.

Reader
Sorenthaz

https://www.twitch.tv/ashesofcreation

They’ve been streaming their booth/area stuff live for the last few days now.

deekay_plus
Reader
deekay_plus

Con attendees have been able to get a tiny taste of both the PvE and PvE content in the game.

DOUBLE THE PVE GOODNESS ALL IN ONE TIGHT PACKAGE HOMBRES

Reader
Raimo Kangasniemi

I looked at comments on Youtube on videos from there; the usual inability to understand that a pre-alpha combat is not the final product seems to be terribly common.

Reader
Mikka Hansen

Only comparable to your inability to understand that when the foundations are faulty the end product wont miraculously become anything good. If they have done such a terrible, terrible, terrible job with the combat I really doubt it’ll improve much later on, basically because if they were capable of improving they would have done so from the beginning

What you see is what you get

Reader
Raimo Kangasniemi

What I see is a diatribe that glorifies in pessimism.

Reader
Mikka Hansen

Optimism will only make you burn your cash on a blatant scam MLM pyre

deekay_plus
Reader
deekay_plus

i’m just making fun of the way the article is written.

Reader
Ket Viliano

What you see is usually what you get, there is not much re-work done before a launch. Some developers change the game a lot, most do not. The last thing anyone should do is hope for “Jesus Patch” to fix the game.

Personal observations, take them for what you will:

The character models look extra chunky, not fat … chunky, too thick in all the wrong places, the female models extra so.

The animations seem a bit off, like most games, not as good as they really should be imho. I have tried my hand at animation, like most I simply do not have talent for it. Anyone can animate, few can manage to do it well, as it takes a lot of judgment in the use of the tools. Trying to train for animation can teach you a lot about the difference between bad, good, and great animation, and may well have turned me into a snob. If so, so be it.

Floating numbers, or number scroll is something I find unwelcome, I want to play an immersive sim kind of game, not hack on a spreadsheet.

Nameplates, I do not care for nameplates, at least, not as a standard always on thing. Give me a button to press, to bring up out of game info like that. A check box in the options window will not do as it is too troublesome to bother with.

I will have to wait for some better videos to check for clipping or pop in, both of which are obvious graphical flaws, if it gets bad, I won’t play. This is why I don’t play Black Desert, but do tolerate the flaws in ARK, barely.

Anyway, that is my opinion on what I have seen so far.

deekay_plus
Reader
deekay_plus

i haven’t even watched video for this in a couple months. again like i said i was just making fun of the way the article was written XD

Leontes
Reader
Leontes

Actually I find it quite refreshing that characters start to look at least vaguely human… ;)

Other than that… Any – you know – positive observations?

Reader
Ket Viliano

Well, regarding the models, no, they don’t look human, that is my point.

And no, so far, I have yet to see any thing I really like.

Leontes
Reader
Leontes

Well, I guess it’s safe to say we agree to disagree.

Reader
Ket Viliano

People have different tastes.

I used to be put off by first person games, now I love them. It took a bit of time, but I converted.

Out of game screen clutter bugs me, as it breaks immersion, and gets worse as the number of players on screen increases.

As for graphics, learning how game art is created has made me much more sensitive to what is good and why. To be real, the scenery in Ashes looks very nice, but I tend to discount that due to the capability of UE4, and knowing the kind of load that it will impose on a GPU. This is no small consideration, as I do play ARK from time to time; it has serious graphical flaws, and still cannot run at 60 fps in 4k mode, max settings, ***on a 1080ti***!!!

I do hope Ashes works out, but so far it is not heading in the kind of direction I would hope for.

Reader
Toy Clown

Yaaaaas!

Reader
Lorgarn

Bear McCreary as their composer? Colored me intrigued, can’t wait to hear what he’ll come up with for this game.

Reader
Kickstarter Donor
mysecretid

Five bucks says there’ll be taiko drums booming in there somewhere! :-)

Estranged
Reader
Kickstarter Donor
Estranged

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