Elder Scrolls Online’s Matt Firor says ZeniMax has least ‘two years’ of additional content planned

With over 10 million players (2.5M monthly active users) having come through its doors since 2014, Elder Scrolls Online is one of the stronger success stories in the MMORPG genre. The fantasy title is riding high on this year’s accomplishments, which include the addition of housing, the Morrowind expansion, and the Clockwork City DLC.

In a new interview with MCV, Game Director Matt Firor explains how the team pushed past the disappointing launch and helped to propel the game forward. The move to console and the appeal to a wider spectrum of gamers were key factors, he noted. This year’s pattern of strong quarterly releases and one large expansion is something that the team wants to continue going into 2018.

“We have two years, at least, of things I know are going in and then we have ideas for after that,” Firor said. “Regular content, keeping players happy, that’s all we’re doing. ESO is very much a game-as-a-service, which is a term we don’t use a lot but it really is a service at this point, and so we want to make sure that it works and keep a lot of new stuff coming in.”

Source: MCV
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20 Comments on "Elder Scrolls Online’s Matt Firor says ZeniMax has least ‘two years’ of additional content planned"

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yarlenzey

keeping players happy, that’s all we’re doing. ESO is very much a game-as-a-service, which is a term we don’t use a lot but it really is a service at this point, and so we want to make sure that it works

Mr Firor appears to be delusional. “keeping players happy” . How?
By not fixing the ‘long loading screen bug’ for twelve months? This issue appeared in January 2017 and was ‘resolved’ in late November. Players were told by the ZOS ‘community ambassadors’ that they (players) were at fault: Your ‘potato’ rig; your ISP; your country isn’t America; and so on. All these ‘user based faults’ were proven incorrect when the problem simply disappeared after a ‘patch’.

It was a ZOS problem all along, for close to a year. Largely ignored for 9 months. Fixed just in time to make some new christmas sales.

Matt doesn’t use the term “game-as-a-service” very much. That’s because ZOS has no desire to provide ‘service’. After clocking up 6000+ hours in ESO, my view is that all ‘quality-of-life’ changes are really about slowing the player’s progress down to the point of getting another subscription renewal locked in.

If you must play ESO, don’t subscribe and don’t buy Crown Crates. You can play for free after that. Even if you can put up with ZOS’s ongoing assault on you having any kind of ‘fun’; many ESO players will chip-in to ensure your enjoyment is minimised.

I won’t be buying (or playing) TES VI.

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Alex Malone

2.5m monthly active users is extremely impressive for an MMO!

Whilst I don’t like ESO personally, the game continues to impress me with regular updates, community engagement and fairly reasonable business model. If only it had good combat….

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yarlenzey

My guess is that 2.5 million figure comes from the number of free ‘Brassiflex’ pets that were downloaded during the past 6-8 weeks.

Do you really think that 2.5 million players can participate at once on just two megservers? if that’s the case, then Matt might like to deploy some servers into parts of the world that currently have 4-6 major hops to the host servers. This would reduce the 450+mps ping that LOTS of players report.

Then again, he may not like that idea at all.
After all, why should he waste money providing service?

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nomadmorlock9

This is the one MMO that I always return to. Just such a great quality game all around and unlike other MMOs which have become so specialized, it still appeals to lots of different play styles. One of the few MMOs that really has a lot for everyone. Really great community as well.

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yarlenzey

Really great community as well.

By this, I assume you regularly read and/or post at the ESO Forum. In which case, this fact undermines your contention of:

Just such a great quality game all around

.

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Arngrim

How abour that spell creation system we were supposed to get years ago? No? Ok then.

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Paragon Lost

” ESO is very much a game-as-a-service, which is a term we don’t use a lot but it really is a service at this point, and so we want to make sure that it works and keep a lot of new stuff coming in.” -Matt Firor

He always amuses me, he is constantly attempting to make it sound like ES isn’t something that it is. In this case Matt, it’s a freaking mmorpg, welcome to the party. You’ve described what all mmorpgs are. Remember when he was trying to avoid calling ESO an mmorpg?

As an aside, glad to see an mmorpg doing well, regardless of the antics and things that Matt Firor says.

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Daniel Miller

The game is ok, I do like it for quest storytelling. I used to like how you could craft any armor style once they learned it on any armor. but they took that away. So its not much fun with five skills.

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nomadmorlock9

There has been no change in learning and crafting armor styles except for the addition of tons of new styles every year. Same system since launch.

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yarlenzey

Apart from the changes to the crafting passive that allowed learning three traits at once at passive point three was changed back to two traits. Three trait researching now starts at the final passive point instead.

Thus increasing research times and slowing progress in crafting.

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Johnnyt305

They mean WE HAVE 2 YEAR S of CONTENT ALREADY IN THE WORKS/PLANNED OUT and they are working on stuff that will come after that, but already have solid work on 2 years ahead of now of content.

semugh
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semugh

yeah, Oblivion DLC and Skyrim DLC. Tho I doubt in Skyrim DLC, they milk that game separately. That game is just that good.

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Dug From The Earth

Thats neat and all, I just wish the game had more to strive and progress towards beyond simply “waiting for the next batch of story content to come out”.

Mewmew
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Mewmew

That’s what all MMORPGs are basically like once you hit the top end in everything.

I don’t see this one the same way I see other games, for this I see it more as a story based world because the story quests are so good. It takes most of us an incredibly long time to get through even one faction (all the quests in each area, they all feel like little stories), much less the other two and DLCs.

Once you do spend enough time to get there (thousands of hours? Unless you’re just skipping the quest text and running fast through everything), what is it you’re expecting to still be able to progress through? It’s more story based than most games so really most of the new stuff we get is going to be story based as well. It’s not really a grinding for top end gear type of game or anything, doing raids over and over (although they exist), and I don’t go into the PvP areas to see if those are interesting or not – but they are there for people who like them. Buildings to claim and own for guilds to fight over. I mean there is that stuff.

It sounds like you’ve topped everything out and are looking for a new progression system to progress through?

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Dug From The Earth

Actually, most arent like that.

Most have periods of content drought, but in ESO’s case (and games like GW2), there is almost no vertical progression. Meaning once you acquire the gear you want, you never upgrade to gear beyond that.

Progression, for me, is easily 33% of what keeps me coming back to play an mmo. Be it character progression, or gear progression. Story and content make up another 33%, and pvp oriented gameplay makes up the last 33%. For ESO, there is no progression once you have the gear you want, the story content is great but too infrequent, and the pvp suffers from huge performance issues making it nearly unplayable unless you just like doing small duels.

So while I wait for the next story driven ESO expansion, i wont be playing the game at all. Its fine and all to take a break from a game, but it would have been nice if there was more for me to work towards in the game as far as progression goes.

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Melissa McDonald

I think it was a mistake to specify. The community loves to knee-jerk. Now people will be saying the game has 2 years left before maintenance mode. I’d have just said “we have years of content planned” and left it at that.

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Zora

I was about to remark about the same thing, but maybe they perceive their audience other than the traditional long-term crowd of MMORPG games and more akin to the elder scroll titles with more “limited” shelf life.

Dantos
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Dantos

well they cant keep releasing it over and over like Skyrim. At least they are making new stuff in it.

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Arktouros

Bethesda doens’t want to launch a new Elder Scrolls because it would basically decimate the population of ESO so all they can do is relaunch Skyrim over and over again.

Dantos
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Dantos

A lot of people from my gaming community are trickling back into eso. Most played and were turned off at launch and now seem to be enjoying it, basically saying that now, its just a fun ES game and I can do what I feel like and not have anything really become obsolete, like all that dlc they released over the years, you cant out level it like traditional expansions.

I do wish they would sell some of those mounts from the lockboxes, I want an Atronach Wolf!

glad its doing well now.