New Games Category

Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]

LEGO Worlds releases on Steam early access

Since Minecraft more or less ripped off the very concept of playing with LEGOs, why not return the favor? That seems to be the premise of LEGO Worlds, a new title by TT Games that released on Steam early access today.

Players will get to explore, mold, and exploit virtual worlds made of LEGO bricks. There’s a heavy emphasis on player-created and -shared content, and a familiar jagged block environment that should help ease players over from that “other” title.

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Take a look at God Slayer Online’s first beta test

Are you doing most of your god slaying offline at this point? You might be able to benefit from God Slayer Online, then, because it’s all about the slaying of gods but it allows you to do so with others. Or perhaps you won’t benefit at all; the game is currently in its first closed test, and the folks at Steparu took it for a whirl. The verdict thus far? A resounding “eh.”

As it stands, the game features three gender-locked options for players, an open world that largely seems segmented off into square blocks, and an action gameplay setup. The article admits up front that the game didn’t leave much of an impression; it wasn’t bad, but it also wasn’t particularly arresting. Still, if you’re curious about the action title and want to see it in action, you can check out the full article.

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The Daily Grind: Are you excited for Wander?

Wander kind of surprised me. I’ve been aware of it for some time, but due to its lack of a launch date and my year-long MMO malaise, I haven’t paid it much mind.

Now, though, it has a launch date (June 4th), and as such I’ve been devouring all of the trailers, interviews, and gameplay footage that I can get my hands on. And gosh, what’s not to like? It’s a “non-combat, non-competitive” MMO for PlayStation 4 and PC that focuses on collaborative exploration and features beautiful CryEngine atmospherics.

What about you, MOP readers? Will you be giving Wander a go?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!


Bluehole Studio artist posts Project EXA renders

What is Project EXA? We don’t know at this point; all we know is that it’s something Bluehole Studio has been working on since 2014 and it’s an intriguing mystery. Rumors swirl about the game being tied to Bluehole’s last big project, TERA, but they’re nothing but rumors at this point. About all we know is, well, there are a batch of new renders for the game from one of Bluehole’s artists.

Do the new images answer any questions? Well, there’s a girl who definitely seems at a glance to be an Elin, with the same bunny ears, doe-eyed stare, and miniskirt that barely reaches her thighs. What that means in the larger sense… who can say. Check out the images and speculate as you will.

Source: Steparu; thanks to Mikey Moo for the tip!


Explorer-centric Wander launches June 4th with new Hira form

Explorers rejoice! On June 4th, those who revel in the non-combat aspects of MMOs will be able to meander aimlessly through the wilds of Wander when it launches on Steam and on the PlayStation 4 in Europe and Asia. Players will start off lumbering across the lands as a tree, learning and communicating with others using Wander’s own glyph and drawing-based language, Rozhda, while discovering new sights and new forms to turn into. One of these forms is the newly revealed Hira form, a humanoid with fins and gills that swims, skydives, and rides other players in griffon form. Experience a taste of the Hira in the video below.

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Dragon Nest II: Legend announced for mobile

Don’t let the Roman numeral two fool you into thinking that this is a sequel. Dragon Nest II: Legend is actually a prequel to the currently operating MMO, taking place 500 years in the past.

Want another surprise? Dragon Nest II will be a mobile title, adding another future contender in the growing field of tablet and smartphone MMOs. The game is being developed in Korea by ActozSoft and EyeDentity Games and is looking to release globally at an undetermined date.

You can watch the announcement trailer for Dragon Nest II after the jump!

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MapleStory 2 might be launching on July 2nd

With the conclusion of its beta testing periods, everyone is wondering when MapleStory 2 is actually going to launch in its native South Korea, never mind when it might make its way over here. But the former question might have an answer. A recent teaser image shows a rather ornately designed number 2 with an inverted 7, suggesting that July 2nd might be the intended release date.

At the moment, it’s possible that this signals an open beta phase or a launch, but the image suggests that the game is ready to play and thus moving into launch. More information is expected at Nexon’s press event on May 29th. It certainly seems like a strong hint, but we’ll just have to see what happens on Thursday.

Soure: Reddit; Via:; thanks to Dystopiq for the tip!


Tree of Life launches early access on May 27th

Nothing like a quick turnaround to pique your interest in a game, right? Tree of Life came out of nowhere to announce that its brightly animated sandbox environment would be available on Steam via Early Access, a rare example of a game being imported with ongoing development. The question was just a matter of when, and that question has been answered now with the announcement that the game is going up for sale on May 27th.

Access is priced at $19.99 for the standard edition and $24.99 for the Deluxe version. No word yet on what the Deluxe version includes, but we’re going to go ahead and assume it allows you to consume standard edition players for nourishment at any time. Or maybe a soundtrack. If you’re looking for a game similar in scope to Wurm Online with a bit cuter graphics, this is exactly what you needed.

Source: Steam community posting; thanks to Dystopiq for the tip!


Crossout gives you the freedom to mix-and-match death machines

Remember how hot the vehicular combat genre used to be, especially in the ’90s with titles like Twisted Metal? Apart from the short-lived Auto Assault, we haven’t seen a big resurrection of this type of gameplay in the MMO space. However, that could be due for a change with the debut of Crossout by Gaijin Entertainment, the same studio behind War Thunder.

Crossout is a post-apocalyptic driving game where players create their own death machines and then attempt to shoot, ram, run over, and blow up the competition. It looks to be primarily a PvP title that includes “thousands” of vehicle builds, with parts like chainsaws, anti-gravity lifts, drones, and machine guns. The studio promises that players will be able to glory in the wreckage thanks to a damage model that not only shows the impact but affects the vehicle’s performance.

Currently the title is taking sign-ups on the website for those interested in participating in a future beta program.

Source: Crossout via Reddit


Hands-on: Blade & Soul’s western port is a cheerful cliche storm (and I want to play more)

I spent a ridiculous amount of time playing Blade & Soul just moving around.

Most of the time in a given game, I’m moving around because I’m trying to explore the game world I’m inhabiting. But during my hands-on with the western port of the game at this week’s NCsoft press event in California, I found that what drove me to move wasn’t really exploration in the strictest sense; there were no obvious points of interest drawing me in for a closer looks, and even after I had a pretty solid grasp about what the zone layout looked like, I was still getting to the highest vantage point and springing off. I was just jumping around and gliding through the air because just moving was fun.

I didn’t expect to care much about moving, but I didn’t expect to care all that much about Blade & Soul in the first place. Leaving aside the fact that I had long since given up any hope of the game ever coming out in America, I thought it seemed kind of surplus: just another vaguely wuxia title in a market full of them. After playing a bit of it, though… well, I’m hardly an expert in that subgenre, but now I’m actually interested in playing more.

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Blade & Soul hits western shores this winter

Remember when comic books had little call-outs on the front cover proudly proclaiming that something happened because the readers requested it? I always thought those were kind of hilarious. “Because you demanded it, here’s the latest issue of a comic that absolutely must have been scripted and planned out months in advance, thereby completely putting the lie to the idea that your demands had any bearing on it!” Kind of silly.

In this case, though, I could actually use one of those starbursts. Yes, it is indeed because you collectively demanded it. The rumors were trueBlade & Soul is coming to the West, and it’s coming despite the fact that basically everyone (including me) had given up any and all hope that the title would ever be localized. And it’s a thing to be happy about, even if you previously hadn’t figured that Blade & Soul was a game you needed to be concerned with.

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Voxelnauts Kickstarter melds VR, voxels, and sandbox gameplay

What do you get when you stick a sandbox, voxels, and VR into a blender? You get Voxelnauts, a new voxelbox — actually, they’re calling it a “metaverse.” The studio behind the game, Retro Ronin, touts devs with Starbound and Firefall and Oculus pedigrees and launched a $200,000 Kickstarter last night. The lowest de facto preorder tier is $20. “Inspiration for Voxelnauts is drawn from the threads of the novel Ready Player One, virtual reality, and the melding of retro gaming with the games of the future,” declares the Kickstarter pitch. “Voxelnauts is an MMO Sandbox RPG that allows you to do anything, be anything, and go anywhere.”

The game is assembled from multiple planets and space stations ready for exploration for characters of persuasions ranging from smith to warrior to architect. Players will terraform each planet and determine its ruleset, including whether or not the stuff players build there is destructible. Based on the backer rewards, the studio anticipates launch by April 2016. “We have had strong financial backing from dedicated investors throughout the development process, which mitigates the chances that we will run out of money before completing our project,” say the developers.

Check out the Kickstarter video and tons of new screenshots below — including a few exclusive pics courtesy of Retro Ronin.

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Betawatch: May 15th, 2015

I’m not going to lie to you, dear readers: I don’t care much about Star Citizen. I am aware, though, that the actual big news about the game over the past week was a big information drop regarding the game’s FPS module. But for my money, the big thing was the silly little Flash-based shooter. That’s the sort of stuff I like.

Yeah, I might have played that a lot.

Did anything else happen over the past week? No. And by no, I of course mean yes.

Do we have a huge list of games that are currently in testing down below? Oh, you know us too well. Probably because we do this every week. Check it out, and let us know if something sneakily changed testing status while we weren’t looking all secret-like.

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