
Hey, remember Cube World? The blocky, sandboxy Minecraft clone from Picroma was a big deal when it hit paid alpha waaaaay back in 2013. We loved it, and several us foolishly bought it in early access alpha, visions of massively multiplayer dancing in our heads. But over the years, it became clear that the buy-to-play game we’d bought to play was not the developer’s top priority, and it dips in and out of abandonware status over and over. Kotaku said the studio disappeared for six years, but that’s not really accurate: Earlier this year, for example, developer Wolfram von Funck once again resurfaced, just as he did in 2017 and 2016 and 2015, to post a dev update and comment on the fact that he’d taken the game’s purchasing options offline.
Surprise surprise, he’s back once again. But this time, he’s promising a Steam launch this fall.
Cube World will be released on Steam! https://t.co/Lap10eQVKX
Hopefully around the end of September/October 2019. #cubeworld— Wolfram von Funck (@wol_lay) September 6, 2019
Massively multiplayer, do note, is not listed as a planned feature anymore, at least on Steam, but online co-op is there.
And yes, it does look as if previous purchasers (yay me) will be getting the game on Steam too. “Yes, owners of the alpha will get Steam keys,” he tweeted.
Coming to steam doesn’t mean it’s gonna finish anytime soon. I also bought the alpha and enjoyed it for a while. From what I understand, one of the reasons it has taken so long is because he insists on doing everything on his own with his wife.
And sure that’s fine, but to be honest he should never have charged for it.
Back when this was new I was pretty excited about it, but back then it was also pretty fresh. Now we have Trove as well as Hytale on the horizon. I don’t think what Cube World is currently offering is going to be good enough. Unless there’s some real content coming, I think the gameplay that’s there is just too light.
The only reason I never played this game is because it has ugly Minecraft graphics.
“Game has a blocky voxel infinite landscape, must be a Minecraft clone!” Come on now. Buck up, Bree, please ;) It uses voxels and so does Minecraft, but the gameplay is quite different – much closer to Trove, and AFAIK doesn’t have any means to build your own stuff at all.
For what it’s worth Wollay also tweeted an update to his development blog (wollay.blogspot.com) a few minutes ago with a little more information about why there was such an extreme delay.
Guess who’s back, back again.
I tried to recover my account a few years back through the website, when trying the recovery option suddenly it did not recognize my email address anymore. and never got an answer I left be because i thought this game is vaporware at that point until I read this article, contacted them again about my account through the support email address no answer still…….
So am wondering if i will get an answer anytime soon…. and get my account back…..
I remember playing this it was way cute and fun from what I can vaguely recall. Will have to try and remember to keep an eye out for an email with a steam key hopefully sometime in the future.
I was actually looking forward to this one as well.
As I get back into Minecraft even now.
Epic is going off them money I bet before is launch.
Awesome. Online co-op is good enough for me.
And how will I get my key? It’s not like I remember my log in.
I was wondering the same thing. I mean, a game vanishes for that many years, you never expect to hear from it again.
iirc, you had to have an account to log into the game, so they ought to have an email for you. ‘Course, it’ll be an old one!
I know I played it, so I guess the hunt begins.
I still have FusionFall and Stargate Worlds accounts written down. How in the heck did I not make a record of this one. *shakes fist at past me*
Good lord, i half expect any email they do send me to go right into my junk mail. Suppose ill have to keep a eye on announcements to see how they plan on sending us keys, cause i bought it way back when too, pretty sure its still on my old HDD lol
Ok now I feel silly it turns out I do remember my log in.