2013 voxelbox Cube World is apparently back in development, again-again

    
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Last week, in the comments of our podcast ranting on early access, reader TomTurtle brought up the fate of Cube World. The blocky, sandboxy MineCraft-like from Picroma was a big deal when it hit paid alpha back in 2013. We thought it was charming and stuffed with MMO potential when we played it – indeed, massively multiplayer remains on the development agenda. But even in our preview piece, a narrative was already taking shape: This game gets developed in spurts and then becomes abandonware for a year and then is taken up again, making everyone who bought it – including me – feel primarily regret, followed by a compulsion to go play Trove, which in comparison looks positively stable.

Anyway, all of this is to say that developer Wolfram von Funck has once again resurfaced, just as he did in 2017 and 2016 and 2015, to post screenshots and development updates on the game. It’s the first update in over a year and a half. His notes say he’s added flight masters to all the towns, a gem-trading gnome, and resurrection shrines. Do note that the game’s test client is no longer for sale on the official site, at least barring a client update, so the only folks who can peek are those who bought it way back when.

Source: Twitter, Instagram. Thanks, DK!
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Nick Smith

Yeah… I remember looking at this game and Trove around the same time…. been playing Trove because There just didnt seem to be enough of Cube World for me to buy into it.

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rafael12104

Hmm. If people don’t see a pattern here, nobody can help them.

The pattern? Oh, it’s a flatline.
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Sorenthaz

Sucks that the pace of this game has been even slower and more stretched out than Terraria’s updates. Game had huge potential that could’ve been capitalized on but I guess the dude has other priorities he’d rather focus on and keep Cube World as more of a hobby.

packagegrope
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packagegrope

this guy is a scam artist.

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Modrain

The spurt-type development cycle is typical of an indie who has a work/life beside game development and works on their game when they have the time/will for it… Unfortunately this is how wol_lay wished to develop his game, despite having been given a golden opportunity years ago (joining Minecraft’s studio Mojang back in 2012). I sincerely wish I could respect that. I would have, in fact, if no alpha had ever been released. An alpha game and a slap in the face – screenshots in option – every few months probably isn’t what people expected when buying it.

That being said, the game still has a lot of potential, and I’d be pretty surprised if it didn’t fully release at some point.

packagegrope
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packagegrope

this guy made $1mil something off the paid alpha. he did not need a day job.

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Armsbend

Rent must be due.

Andy McAdams
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Andy McAdams

Do note that the game’s test client is no longer for sale on the official site

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TomTurtle

Touché Cube World, touché.

(Still doubtful of course.)

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Sleepy

Cube World! It was my one and only early access purchase. Lesson learned.

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IronSalamander8 .

I got this long ago and did like it but haven’t looked at it in ages.

packagegrope
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packagegrope

nothing has changed, so don’t bother. even though the website still says it will receive constant updates.

camren_rooke
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camren_rooke

I followed this for quite a while, but with all the other voxel games out there that have or have not had any success, (Trove, Boundless, Stonehearth, the cardboard one, the one that shutdown last year…. and so on), I’m not sure what their audience is going to be.

camren_rooke
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camren_rooke

Skysaga was the name of the one that shutdown last year.

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IronSalamander8 .

SkySaga had so much potential. I was in the free alpha a bit and really enjoyed it, it was a great mix of Minecraft and an RPG. It’s depressing that it looks dead as I was following it and loving it.

camren_rooke
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camren_rooke

I did too. Sad thing was I could never find people totalk too.

Thee were always folks running around but never could get anyone to talk to me.

It had a dead community. :(

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Jack Kerras

It’s super common for folks playing on controllers or what-have-you to never chat in games.

It’s actually really common for people to mute or ignore chat entirely in video games; most RPGs’ chat channels have nothing to do with the game and everything to do with BAI GULD NAO WWWoFREIGUYLDFORWOWoRU

That, of course, happening ten times a minute every day you’re logged in, no matter how diligent you and the rest of the base is about muting or reporting.

Folks just don’t want to communicate. Most people aren’t really good at video games, and when you’re not super good at games, all you get is grief anyway; few are helpful, few want to be a positive impact, and communities have little chance to thrive with such strangled communication despite the fact that comms can also be a source of real woe for developers.

It’s like economies; games just don’t -have- them these days, because they cause more issues than they’re worth, but the few good examples of a working economy – Warframe, for instance – are so much better than their contemporaries at being a game and having a healthy, active community that it’s insane to lose out on it.