Fantasy sandbox reboot Dark and Light kicked off its first closed beta test yesterday, but chances are that you are not a part of it. That’s because only a relatively small number of people were invited to participate. However, the team said that more invites are on the way.
“We’d like to thank everyone who showed their support for Dark and Light by signing up for our first closed beta,” the team posted on Facebook. “Our first test is relatively small-scale, but due to the overwhelming positive response for our first CBT, we plan on holding a second CBT in the near future. Anyone who has already signed up with the original survey link will be automatically entered into a pool of potential testers for all future closed beta tests.”
Dark and Light recently boasted about its gorgeous graphics tech at E3, which will allow players to take unparalleled screenshots of the sandbox.
Snail Games has released a fresh Dark and Light trailer at this week’s E3, demonstrating the company’s NVIDIA Ansel tech. “With NVIDIA Ansel, players can take staggering 360° screenshots, as well as studio-quality 2D screenshots, as they make their way through Dark and Light’s world,” Snail says. “The technology works with supported GeForce GTX graphics cards, and will be available to use in Dark and Light upon its Steam Early Access release.”
While the company has not confirmed the unlikely rumors that Dark and Light is launching alongside the Steam summer sale later this month, it did open closed beta sign-ups last week. We do know the game, the graphics-intensive revival of an abandoned mid-aughts sandbox, is slotted for early access at some point this year.
The E3 trailer is down below!
If you’re an active player of The Secret World, you can get into the Secret World Legends beta at this point. Really, you can! The NDA is still in full effect, though, so this is different from the game’s headstart kicking off on June 23rd. You can also catch up on the current state of the various weapons, and take a look at both parts of MJ’s impressions about the title.
There was, of course, other beta news. How could we avoid it? The world is always in motion.
- The final patch for Albion Online before its launch next moth has arrived, which means you can play around with the black market and revised areas to your heart’s content. A certain degree of contentment is expected, although it is not mandatory.
- EverEmber Reborn is a new take on the concepts behind EverEmber Online, which may or may not matter to you depending on whether or not you remember the latter. It’s not a sequel or remake, but a new MMOARPG set in the same universe, so perhaps that’s enough to pique your interest.
- Character creation for Worlds Adrift will apparently not be very robust at launch. You have to start somewhere, but you can’t start anywhere until the next set of founder keys are released.
- The beta test for the next Path of Exile expansion has started up. Want to know about it? Good, here’s everything you’ll need to know. Isn’t that straightforward? Yes.
- Last but not least, the beta signups are open for Dark and Light, so go ahead and sign up if you’re interested. There are rumors it’ll be available on Steam next month, but that’s still just a rumor.
The fact that we have a whole bunch of games down below, though? That’s not a rumor. That’s a fact. There’s a list right down there, and if something has slipped into a new test phase without us noticing, we trust you to tell us. We also trust you to tell us about betas you’re enjoying. We trust you with lots of stuff.
Snail Games hasn’t officially confirmed rumors from earlier this week that its revivified MMORPG sandbox Dark and Light is launching alongside the Steam summer sale later this month, but today’s closed beta sign-ups are at least a step in the right direction.
Chinese website 17173.com reported yesterday that Snail Games’ revived MMORPG Dark and Light will launch as part of the Steam summer sale (rumored for June 22nd-July 5th), a claim that seems to be backed up by a new trailer for the game floating around YouTube.
It was originally intended to launch in the fall of last year, as we’ve previously chronicled. Earlier this spring, the game’s Chinese branch apologized to players for “again” making the decision to extend development, thereby delaying beta (and presumably our early access) until (at least?) summer, though most recently Snail pegged early access for “later this year.”
Apparently Dark and Light’s elemental scene is so captivating, so rich, and so diverse that it requires a follow-up developer diary to fully cover this essential topic during the game’s alpha period.
All kidding aside, elementals are more than just another mob type in Dark and Light. Since players can eventually craft their own from the remnants of defeated foes, it’s important to know which type does what. For example, the stone elemental is ideal for guarding a base, while light elementals are the most powerful (and deadliest to attack) for an offensive partner.
Or what about befriending your own Olaf? “Tamed Ice Imps loyally follow their masters, lending a hand in combat and using their natural iciness to preserve food and various perishable reagents while you’re exploring the world! This property makes keeping an Ice Imp around a major priority for any adventurer struck with wanderlust.”
Imagine you’re a hunter. Imagine that for every deer you kill, you take a part of it home with you and keep it in a jar, like that’s a sane thing to do. And imagine that if you collect enough parts, you can velcro them together to make a loyal deer pet of your very own. Your mind just went to a dark place, didn’t it? Sorry about that.
Well, this totally normal activity is programmed into the feature set of Dark and Light, but instead of your stock deer, you can harvest elementals to make your own companion. We wonder how they feel about that, being sentient magical Frankenstein monsters assembled from murdered relatives.
“Newer explorers should steer clear if they happen across a wild one,” the devs advise in a new dev blog, “but more experienced players can kill elementals and harvest them for powerful magical cores. These cores can be used as crafting reagents for high-level items and spells, or, once enough cores have been collected, they can be used to summon a tamed elemental of your very own.”
Everyone who predicted Secret World Legends would miss its original spring target date gets a cookie. Turns out the game is launching soon, but not quite in the spring with a release date of June 26th. Whether or not you’re still looking forward to the title after all of the words spilled on it is another matter; we had our own interview on the development recently.
Otherwise, lots of stuff was happening in the test world. We lost track of all of it, but we’ve done our best to sum things up for you here:
- You can try out Shroud of the Avatar for free for most of May, so if you have the time and the curiosity, hey, give it a shot. Of course, it’s really a test of a great deal of what will make the game run under stress, but you don’t need to worry about that; the price is right.
- Planet Nomads is hitting early access on May 25th after a delay. The good news? That delay has meant more features and fun stuff for players, so that’s a good thing.
- It’s been a week of Crowfall previews, or more accurately teasers about previews. Yeah, it’s been a long week.
- Worlds Adrift has hit a slight delay, but you can check out some player-made islands which will debut with its beta. Again, it’s hopefully worth the wait.
- The dwarves of Dark and Light have been previewed with a promise that the game will be in early access later this year. When? Later. It’s a secret to everybody.
- If you can’t wait for The Elder Scrolls Online: Morrowind to launch properly, you can start into the new landscape as early as May 22nd. That’s less of an early access week and more of just an early launch, but hey.
- The beta test for Diablo III’s Necromancer class has awoken from its brief sleep. It was just pining for the fjords, really.
- Last but not least, The Imperial Realm: Miranda is now in early access. It’s a labor of love by one guy which is pretty awesome on its own.
Wow. Lots of stuff in there, and we haven’t even skipped down below to the list. Yes, there’s a list down below. There’s always a list. Let us know if something skipped test phases without us knowing in the comments, hmm?
Does it seem as if Dark and Light is just creeping along with a tiny trickle of updates? We’ve got another one this week in the form of new screenshots posted to social media demonstrating the old game and the new.
“Behind-the-scenes, our devs are busy polishing DnL for its EA launch,” Snail Games says. It’s been in the process of rebooting the decade-old MMORPG since last year. It was originally intended to launch in the fall of last year, as we’ve previously chronicled. Earlier this spring, the game’s Chinese branch apologized to players for “again” making the decision to extend development, thereby delaying beta (and presumably our early access) until (at least?) summer, though Snail is saying “later this year“:
“Check out some of the work our devs have been putting into fleshing out the world of Dark and Light! Improved models, textures, lighting, and general world design are just a few of the things being polished up for the Early Access launch later this year.”
The new images are tucked down below.
How do you merge a survival sandbox game with a magic system? This is the challenge that Dark and Light’s team has been grappling with as it rebuilds the game into a new vision. The solution that emerged was to make spells as item-dependent as anything else in the game rather than inherent abilities rooted in characters’ innate talents.
The team put out another one of its awkward self-interviews to try to explain how Dark and Light’s magic system differs from what you normally see in online games. The gist is that you’ll need to craft special items and catalysts in order to use spells, and those spells will aid with surviving and crafting in the world. Eventually, players will start to specialize in certain types of magical crafting, enabling them to bring something unique to a group setting.
It may be way behind schedule, but damn Dark and Light is pretty — at least its landscapes. Snail has been in the process of rebooting the mid-aughts MMORPG since last year, and as its tweet this afternoon shows, the studio is working hard on bringing the game’s visuals into this decade.
A month ago, the game’s Chinese website apologized to players for “again” making the decision to extend development, thereby delaying beta until summer. It was originally intended to launch in the fall of last year, as we’ve previously chronicled. The new landscapes are tucked down below.
Recently, the Dark and Light team posted an interview with… itself, which is a totally normal thing to do. It’s actually a pretty interesting read about the tack that the team is taking with its worldbuilding design, particularly in the first section of the game.
Players will begin their journey in Dark and Light in a 20-area region called The Sacred Path. Here they’ll enjoy protection and resources of one of three capital cities before venturing off to create their own houses and outposts. The devs said that there are plenty of places to explore and secrets to uncover, particularly those floating about in the sky. With about 70 to 100 people per server, the devs expect that everyone will have enough elbow room to explore and build without worrying about the crush of crowds.
Are you still a little bummed at the recently announced beta delay for Dark and Light? It might be worth the wait, if the game’s continued previews of its fantastic art are any indication.
Last week, Snail Games posted six new pieces of concept art and screenshots of the fantasy MMORPG, mostly concentrating on the fury of nature. It looks like the game will boast large Ent-like tree monsters who aren’t exactly of the “hugging” variety.
“Gathering resources is important, but be careful where you’re swinging your hatchets and pickaxes! That innocent-looking tree or pile of rubble may be a dormant elemental just looking for an excuse to pound your head in,” the studio said.