Star Citizen releases alpha 1.1.1 and a design blog on breathing

    
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Sure you are, home slice.

Cloud Imperium had a busy Friday, as the firm released Star Citizen Alpha 1.1.1 to backers and also published a couple of notable blog entries. The first was penned by Chris Roberts and it concerns version numbering. Since the dev team is gearing up to release bigger chunks of Star Citizen beyond the Arena Commander dogfighting module, Roberts says that it makes sense to start using Star Citizen Alpha 1.1.1 (for last night’s patch) and Star Citizen Alpha 1.2.0 (for the upcoming Star Marine FPS functionality) instead of AC 1.1.1, etc.

The second post is a high-level look at the design goals for the first person shooter module’s stances and breathing mechanics. “When we pitched a ‘living, breathing universe,’ we weren’t kidding,” CIG says. “Stamina and breathing will be an important part of Star Citizen’s FPS mode, simulated in order to make first person combat a much deeper and more tactical experience than many familiar FPS titles.”

Finally, the 1.1.1 alpha patch made the Anvil Gladiator into a flyable craft, introduced multicrew mechanics in the form of functional turrets, and featured “a variety of bug fixes, balance changes and general updates intended to improve the Arena Commander experience.”

[Source: 1.1.1 notes; thanks LordofBread and Cardboard!]

 

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Loyheta
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Loyheta

bardamu1999 Loyheta True enough lol

GoJammit
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GoJammit

The insistence on giant instances has never sat well with me. Even the talk about how if you can’t see thousands of people at a time it’s not an mmo. I’m sorry, if I see ten people in my instance with me I’m set. I don’t plan on interacting with all of them at once, the fact that everyone will be visible on radar and interact able if need be should be more than enough.

GoJammit
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GoJammit

I always love when @bardamu1999 shows up days later with calm level headed discussion on the issues.

GoJammit
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GoJammit

I don’t think it does. There was mention, whether it was in print or spoken I can’t remember, that even though there will be this medic, it will be all about how many times you can keep getting the same thing injured. Eventually your arm is going to be beyond repair. Doesn’t mean the medic can’t stop the bleeding. You’re going to need bionics to replace it though.

bardamu1999
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bardamu1999

dirtyklingon You did something just like this in some thread where Gamergate came up a few months back.  No matter what I tried to say you kept twisting it to fit your ideas of evil SJWs impinging on your freedoms, getting more and more heated and melodramatic in your misrepresentations of what I was trying to say until I just gave up.  
So this idea that you’re being very level headed and rational isn’t exactly true.  You’re doing the same thing in this thread, you make statements and when questioned you offer scant evidence and then melodrama about lawyering it up and this is not a research paper and whatever happened to the SC community and so on.
You’re just coming off as inflammatory and this isn’t the pile on the heretic either.  I’m at least as critical as you are of SC and I’m wondering what you’re talking about as well.

bardamu1999
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bardamu1999

rioinsignia I’ve been reading CIG dev posts on and off with special attention to the physics ones, and I’ve never come across any of this.  I think it’s just a misinterpretation of what some dev has said here and there.
I do agree that what’s being promised and what we have are far from each other, but that may or may not change as time goes on.  
As for the pile-on, forget about that.  My last discussion with DK ended up in total tin foil hat land when he insisted Gamergate was a legitimate protest group for ethics in video game journalism, no matter what I said just got twisted into the typical evil SJWs trying to take your freedom meme.  There’s certain gaps you just can’t bridge, even if you’re almost entirely in agreement, some people will take that tiny gap and blow it up into a chasm.

bardamu1999
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bardamu1999

dirtyklingon I don’t see it as an entirely different physics engine, it’s just all of the work they’ve put into the rigid body physics already built into Cryengine as used by the ships themselves and the IFCS, which while complex, doesn’t really constitute a whole new engine.  It’s kind of like a really really complex program created in a language.  The IFCS is the program, and Cryengine is the language.  It’s not the best metaphor, but it’s as close as I can get at this time of night.

bardamu1999
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bardamu1999

dirtyklingon Well the people in IRC channels devoted to SC are mostly the kind of really deluded people who have drank too much of the Kool Aid, they can’t tell the difference between a dev spitballing using improper terms, and CR doing marketing speak, and the actual tech details.

bardamu1999
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bardamu1999

dirtyklingon Vikingr Where are the devs talking about the physics as if they’ve rewritten it?  I’ve not seen much of this.  Cryengine was chosen basically for it’s physics engine, as well as the fidelity.  So I can’t see any CIG devs making grandiose claims about their contribution other than how they are doing the IFCS.
I think it’s a problem with nomenclature basically when people talk about the physics of the ships, not everybody is on the same page with terminology and this leads to a lot of confusion.  It gets worse when you have devs who are not documentation writers tossing off a few sentences here and there between bites of their Big Mac at lunch.  Stir in the deluded people who have all sorts of novel interpretations of things CIG says and you have the recipe for a total shitstorm.

bardamu1999
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bardamu1999

rioinsignia Cotic_OP DPandaren It’s true the death of a spaceman does seem to contradict the idea of a medic as a viable profession in the game.  Still, players are demanding it and CR seems to think he can do it, so perhaps the harsh injury and death mechanics will have to be softened to accommodate medics as a profession, that’s how I see it.