Neverwinter demos its biggest map ever

    
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That map is big? Yeah, yeah, yeah! It's not small? No, no, no!
The more things you want going on in a single map, the bigger the map needs to be. If all you want is for a player to walk in, click a thingy, and then leave, a small map is enough. But for Neverwinter‘s next major update, which promises guild structures, PvE, PvP, and possibly an international coffee bar somewhere in the mix? Yeah, the designers needed to make the game’s biggest map ever.

At a glance, the quick version is that the guild structures sit at opposite ends of the map, with a “ring” of PvE space around the twin structures and a PvP faceoff in the middle. Take a gander at the map itself and an overview of the design process to make a map that’s this large in the latest development dispatch.

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BKone
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BKone

extremexcarver Well yeah… also since 2004 touting a non-contentious map loading is kinda …. lame. Srsly lame.
Even single-player games have continuous maps. Like Skyrim, Bioshock, etc etc,…

extremexcarver
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extremexcarver

A less claustrophobic zone would be welcome and feel maybe less “lobby”. I like the game tho, but in small doses and miss the dynamics that would have made this game so much better.

JakeDunnegan
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JakeDunnegan

This expansion actually piqued my interest (the last two didn’t.. neither the Tiamat stuff, nor the Elemental thing that they basically had to admit to completely effing up on…). 

This one? Oh heck yeah. I like that it’s guild based, which automagically will make housing, such as it is, more interesting as more folks will be involved. The one negative dynamic to housing that seems to be overlooked in video games is how often they tend to be very solo experiences.
The PVP and PVE elements look really cool as well. Not sure how you do balanced guild vs. guild combat.. I mean, I have like five active people in the guild I’m in. ;) 
More than any of that, though, I feel like NW is FINALLY taking some lessons from kickstarted games and being very open with their development. I mean, to this point, it seems like all they’ve ever done is develop in a vacuum then get all shocked when their audience is like.. “meh.” Hopefully, the customer interaction will yield even better results, and the expansion proves even better than it currently looks, which, IMO critical opinion, looks good!

pcgneurotic
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pcgneurotic

Been playing consistently since OB, and I’m still loving it. Bring it on dudes!

Styopa
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Styopa

I’d be more interested if the last NW expansion content wasn’t 
A1: a barrage of random step’n’fetchit quests, followed by 
A2: a barrage of random step’n’fetchit quests, followed by 
A3: a barrage of random step’n’fetchit quests, 
….which then would let you go to the next area which then engaged you in 
B1: a barrage of random step’n’fetchit quests, followed by 
B2: a barrage of random step’n’fetchit quests, followed by 
B3: a barrage of random step’n’fetchit quests,
….which then would let you go to the next area which then engaged you in 
C1: a barrage of random step’n’fetchit quests, followed by 
C2: a barrage of random step’n’fetchit quests, followed by 
C3: a barrage of random step’n’fetchit quests,
…which would then give you a purple item.

Holy god, with compelling development like that, a larger map just means more sadism, not more adventure.

syberghost
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syberghost

Nice; the PvP area is larger than the next smaller map.

That’s going to be epic.