Frontier CEO David Braben is interviewed at VideoGamer.com, and he has some interesting nuggets both for fans of Elite: Dangerous and for industry watchers in general. While Braben enjoys virtual reality, he also sounds less than optimistic about its mass market appeal. “Seeing your kids on the sofa, even more disconnected than they are now, with headphones and headsets on, I think from a parental point of view is going to be a negative,” he says.
Braben goes on to praise self-publishing and selling directly to consumers. He credits the Elite: Dangerous community with inspiring plenty of positive change in the sci-fi space sim, which he says wouldn’t have been possible under the old publisher-driven development model where game production was entirely dictated by whether or not you could sell a title at retail.