Betawatch: August 21st, 2015

This is almost like owning a thing.

Revival isn’t yet in closed beta or closed alpha or even really in pre-alpha, but it is letting players walk around the houses they bought as part of the game’s whole development funding model. Which is probably a good sign, since other news about Illfonic has been a bit less than positive.

Other beta news? You know it!

Oh, yes, and there is a whole list of games in testing past the break, don’t you know. Let us know in the comments if something slipped our notice!

As always, we consider an MMO to be in open testing if it features free, public signups and will server wipe prior to launch. An MMO is marked in closed testing if it’s running a private test phase that cannot freely be accessed by the general public; it’s usually under NDA as well. Early access and crowdfunded MMOs whose tests we deem legitimate will be included. So-called “open beta” soft-launch MMOs with cash shops, no sign of launch in the west, or limited interest for our readers will not be listed.

Albion Online: Summer alpha over, closed beta en route
Ascent: The Space Game: Steam early access
Auto Club Revolution: Closed beta
Beasts of Prey: Early access alpha
Black Desert: Korean and Japanese open beta
Camelot Unchained: Backer alpha
Das Tal: Alpha expected in 2015
DayZ: Early access
Divergence Online: Alpha
Dungeon Fighter Online: Open testing
Earthrise: First Impact: Alpha but still alive
Eleven: Closed alpha
Eternal Crusade: Early access begins fall 2015
EVE: Valkyrie: Pre-alpha registration for EVE and DUST players
Ever, Jane: In testing; 2016 anticipated release
Gloria Victis: Donor pre-alpha
H1Z1: Paid early access
HEX: Unofficial open beta
Kingdom Online: Closed beta
Landmark: Paid closed beta, cash shop active
Life is Feudal: Early access beta
Line of Defense: Early access
MyDream: Closed testing open to donors
Nosgoth: Open beta
Oort Online: Donor alpha
Origins of Malu: Combat module in early access
Otherland: Second closed beta, early access starts 8/26
Pathfinder Online: Subscription “early enrollment”
Project Genom: Closed alpha
Project Gorgon: Free, open testing
Shadowrun Chronicles: Steam early access; launching in April
Shards Online: Pre-alpha
Shroud of the Avatar: Steam early access, backer testing
SkySaga: Ongoing NA and UK alpha events
Star Citizen: Backer pre-alpha
Starriser: Taking beta signups
Stash: Backer alpha
The Repopulation: Early access/backer alpha, launching Q4 2015
Tree of Life: Paid early access
Tree of Savior: English beta testing events
Tribal Wars 2: Open testing
TUG: Steam early access alpha
Valiance Online: Pre-alpha testing
Venus Rising: Closed beta (adult/NSFW)
World of Warships: Open beta

Yes, MMO gamers, you too can perform the unpaid quality-control work otherwise known as game testing! Check out Massively Overpowered’s Betawatch every week for a run-down of MMOs that are still on the road to reality.

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kofteburger Thank you!  That is super useful.


Asker means soldier in Turkish.


To all the gamers who dream of the good old days of UO: Try Project Gorgon. For ages I hadn’t so much fun in a mmo.


Vikingr Hanthos Vaeresyn I DEFINITELY understand the draw of something other than a fantasy game. I would kill for a Mass Effect MMO (blasphemy to say but ehhh) and to see World of Darkness actually happen.


Hanthos Vaeresyn 
I’m also excited about a couple of those games – Crowfall and Star Citizen. Plus, I’m watching Camelot Unchained (City State Entertainment) and Kingdom Come (Deliverance). Maybe it’s an age thing because what draws me to these games are that they’re different. Take Kingdom Come, for instance – I’m interested because it has no magic, no dragons or other monsters. The game strive to be more realistic and as a history buff I love historical realism.


Hanthos Vaeresyn From what I understand with Crowfall’s personal kingdoms, the bigger castles / palaces packages have low or no taxes, so it’s actually an advantage in game (this might be outdated information, but I was reading a thread where people were discussing the tax advantage from buying things). Likewise, Star Citizen gives ships insurance if you pay $$$ for it — plus a lot of ships are much better the higher the cost. Revival sports a 40 dollar price tag for a one room slum tenement apartment. Forty dollars just for a one room slum. The game is centered around player characters using their influence and being able to drive much of the events that unfold in the town. The person who shells out 500-1000 dollars for a home and puts insurance on that, thus cannot lose it, is going to be much more important in the eyes of players than someone coming out of a one room slum home haha. Revival is driven on RP and as a RPer, I can tell you without a doubt that’ll be the case.

So while the innovation behind each of these games is really great, the fact that it’s pretty much catering to people with a certain amount of money to spend is troublesome to me. I don’t think that is a route that grows the MMO genre (I understand other players can go elsewhere, but for the sake of the argument let’s just assume every game went with this model in the future through crowdfunding). WoW and EQ were big because young people could afford the game and sub fee, and gear up without worrying about needing to spend real life cash to do so. The only reason Crowfall, Revival and Star Citizen are even able to put high prices on these MMOs is because those young people who started gaming in the early 2000s and invested years and years into MMO gaming are now much older with much more money to spend on entertainment.

If that crowd burns out, who does it leave?

And in those early games, did people buy gold? Yes, and some games have adapted to make you buy gold through their own cash shop. I don’t really have a problem with that, but I do have a problem with these grand one time purchases, I guess. I know it’s a case of different strokes for different folks though.

I dunno. I can tell you that I absolutely don’t mind micro purchases or cash shops where I spend money periodically on outfits / mounts / etc. That adds up — absolutely — but I don’t mind that because I’m not also dropping hundreds of dollars at a single time on something that could potentially be earned through game play. And Revival & Crowfall absolutely will have other items in their in game store because they depend on that money to run their games.


Vaeresyn  I wonder then if it’s an age thing. I find that the three games you listed are what gives me hope and promise for the future of the genre. I gravitate more towards box price + subscription based games and absolutely loathe cash shops. I agree that the price tag for Revival is a bit high, but it’s not something that turns me away. Is it specifically the prices that concern you, or are there other factors as well?

And agreed on Black Desert! Although I’m really hoping that they don’t get carried away with the cash shop the way ArcheAge did.


Revival, Crowfall and Star Citizen make me so wary for the future of
MMOs. Admittedly, I gravitate towards F2P / B2P and have absolutely no
problems using a  cash shop (for cosmetic items), but I looked at
Revival and Crowfall and the price tags on some of their stuff is
staggering. It also seems like these games are aiming to an older group
while neglecting that sometimes younger people want to play these games
and don’t want to feel disadvantaged. 
Anyway! /betatalk. Looking forward to Black Desert’s NA office opening so we can get more updates.