Skyforge’s next major update hits the live servers on November 12th

    
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Gross, point-blank?

Thus far, the various invasions that hit the world of Skyforge have been repelled with some regularity. What would you expect? The players have access to something that the invaders don’t, seeing as how the player characters are actually deities. But the game’s next patch, Journey of the Divine, will see Invasion Avatars taking shape as challenging 10-player encounters. The playing field is getting a bit more even for the invaders, but the rewards for defeating these avatars allow players to specialize their Divine Forms.

Players who haven’t yet unlocked the Divine Form will be getting something new as well with the addition of the Pantheon Academy, a special system allowing newer players to learn from more experienced members of the community and grow their overall prestige. There are also plenty of bug fixes, quality of life improvements, and the usual assortment of good things that come with a major patch. Players can expect the update on the live servers in just two weeks, as it goes live November 12th.

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digi_owl
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digi_owl

Err, nope. I stand corrected. There was a single line (under “optional tasks” no less) that seem to indicate that pack mobs will actually be attacking more often but do less damage pr attack now.

Pashgan
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Pashgan

Damonvile Devs have made the game available ~2.5 years before 1.00 version, it’s in active development stage yet it’s full of placeholders and character progression feels strange and too slow compared to amount of effort to get requirements for available activities. Amount of activities is very limited, they are buggy and unpolished, loot system contradict to character’s development (best weapons don’t have highest prestige), etc. + devs act like parents who are trying to herd players into things people didn’t like (badly designed PvP, overly difficult 5man PvE, disastrous anomaly zones). In the end game doesn’t feel rewarding: for example to get to second raid instance one have to play 6 months – just to find out people farm the first boss only (out of 4).

GameTaco
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GameTaco

Damonvile  I don’t understand the complaints about the grind myself. One of the problems with Skyforge isn’t the grind, but that there are hard limits to character progression. Another is the requirement of being in a fully or mostly developed guild in order to do certain bits of content.
I confess that there are certain things I myself don’t particularly want to grind, such as invasion tokens. There are plenty of other things for me to do, though, either solo or in a group of randoms.

Zariarn
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Zariarn

The more I play this game, the more I like it.  It’s style and atmosphere is very unique.  It’s uniqueness sets it apart.  It’s great to see that it’s releasing a lot of content too.

Damonvile
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Damonvile

This games development strikes me as just weird. All I ever hear about this game is it’s massive grind. Every bit of news and almost every comment is focused on how huge and long that grind is…but… the game is putting out more content updates than any other game I’ve seen.

Why if they add so much to the game are they hamstringing themselves by making the actual game play so unpleasant for people ? Grind is something you add to extend the number of hours your content will last people but if you’re putting out new content almost every other week…..what gives ?

digi_owl
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digi_owl

Appears to not fix a core issue with the game, that the mob DPS is ass backwards (and bursty). Their only “band aid” seems to be the paladin symbol, something you gain by grinding out all the major nodes of the paladin class atlas. The least tanky of the tanks of the game, and thus a right pain to play.
Hell it may well be that they put in the symbol early on, realized how messed up it was (it gives complete damage immunity for several seconds after being hit with an attack that do damage in excess of 10% of health, with a cooldown that reset upon end of combat), and thus changed up mobs to compensate rather than fix the real issue. Either way is a mess.
Then again, the game starts off easy enough with low cost nodes, but quickly go off into exponential lala land with their node costs. And that is before you run into the “pink” nodes on the main atlas, that can only be unlocked with special sparks you can’t earn until godhood. 
It almost seem as if the devs went out of their way to put in all manner of gotchas and hidden mechanics, as if they are trying to recreate the byzantine bureaucracy of Soviet Russia…

Pashgan
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Pashgan

From the description it look like the game will have god specializations. And you probably have to spend ~12 months getting resistances (3000?) and prestige (250k?) required to kill an invasion avatar for the specialization token.