The Stream Team: Get a gift for PlanetSide 2’s anniversary

    
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Careful now, that’s not candlelight on a cake you see for PlanetSide 2’s birthday — that’s the glow of gunfire! But that won’t deter MassivelyOP’s MJ; she’s all set to celebrate this MMOFPS’s third birthday no matter how wild the party gets. She’ll be giving away Daybreak cash while dancing through the firefights. Join the party live at 7:30 p.m. and maybe you can take one of those codes 1000 point codes home with you.

What: PlanetSide 2
Who: MJ Guthrie
When: 7:30 p.m. EST on Friday, November 20th, 2015

The show is over now, but we’ve embedded it here just for you. Don’t forget to check out past streams and playlists posted to our videos collection!

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ChockFull
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ChockFull

Smiggins spacecampclan ChockFull As Spacecampclan has said, PS2 is client side heavy so lets hope….hope…HOPE! that SC will not be so foolish as to be client side heavy as well.

Smiggins
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Smiggins

spacecampclan ChockFull Hackers werent my problem with the game but if I liked the game and it was full of hackers that would have ruined it.

HACKERS ARE A HUGE PROBLEM FOR MMOFPSs.

My current worry is Star Citizen. Star Citizen is no longer just a space sim, its a FP space game.

spacecampclan
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spacecampclan

ChockFull Yep, the reason I quit was because of all the obvious aimbots. There were GM’s everywhere trying to keep a lid on the problem, but it just wasn’t possible. Even B2P games have problems with cheating, but F2P games that utilize a lot of client side code are just going to be overflowing with hackers.

Smiggins
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Smiggins

Silvercat18 Smiggins Well if you were in beta you might remember you needed certain resources to unlock weapons or skills or whatever. You could only get those resources by controlling bio domes. I think this was as close as they got to having some sort of objective, bio domes is how you got rewards thus making them the ultimate objective. And then they changed that and made everything revolve around certs. And the stupidest thing was you could get certs from anything. You could basically get everything in the game without firing one shot or even leaving the spawn, you could spend your whole time repairing vehicles and get certs, ultimately unlocking everything in game, no one would ever do that but it is possible the way they have the game setup.

It seems to me they made the game before figuring out what exactly the “game” part of the game was going to be.

They made the character models, vehicles, enviroments, all the netcode, server setup, rigging, combat mechanics, marketing, they did all that before figuring out what the point of the game was.

As a result they released it as is which is nothing but combat with no point. The battles dont do anything, there is no objective, there is no overall goal of beating your oppenent.

Its just a never ending game of team death match.

ChockFull
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ChockFull

Logged in last week and played about 25 minutes then the squad I was in came across Vanu peeps phased into a wall killing everyone and themselves unable to be killed because of being within the wall. Logged out moments later. PS2 is so *chockfull*  of not just hackers but the amount of different types of hacks that playing it has become a prime example in how not to make a game. Don’t believe me or want to naysay?, then take it from Daybreaks new head honcho…….she said it herself. /shrug

Sleepery
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Sleepery

Dat flight model :(

Silvercat18
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Silvercat18

Smiggins  I think that a lot of it was down to Developer stubbornness. They wanted to kill off sacred cows like the old lattice system and figured that because something was new it must be better. Unfortunately, as pretty much everyone told them, those things were present in planetside 1 for a good reason and the new fancy things, like the hex system, were horribly flawed.

Sometimes taking an old idea and simply updating the graphics and features is enough, but it seems the devs were not happy unless they threw out all that and put their own personal stamp on things. The end result was that they were sat in the ruins wondering why nobody was happy and were completely unable to accept any responsibility for making a screw-up until it became a matter of losing the entire playerbase.

KDave
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KDave

Another PS2 holiday?  How much do they want people to fork over for their celebratory stuff this time?

Jesse Schulkers
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Jesse Schulkers

I very thoroughly enjoyed the second-by-second combat in this game but it majorly lacked that special quality the original had. On its own, it was and is very very nice. Aside from certain features that were added after launch…
If the original planetside just had its playerbase back I would return to it in a heartbeat…

Smiggins
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Smiggins

Planetside 2 was a big letdown and I think hurts the possibility of more MMOFPS’s being made.

They never gave the game any sort of overall objective. Playing it during beta you can tell they were trying to figure something out but ultimately the game was released without. Some might recall the website used to say something along the lines of “strategy on a massive scale”, that was removed some time ago. You dont need strategy when there is no objective.

They should have used the formula WW2 Online has. Its nothing revolutionary, its how wars are fought, you fight for territory until the enemy has none left, culminating with the capture of the enemies capital.

I can only assume they ran out of money and had to release the game unfinished. Sound familiar?