The Stream Team: Inside Black Desert’s closed beta

    
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We’ve been hearing about Black Desert for quite a while now, but what’s it really like? Today’s your chance to find out! MassivelyOP’s MJ has pried open the closed beta doors and is slipping in. Be forewarned, though: There’s apparently a challenge concerning the character creation, and she’s not one back down from a challenge. Tune in live at 6:00 p.m. to check out what is going on behind those beta doors and get your first peek into this upcoming sandbox.

What: Black Desert
Who: MJ Guthrie
When: 6:00 p.m. EST on Saturday, December 19th, 2015

The show is over now, but we’ve embedded it here just for you. Don’t forget to check out past streams and playlists posted to our videos collection!

 

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meltedskul
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meltedskul

andistotle Themepark games take up more money to make compared to sandbox games.

Jack Kerras
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Jack Kerras

ntellect This is an actively excellent answer, and essentially the only one I’d have accepted out of hand.

What you’re missing isn’t so much the slow leveling as it is the rich experience involved with leveling before the advent of world-firsts, races to max, WoWHead, etc.  That makes much more sense to me.  I can dig it, although I’m afraid those days are well and truly gone. :/

ntellect
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ntellect

Thanks for your comment. It’s a bit more than that. Slow leveling, with an open world of mature systems working together is what I like. In that environment the fun doesn’t come from max level, but from the unique experience you create along the journey. This concept has been lost as game design has been simplified to effectively give your everything early or rush you to max level to really start playing.
It’s a different way of playing that is no longer popular, but still hope someone implements remnants of it, especially in black desert where the environment is conducive for it.

Jack Kerras
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Jack Kerras

ntellect Why in the world does being stuck at a low level with very few abilities seem so interesting to you?  Basically every game like this really opens up when you start getting a lot of customization and stuff unlocked; why would you rather be a level 1 player with a single mechanic and nothing else for hours instead of minutes?

What’s fun about that to you?

andistotle
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andistotle

Fun fact: Black Desert was made by a team of only 59 Developers in only 4 years from scratch to Beta. That includes building their own in house engine from scratch too. 
Here in the west Blizzard spendt 7 years with a team of 200 people working on project Titan only to scap it. The future of the MMO genere is in Korea  I guess:)

Qarran
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Qarran

melissaheather Yes to all. :)

Qarran
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Qarran

andistotle Kirin True.  But, really, and I don’t want to minimize the work involved but we are not talking about new classes here.  We are talking about wrapping textures around exsisting frameworks.  Yes, it is not that easy and the males run differently and have different ways of walking and moving, but again they are not starting from scratch and many animations can be shared etc.

I think that they did cut this corner, and it doesn’t bother me much.  But I also think they could add options even if it is a bit later to really appeal to a western player base.

Lhumierre
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Lhumierre

theeknighthood YOU BRING SHAME TO THIS FAMILY!

Lhumierre
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Lhumierre

melissaheather 

1. Yes
2. Fixed in direction they are looking but
3. yes tons off animations for everything from idle to moving a certain way to getting ready for fighting to even pushing other people out the way like assassin’s creed.

4. pretty big list:

5. Yes there is saving looks and sharing the codes and styles from character creation.

melissaheather
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melissaheather

Questions for anyone actually playing:
1) do the avatars breathe?
2) do their eyes move and dart about, or stay fixed?
3) do they have idle animations, or just stand there?
4) are there emotes/socials and how many?