PlanetSide 2’s next major patch lets you gather and build

    
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Create and destroy alike!

The next major patch for PlanetSide 2 managed to sneak onto the game’s test servers just before Christmas, but no one noticed. Thus, the patch has started quietly entrenching itself and fortifying the area so that no one can dislodge it from the test server.

Wait, that’s not right – the patch itself isn’t building fortifications; it’s allowing players to build fortifications. The patch contains the first incarnation of the mechanics allowing players to harvest, drive the ANT, and set up generators. It’s all about finding points and fortifying as necessary.

While the current version on the test server is still a work in progress, you can check out two videos down below if you’d like to see what the changes will look like. The first is all about using the ANT and grabbing resources, while the second is a look at a prototype base. If you build it, they will indeed come, possibly right into the firing arc of your autocannons.

Source: Official Forums, ANT demo, Base demo; thanks to Kinya for the tip!
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tobascodagama
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tobascodagama

Samizdat PizzaDoh Oh, nice. That was one of the big problems I had with PS2 when I played before. There was just no reason to move vehicles around the map, which meant no reason for ESF/Libs to go tank-hunting, which meant if you weren’t playing redployside you were doing jack to help your team. (And also made the air war super toxic, because everyone there was either rocket-spamming for cheap infantry kills or sky knighting around doing fuckall to help capture bases.)

mrnastybutler
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mrnastybutler

This could interest me enough to give it another look.  I like the idea of building bases or really running supply missions and runs for bases to keep them up and running.

Samizdat
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Samizdat

PizzaDoh They’re also removing some problematic chokepoint bases on one of the continents (so far) and replacing them with capturable vehicle garages in an effort to make more open land for vehicle-oriented inter-base fights (like in PS1).

Samizdat
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Samizdat

tobascodagama McPrideKai Correcting misconceptions is the “national sport” of this website.

PizzaDoh
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PizzaDoh

Who knows how well it’ll play out, but the idea of base building seems legit mainly because they made this huge area to fight on, but in reality you only fight on the current bases. The rest of the land is basically there to create distance you have to fly over.

It’s not detailed enough to be interesting when you decide to hoof it to the next base with no vehicle. Base building at least means we can fill in some of these empty areas with something of interest.

arktourosx
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arktourosx

darkmatter556 When they introduce this, I will reinstall it again.

DPandaren
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DPandaren

Rolfski PurpleCopper Planetside 2: Renegade.

DPandaren
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DPandaren

I like how the ANT is back, though I’m a little wary with base building. But, it’s nice that they’ve introduced the base building here since it means they’re going to be getting a bit closer to putting that in H1Z1. I’d be a bit more happy with the ANTs if they just kept to their role in PS1, because that’ll kind of help with the second half of the resource revamp that they’ve never really got around to finishing.

tobascodagama
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tobascodagama

McPrideKai So you haven’t seen the dozen or so “THIS GAME ISN’T DEAD, LOTS OF PEOPLE PLAY IT, WE GET TONS OF UPDATES, LOOK AT ALL OUR UPDATES” posts in this thread?

Feydakin
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Feydakin

If the game is so dead, then why am I still able to find reasonable fights pretty much 24/7? At peak times I still get a queue for continent hopping, especially on alerts. Yeah it isn’t nearly as populated as it was in it’s first year, but that’s to be expected… but it’s by no means dead. People outside the community will notice cool new features as news sites pick up on it.