Camelot Unchained updates fans on the state of its testing

    
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Camelot Unchained updates fans on the state of its testing

It’s sometimes unsettling when a game’s developers go silent for a bit, just because fans don’t have any way of knowing what’s going on. Is the silence due to all sorts of neat things being done behind the scenes that the developers just aren’t ready to talk about yet, or is it due to everyone quietly sneaking off with as many hard drives as they can carry? Fortunately for Camelot Unchained fans, the most recent update from the development team makes it clear that it’s more the former than the latter. There’s hard work being done, and it’s all about the process of taking ideas and making them real.

The aforementioned update discusses the most recent change to the game, namely the introduction of a new sort of threaded code in the game client. That will mean more crashes for testers, but it also will mean a better game in the long run for everyone. A number of additional mechanics have been implemented in the game, with several pending improvements as the game moves toward its beta testing and approaches its next major stretch goals. Even if things get a bit quiet on the news front, it’s good to know that the game is steadily being developed as we wait.

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Gylnne
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Gylnne

If there is one dev who has earned the right to go silent when need be it would be Mark. He has proved himself time and again of being a person of integrity.

ZenDadaist
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ZenDadaist

I had been wondering about the quiet. Perhaps it’s just the contrast with the heightened media presence and hype that surrounded the whole class reveal and crafting reveal series that marked the last quarter of 2015 :p

It’s nice to read progress updates and not immediately be filled with grave concerns about feature A or concept B. 
Only worries I have are Sub model being too niche, much as I prefer it to the others, and… erm… well… PvP game community going to hell once the game opens up :( 
I’m done with being surrounded by OOC trolling and harassment by a bunch of over-eager players who desperately want to be seen as ‘teh l33t’ and resort to trash talking the hell out of anyone and especially their mothers. So done with that level of bullshit. Demonstrate your skillz by being good at the game, being gracious in defeat and being magnanimous in victory.

ManastuUtakata
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ManastuUtakata

Katashi 
I gotta a feeling that 4th one was a lob shot at Mr. Hungus. :(

Mark Jacobs
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Mark Jacobs

schlag sweetleaf Mark Jacobs Francis courant Thanks! We’re definitely doing our best to make that happen for ya!

Good night!

schlag sweetleaf
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schlag sweetleaf

Mark Jacobs Francis courant schlag sweetleaf Please, you and the Cse team just focus on getting me behind the wheel of a Jotun Mjolnir{ HÖLK SMÄSH!!}  and I’ll  do my best tocover meme duty :P 

Keep up the great work!

Mark Jacobs
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Mark Jacobs

Swordphobic Mark Jacobs Walpurgisnacht No worries. We’re working hard but we haven’t gone into crunch yet for Beta so we’re good. 
Thanks for worrying about us, that is appreciated!

Mark Jacobs
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Mark Jacobs

phoenix0401 Mark Jacobs LOL, I know how you feel about games as “gateways” to a change in lifestyle. My gateway was a crew of D&D players/computer science guys when I was at  Syracuse University. If it hadn’t been for them, I doubt I would be where I am today. Boy, were my parents pissed when I told them what was doing and how important it became to me.

If I remember correctly, phrases like “You won’t get anywhere playing games” and “There is no future in computer games” and “You need to get out of the fantasy that you are living in Mark” were used a lot. 

Interesting times behind and more interesting times ahead.

So, full speed ahead right?

Thanks for your support of Dark Age of Camelot and of course, Camelot Unchained.

As to cyberpunk, yeah, doesn’t belong in this game at all and they won’t be added.

Swordphobic
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Swordphobic

Mark Jacobs Walpurgisnacht Swordphobic Thanks MJ and please… please! Don’t overwork your folks, there’s nothing worse than bad code and bad decisions from overworked designers.

Mark Jacobs
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Mark Jacobs

NobleNerd Mark Jacobs Thanks NN. I actually like making people laugh. Tried stand-up comedy for a summer, and it didn’t end well. Or maybe it did, depends on one’s perspective I guess.

I make Max, our in-house writer, laugh a lot but usually it’s at my grammar! 

Thanks for the kind words, much appreciated.

Mark Jacobs
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Mark Jacobs

Defector1980 Mark Jacobs PompousPeasant Thanks! As to not participating now, trust me, no problem with that at all. I’d rather have people wait then burn out early. And with our slower-than-expected pace (the usual “lack of programmers”), I can’t blame anybody for either losing patience (not you) or just waiting a bit longer. 

And thanks for the kind words about Dark Age of Camelot. It was a great game made by a great team.