The Stream Team: Letting the Landmark (and EverQuest Next) rage out

    
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Just when MassivelyOP’s MJ decided to postpone her Landmark stream to find a bunch of fun things to tour, Daybreak goes and does something that has her raging. Honest-to-goodness raging. Don’t believe it? You can hear it for yourself. We’re not sure how much will actually be accomplished in game, but you can tune in live at 6:00 p.m. to get on on the ranty action.

What: Landmark
Who: MJ Guthrie
When: 6:00 p.m. EST on Friday, March 11th, 2016

The show is over now, but we’ve embedded it here just for you. Don’t forget to check out past streams and playlists posted to our videos collection!

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dragoon0705
Guest
dragoon0705

THE ONLY WAY Daybreak games can save SOME face here is by Patching in the Everquest Next Races and full character creation system. Update crafting system add more weapons and gear and allow people to make their own Massive world. If Landmark is “all the tools that the Devs have” Then let US make the game. Don’t Rush out this unpolished garbage.

mbbrazen
Guest
mbbrazen

poor MJ….I know this is a tough pill. I’m not sure about the launch of Landmark. After the excitement of building whatever…what will draw people to it? It won’t have any of the unique features promised, the multi-use claims won’t be available and you can build in other games. Will be interesting to see if Landmark has any staying power.

rawhunger
Guest
rawhunger

I was never interested in Landmark.  Now that EQNext is no more, I have no interest in Daybreak.

MJ Guthrie
Guest
MJ Guthrie

skylatron Not a name you’ve really seen saying much about any of the games.

skylatron
Guest
skylatron

An EQ franchise fan, and don’t know who Russ Shanks is? “What does he know about games?”
Here’s some help:

http://www.mobygames.com/developer/sheet/view/developerId,90779/

Hravik
Guest
Hravik

I’m just curious if we’re going to get anything resembling a postmortem.  Super wishful thinking, as they didn’t give us details before, but I really would like to know what exactly killed EQN.  ‘Just not fun’ can mean any number of things, especially when its said in corporate speak.

Did the AI ever work like it was supposed to?  Did storybricks really leave because the job was done, or because it couldn’t be done?  Was there any progress on the actual physical world building?  Race models?  Combat?  What happened with the big internal test?  Was that what killed it?  Was it all smoke and mirrors to start with?

So many questions that if the pattern holds, we’ll never get answers to.

JudgeDavid101
Guest
JudgeDavid101

I can only manage to meme right now, there is a genuine pity and sadness. I was looking forward to EQN. Oh well, there’s plenty more fish in the MMO sea I suppose. Rest in peace, EQN. Have a pyroblast, Daybreak.

Tandor Shadewalker
Guest
Tandor Shadewalker

I’m not pessimistic about the genre as most below are. I think the reason EQN failed was because they went for the wrong design model and eventually realised it just wasn’t going to work. Had they set out to create a conventional EQ3 being more like EQ and EQ2 but with modern ESO-quality graphics it would have been a very different story in my view. A part of it is doubtless the general financial pressures DBG are under with years of expenditure on EQN and no sign of any income but again that could have been different if they’d gone down a more traditional route design-wise.

As for the state of the MMORPG genre as a whole, I think it’s incredibly strong. Just try and count up all the mainstream and popular MMOs out there at the moment, it’s a phenomenal list compared to just a few years ago and many of them are both top quality and eminently viable. Sure there are layoffs across the industry from time to time but that’s true of any industry these days and it’s largely a reflection of an over-crowded market, not a declining one. It also wouldn’t surprise me if the F2P fad comes to an end and we see games running viably with a smaller playerbase that is willing to commit to a regular payment. 

Quite where all this leaves Landmark is a good question. Does it have enough about it to appeal to anyone beyond the diehard world-builders who thought they were helping with the development of EQN and for whom the dream is now shattered with no reason to continue with Landmark?

Tricky times for DBG certainly, but I remain very confident for the MMO market as a whole, subject to some shaking out of the weaker games along with the free-loaders. There are plenty of good games out there, but we’re all going to have to pay to play them.

Armsbend
Guest
Armsbend

McGuffn phoenix0401 that would be legend

Aeribella
Guest
Aeribella

Its unfortunate that next is not coming, I was hoping, really hoping they would make the movement a bit smoother (it to me, felt very awkward, and ultimately turned me off to the game) and added classes, races, story, and depth. Would have been amazing. :/