The harsh lesson City of Titans learned from Kickstarter

    
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When fans bankrolled a project to bring a superhero MMO to live to the tune of a little over $678,000, it wasn’t without a significant misstep. While the money was certainly a boon for City of Titans, the team confessed to making a significant mistake during the crowdfunding campaign that ultimately caused a slow-down in the game’s development.

So what was the problem? The team said that buckling to the pressure to include add-ons caused the project to take on too much all at once instead of allowing the devs to tackle these elements piecemeal.

“The result is that what was already an overloaded system became a huge glut to work through, and no real solutions to lighten the work,” the team posted. “The more overloaded a system is, the harder it is to delegate it to someone unfamiliar with the issues at hand, after all.”

The lesson that the team has learned from this? No more bowing to external demands to do something that isn’t good for the game: “We get compared to other game titles which gave people access incredibly early on, and asked why we do not do the same. But we remember when we did give into pressure, and the cascade of issues that happened. It gives us resolve not to release until things are good and ready.”

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ZNSinger
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ZNSinger

AilsaN10 It’s not so much user expectations that are the problem. You can use up your playerbase before your game ever reaches a polished state. Sure, they know the state it will be in, but that doesn’t stop them from going ‘okay, I’m going to stop for now, it’s still no fun’. But because they’ve already tried it, it’s easy for them to forget about it entirely. They don’t come back.

Darth Fez
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Darth Fez

Xyggy Now if only there were a way to teach that lesson to those people who are shocked and angry that the MMO isn’t ready to play after only two years in development. To say nothing of the fact that a new game will launch with fewer features and content than WoW possesses.
It’s as though you can’t go down to Costco to buy a new, finished, MMO with six years’ worth of updates off the rack. Lots of new games are released every year, so how hard can it be to make one, amirite?!

sirnoldor
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sirnoldor

Other than physical items as stretch goals, in-game items/areas/features should always be *after* the bulk of the systems are created.  Since I like to talk in analogizes…  When you order an automobile at the dealer, you are told that all the extra add-ons you want will delay the delivery of your selected car.  So you wait longer for the extras.
Also kudos to the Team for their transparency to their fans and contributors.  This is becoming more like “our family is involved” and less of “shut up…we got your money!” -)
TQQdles™

AilsaN10
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AilsaN10

Ah, thanks for the clarification. Still, City of Titans is making visible progress with regular progress updates to the community.

AilsaN10
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AilsaN10

I see no issue with offering an “alpha tester” tier. It is up to the potential backer to realize what state the game will likely be in at that stage.

AilsaN10
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AilsaN10

I was just thinking, even with the mis-steps and things that happened outside of your control, the fact that progress on City of Titans is still plugging along at a respectable pace is admirable. I’m not sure how MWM admitting that they should not have bowed to the pressure to add features is “passing the buck”.

FlyinDutchman
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FlyinDutchman

one of the things really appreciated from the Camelot Unchained team. They put it our in big letters before it all started that they wouldn’t allow stretch goals to negatively impact the release date of the game. 

Foundational Principle #15 – Stretching is good for the body but be careful not to overdo it!

As someone hoping to see some cool stuff added into the game. It was a little disappointing, but I understand where they are coming from.

LegendOfVinnyT
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LegendOfVinnyT

AvelWorldCreator Koolthulu ZNSinger I think Kickstarter downplays expectation management too much. Many backers probably never realized that they were buying a ticket to watch sausage get made, especially with a project as reasonably transparent as CoT has been.

AvelWorldCreator
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AvelWorldCreator

duane99 The very nature of crowdfunding platforms like KickStarter is that they are directed at startups – organizations that typically lack the experi

ZNSinger
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ZNSinger

JayPower We’re kinda posting this update post-recovery. When it’s discussion of the past more than anything else. We’re not declaring our current state, we’re discussing some of what went wrong with the early years.