Fat men can’t jump: Chronicles of Elyria sends studio teams on project ‘adventures’


With four times the staff than it had at this time last year, Soulbound Studios is going full-steam on Chronicles of Elyria and all of its pre-alpha projects. To make the business environment fun and keep employees in an MMO mindset, teams have been formed to go on various project “adventures.” It’s partially because, as the devs admit, they are nerds.

The current adventure teams were revealed and their tasks detailed, including designing a horse mount, drawing up dossiers for all of the Twelve Tribes, wrangling assets, getting the game to work with SpatialOS, and improving the web experience. There’s even a team that is currently trying to get jumping right, a job that’s compounded by Chronicles of Elyria’s desire to make race and weight a factor in your hippity-hops.

“A Kypiq and a Yoru will not be able to jump the same height, nor will a fit person versus an overweight person,” the studio said.

Soulbound Studios also announced that it just hired on a new community support lead, Adam Vener. Vener ran a game server company and has handled large online communities in his career.


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Having learned two languages now where /y/ is treated as a vowel similar to /u/, I now get confused whenever I see fantasy names use /y/ as a vowel. I know they probably mean [aɪ] (read the same as the English “eye”), but it’s slowly becoming a pet peeve.

Other than that, it’s definitely an interesting concept, and would be a novel feature for any game. I mean, take WoW for example, you can’t realistically expect a tauren to jump as high as a worgen (with their digitigrade legs). At the same time, you have to wonder if it becomes a factor that influences racial choice in the game, and becomes something that has to be balanced. A topic to delve into when there’s more info about it, I’m sure. For now, we should probably take it for what it is: an interesting and new concept.

Robert Mann

A y can have a variety of different sounds, but so can a multitude of letters (or whatever a language calls the characters used.) For example, a ‘y’ can sound like ‘e’ or ‘i’ (your “eye”) or the consonant where it is really it’s own sound… or even some other sounds at times.

Most likely, in the context of Elyria, it would sound like an ‘e’… or be a special sound. For example, it might fit well with an ‘ear’ pronunciation in combination with the r.

Confusing, maybe. That’s most language, though! :D


True. Orthography differs from language to language, so one character, letter, or symbol can differ in the sound it represents. I actually wasn’t confused about Elyria, but more the racial name in this blurb, “A Kypiq and a Yoru will not be able to jump the same height, nor will a fit person versus an overweight person,” specifically in regards to “Kypiq”. I mean, it could be /keepik/, /koopik/, or /kaɪpik/ depending on the intent of the creator of the word, since it has no (apparent) basis in an existing language.

As you said, certain things just sound right, like the /i/ “ee” sound in Elyria, but for some reason I just don’t have that same effect happening with “Kypiq”. I have a vague notion that it should be /kaɪpik/, but without input from the people that know the actual pronunciation, it’s hard to be certain.

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Adam Babloyan

Slavic languages?

Robert Mann

Hmmm, not a fan. As a bigger person I can out-sprint, out-leap, and out-fight quite a fair number of far skinnier people… without relying on strength to overpower them.

It isn’t all about weight, or being skinny as a board. The moment that people doing games, movies, etc. realize that, is the moment I will find myself far more likely to identify with characters.

P.S. Also, designers, being bigger does not make one stupid. Please fix yourselves on that!