What is a skill-based, freeform character system doing with classes? While it might seem like an oxymoron, Legends of Aria says that it has good reason for including optional prestige classes in its skill-based MMO, which is that it offers more choice for enhanced playstyles without destroying the game’s balance. To tell the truth, the explanation for all of this seems a little murky after the team’s strongly worded diatribe against classes, but we’ll hope they know what they’re doing.
A new dev blog goes into depth about the “defensively minded” Knight prestige class, including its skills. The Knight has an AoE taunt, can bash opponents with his shield, and can activate a “vanguard” mode to become an unmovable pain-returning champion. Right now the game is limiting players to a single prestige class each, with these classes only sporting three abilities, although this is expected to change.
The team also posted a map of the two regions that it’s currently using in alpha testing: Upper Plains and Barren Lands (does this feature Barrens chat?). These maps are divided into safe zones and lawless PvP regions that are only occasionally patrolled by guards.