Get ready for a flood of information from Conan Exiles. Funcom admitted that it had been dropping the ball on talking with fans about what’s going on with the game — a fault that it wants to correct starting post-haste.
“Unfortunately haven’t been the best at communicating recently, something we’re going to be addressing (and hopefully improving upon) today,” Conan Exiles’ community manager posted on multiple sites. The post went on to promise a weekly meeting with the entire dev team, during which notes will be taken and compiled for a regular Monday post to the community.
If you can stomach even more communication about the early access sandbox, check out this Gamasutra interview with Creative Director Joel Bylos in which he talks about Conan Exiles’ Zelda influences, the rocky rollout of the Xbox One version, and the studio’s decision-making process.