Pantheon’s newsletter covers custom lighting, the perception system, and the state of the game

    
18

Pantheon: Rise of the Fallen’s latest newsletter heralds a state-of-the-game missive spread out over four pages of content. Visionary Realms notes that its Series A funding round allowed it to hire new staff, including a technical artist who’s been hard at work on lighting in the game and building out the studio’s own forks of Unity’s lighting systems.

“We aren’t happy to just run with default systems,” Technical Artist Bruno Rime says. “We’re creating something that is better suited to an MMO and, more specifically, suited to Pantheon.” He argues that lighting is critical not just for actually seeing but for immersive parts of the game, like its diurnal cycle.

“Our first implementation of the new system is a simple directional light setup — an image based ambient light that covers our physically based renderer scenes. The next stage is rolling out our own time of day system, which allows the lighting to become more dynamic. We’re writing our own shadow system to help cope with the restrictions of an MMO or in our case, the massive scenes.”

The studio’s included some before-and-after shots, along with further updates, including initial economy design, concept art, Thronefast assets, new models and animations, and the much-touted perception system. “Lore has been giving our Perception system’s storyline a final pass on its first leg of dialogue and direction,” the team says.

Source: Newsletter
Previous articleHyperspace Beacon: The 10 best places to find SWTOR content outside the game
Next articleSeed explains its AI-driven design and its 2018 test plans

No posts to display

18 Comments
newest
oldest most liked
Inline Feedback
View all comments