Shroud of the Avatar opens a trio of new mines for lowbies, gets ready for Christmas

    
3

Players who want to get a jump start on their Shroud of the Avatar crafting career might end up taking a tour under the surface of the world. The developers report that they have opened up three new low-level mines so that newer players can start mining for that much-needed ore without having to wait until much later in the game.

SOTA’s artists showed off a couple of rewards that players will be able to obtain, such as torn and bloody wedding attire (if you’re missing Halloween already) or Yule gifts and candelabras (if you can’t wait for Christmas). There’s also moustache-themed helmets and cloaks to support the Movember movement for men’s health.

Shroud of the Avatar recently raised $60,000 from its last telethon and is currently running a free trial which is set to conclude on November 15th. The following day will see Release 48 hit the scene prior to the holiday rush.

newest oldest most liked
Subscribe to:
Reader
Jeff

Games like this worry me about the future.

if a mmo can be developed to cater to people who have the means to purchase the most expensive items and they are the most powerful characters in the game, what is stopping Indy devs from developing games that cater to gamers with a certain political view , or a certain hateful ideology?

Anyone that has been on the SoA servers knows what mean spirited hateful group the community is, and they have no problem sharing their predominantly objectiveness philosophy, and will let you know that those with the most are the “best” people in the game.

It just sets a dangerous precedent and a dark possibility for the future of gaming.

Reader
Kickstarter Donor
Loyal Patron
Patreon Donor
Vagabond Sam

Over a year to figure out people want to mine before getting a character that is powerful enough for ‘end game’

“Agile development”

Reader
Kickstarter Donor
Loyal Patron
Patreon Donor
Vagabond Sam

Missed the edit window, but I also forgot to add just how let down the entire group I used to play with was when we tried to muddle through the garbage mining/crafting system at launch and just how much player feedback they had to ignore for the last 12+ months to NOT have low level mines as part of the ‘Play the character you want to play’ ideology they espoused in kickstarter.

To have to go this long post persistence (Otherwise known as release to pretty much everyone else eyeing off the cash shop sales and additions) before allowing artisan/gatherer game play to be available before sinking in a hundred hours of grinding wolves is a real let down to the game play that was distinctive to the Ultima series and to early backers who were sold on a living world, rather then a grind based Skinner box that replaces innovation and fun game design with RNG and RMT as the central and defining game dynamics.