Life is Feudal is rolling out a clean-slate roleplaying server following shaky open beta launch


The MMO version of Life is Feudal got off to a shaky open beta start last week, not that our seasoned MMO veteran commenters seemed surprised in the least. There were crashes, disconnects, login server issues, missing rewards, and surely worst of all, a full game wipe to counter exploits.

Those exploits have since been fixed, and now Bitbox is thanking the community for sticking by it and discussing its plans for the immediate future. And they include, surprisingly, a roleplay server, though you can’t transfer your current characrers there; you’ll have to start from scratch.

“The game world settings will be tweaked to slow down progression a little, and have a bigger penalty for unprovoked PvP (alignment loss) and some other tweaks to make it a more RP friendly environment,” Bitbox says, noting the server will be in Europe. “We want to warn everyone that we’re not going to enforce 100% accurate roleplay and ban users for the lack of lore knowledge, but those aspects are strongly encouraged!”

The studio also rolled out a patch over the weekend with a handful of bug fixes, plus a jewelry rebalance and tweak to weapon decay rates.

“Our next biggest goal now is to fix server node crossing bugs, especially those that cause loss of horses/horse pulled carts. There is no ETA for a fix yet, but we’re working hard and hope to have some results next week. We are also aware that your premium subscription status sometimes gets lost with all the skins and buffs while crossing server nodes borders. Don’t worry, just relog and you’ll be fine! We’re working on a fix for this feature too.”

Source: Official site. Thanks, Olivier!
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Thanks for the update, Bree.

Yes, there’s a lot of work left to do, but at the same time, devs are super communicative, very responsive to what’s going on and progressing well.

Game is massive and has so much to offer, calling back to the old days. Very excited to be playing it :)


I’ve been playing since launch.

The dev team is absolutely communicative about what they are working on…… in their discord… not on their site or in any server messages.

Things that were supposedly bannable offenses (bark box stairs over walls) are not now and trolling happens (I get it, it’s pvp, but dropping rules?).

The economy is absolutely screwed and they are scrambling to compensate. Sales to their in game vendors are supposed to be dynamic, but end up being unusable in most instances, making parts of the game now only accessible through their pay shop.

Tree deforestation is happening at a rate which isn’t being fixed, soon there will be nothing smaller guilds can do and larger ones who have a forester will be stalled by tree farm growth.

Some folks are saying grind, but I find Wurm Online/Unlimited harder by at least triple if not more, this game is pretty easy if you have a group. I think given the rate of that the game will probably stagnate around February and the company will have to try something new to stay afloat.

Robert Mann

Tree planting helps a ton, yes. The bark box thing is delayed due to not having siege ladders implemented yet, and there are talks of that being PvP hours only (sieges, instanced battles, and judgment hour.)

Lots of fun to be had, but it’s still a work in progress.


I love it. Life is futile as it should ever get, but with a great team of 10 or more people you can accomplish a lot. Not hard to find people either.

Doctor Sweers

Good gaaaaaawd, slow the progression down a bit? The grind is real. It’s been a shaky launch but I have still enjoyed it. I would consider a new server simply because the hike to the trading post is about as much fun as eating paint chips. Wouldn’t mind setting up shop a bit closer to the trade hub.

Robert Mann

It’s an interesting idea, but I question their ‘roleplay server’ term here. It’s basically a slower grind world.

The alignment system is already being avoided (as was noted by a number of people in closed beta) by just declaring war on everyone. *I personally noted that the total number of open wars a group could have initiated should have a limit or something to avoid that, but… hasn’t happened.* Which makes it fairly useless (my biggest complaint about the idea, I like the idea of making unwanted PvP less attractive without just banning world PvP on people.)

All in all, I like the idea, but feel like the implementation on this RP idea is all wrong.


I heard this game has a opt sub for $20, even AAA games like ESO opt sub is $15. And if you don’t buy the opt sub you are going to need to buy stuff from cash shop at some point that costs even more. Is this true? If so I won’t come anywhere near this.

Robert Mann

You don’t need anything in the shop whatsoever. There’s a little convenience there, but nothing necessary.


Well I heard it’s a grind centric game and there are items in CS that get back skill points lost upon death or something similar.
So how much of this is true-
rodarin said:
I know this is a necro but there isnt much talk here.

They actually are selling stuff in the store that can be seen as an advantage. The justification is that its also stuff you get for subbing (20 bucks a month).

The most important one is the death insurance which losers the amount of skill points you lose in case of death. That helps grievers, although white knights claim it isnt that big a deal, but its still 30 points for the max one. And in a game with the grind this one has 30 points is a long long time. They also sell 2x experience (for the aforementioned skills/stats) its only an hour a day once per 24 hours but still an advantage. Theyre relatively inexpensive.

The cosmetics however are outrageously priced. I suspect because if you sub you get a free cosmetic unlock per month. So I suspect theyre trying to coerce people into subbing by over charging for the cosmetics. And if people want to spend a few bucks on the ‘gods favor’ coins and buy some insurance even better.

Robert Mann

Yeah, power hour and death insurance are borderline to me, not too bad but also not really a necessity for the most part.

And yeah, the cosmetics are super high in price, but only a few are permanent per the sub details so… likely people won’t sub for a long time for them all.

Melissa McDonald

“Look, Dennis, there’s some lovely filth down here.”

Kickstarter Donor

“There were crashes, disconnects, login server issues, missing rewards, and surely worst of all, a full game wipe to counter exploits.”

Just another typical MMO launch then…


“We want to warn everyone that we’re not going to enforce 100% accurate roleplay and ban users for the lack of lore knowledge, but those aspects are strongly encouraged!”

What, no public beheadings or quartering?

You life isn’t feudal enough for my tastes, son… /noseup