Camelot Unchained works on crafting and building prototypes

    
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Upon the fields of barley etc

Building blocks and baby steps: This is the approach that Camelot Unchained is taking in developing some of its key systems for the upcoming beta test. The idea is that players will be treated to a simpler version of systems such as crafting and building that will be developed and grown for the eventual launch.

And if the word “crafting” makes you wince, then take heart. There has been a lot of thought that has gone into making an interesting and involved experience. “We don’t want to make crafting a grindy, boring mess,” promise the developers.

City State Entertainment hasn’t neglected the eye candy that will keep players entertained during combat: “One of the most fun discussions has included lots of pantomiming to help us improve the look of our combat animations. We’ve created one new ability per class that is meant to be more powerful and a bit flashier in order to help us test our VFX systems. Each of these new abilities are getting unique animations, which has driven much discussion on improving all our animations, and particularly how we use those animations to visually define each of the classes.”

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