Warframe releases its third cinematic quest, The Sacrifice, and beats its concurrency record once again

    
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Update 23 isn’t just your regular run-of-the-mill patch for Digital Extremes or any Warframe fans who have been anticipating this release for over a year now. The Sacrifice brings the online game’s third cinematic quest to bear, and apparently the developers are getting really choked up about it.

The quest centerpiece of this update takes players on a hunt for a “savage warframe” that “has fallen into shadow.” And you best believe that players are going to want to attain this katana-swinging Umbra frame and its related cosmetics.

The patch also gives eight of the game’s 131 planned UI screens an artistic overhaul and offers two free themes for visually impaired or colorblind players. Once you dig through the patch notes, you might want to check out a couple of fun videos after the break showing the making of a Warframe mural in LA and the physical creation of Umbra’s armor.

Source: Press release, official site. Thanks Zen Dadaist, BrotherMaynard, and Sophiskiai!
Update: DE noted this afternoon that on the heels of this update, the game broke its existing concurrency record. Again. Bam!
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sophiskiai

The UI changes are great, bar a few teething problems (like being unable to see extractor percentages when deploying them) that’ll hopefully be fixed soon. And being able to individually mod Exalted weapons is brilliant!

But I found the quest itself… disappointing. Don’t get me wrong, taken on its own it’s a decent quest with some awesome cutscenes, lore reveals, and emotional impacts. But it’s been hyped for over a year now and I was expecting something like “Second Dream” or “War Within” – each of which introduced a new enemy type, a new game system, and a whole new zone on the system map. “Sacrifice” doesn’t give much except a new ‘frame that’s a massive currency sink and specialised for fighting enemies we don’t (yet?) see much of outside main story quests.

For someone like me who hasn’t been fighting Eidolons and getting new upgraded Amps from the Quills, it also has some of the most incredibly annoying and frustrating fights I’ve ever experienced, and at one point you’re using new abilities without any way to check what they do or how they work which almost made me ragequit.

ihatevnecks
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ihatevnecks

I haven’t watched the whole thing since I’m waiting for console release, but I was wondering how much of a pain some of these fights would be.

What I have watched was done by WF partners who are geared to hell, and they didn’t really have any issues. But the quest should ideally be tailored for people who’ve gotten through the previous cinematic quests, and that doesn’t require frames that are forma’d out the ass or running full prime mods with max focus operators heh.

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Alex Willis

I *love* the new UI. It feels so slick. And I like that they reduced the jangy-sounding screen switch noise volume.

I don’t cosplay, but if I were younger and had more time on my hands, I would 100% have tried to make a ‘Frame suit.

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Indigo Salma

And its bad … the ui isnt even complete , the new changes to mesa , valkyr , excalibur were not needed. Now you have more things to add Formas on. And we just have a clone of a frame in the inventory.

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Alex Willis

Now you have more things to add Formas on.

That’s literally the sales pitch for the game for grinders.

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Mykal Quinn

I would argue that the Exalted Weapon changes are a major QoL improvement. I can now have a completely separate build from my Exalted Weapon if I so choose. Several mods that are best-in-slot for most weapons don’t function with Exalted Weapons as well (such as Blood Rush), so having them be separate means I don’t have to waste a mod slot on something that isn’t going to be useful.

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NeoWolf

As cinematics go…meh I’ll take a Blur studio’s cinematic over this any day of the week.. that aside however.

Who is the guy in the toga and why would anyone want him back?

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Tobasco da Gama

It’s Ballas! Come on, you know him. Good old Ballas.

ihatevnecks
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ihatevnecks

Pretty big difference between a Blur cinematic and one done in-engine like all of Warframe’s.

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NeoWolf

Pretty much the point I was making lol

ihatevnecks
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ihatevnecks

If that’s the case, then I’d rather have what Warframe has – a scene using their engine, showing what it can do. Save the Blur crap for movies or something, since they rarely have anything to do with the actual game or gameplay :)

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NeoWolf

Blur crap? lol…okay.

Look if in game engine stuff works for you cool noones dumping on your lawn friendo, but for me the word cinematic pretty much implies something so I like something a bit more showy for just that..a cinematic.

Each to their own, tastes vary.

ihatevnecks
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ihatevnecks

None of that’s really relevant here anyways.

The “cinematic” in the description doesn’t refer to the short YouTube trailer Massively linked, it refers to the quest and how it differs from Warframe’s traditional content; thus “cinematic quest” rather than “cinematic trailer.” :)

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NeoWolf

Doesn’t change the meaning of the word Cinematic.. and that trailer for that quest was not cinematicly up to my preferred standard.

As I said the word implies something because it has a meaning and it was used, hence it is relevant.

Not sure why your getting so tense about this anyway I am not required to love it simply because you do, you get that right?

Warframe as a game is fantastic, that trailer for me..was meh, which is all I said. Well that and who the heck is Toga guy and why does he matter as I haven’t met him yet hence the trailer had no significance to me in a what is happening in it and why it matters sense either.

ihatevnecks
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ihatevnecks

Great, I’m not arguing about your preference in trailers, I’m talking about the use of the word – just as you say you are?

The word “cinematic” is specifically being used in the phrase “Cinematic Quest.” It doesn’t refer to the trailer, it refers to the style of quest “The Sacrifice” and “The War Within” and “The Second Dream” belong to. The “Cinematic Quests” are cinematic in style in that they tell an ongoing story, showcase actual characters with spoken dialog scenes, and their combat scenes are more hand-tailored. This is very different from the rest of the game’s procedural content.

Like you said, words have meanings, and their use of it is appropriate in this context. Not being ‘tense’ at all. :)

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NeoWolf

A trailer for a Cinematic quest must therefore be cinematic by definition or the content could not be described as cinematic to begin with whether its an epic story being told or not…you get that right?

ihatevnecks
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ihatevnecks

Not necessarily, no. A trailer is just a trailer, it can be completely divorced from the content it’s teasing. A trailer for a quest, or game, or movie could just be lines of text and background music setting things up; that doesn’t impact the quest whatsoever. Similarly, a trailer can be like something done by Blur for Warhammer Online, ESO, Destiny 2, or SWTOR, and not actually represent the gameplay experience.

“Cinematic scenes” or “cutscenes” are the common terms used for non-interactive scenes in a video game. A popular method of cutscene, like Blur’s, uses pre-rendered CGI rather than a game’s own engine. That doesn’t mean pre-rendered CGI defines whether something is considered cinematic.

The Warframe trailer was taken from the opening of the Sacrifice quest. It’s a non-interactive scene within the game that uses actual cinematic techniques: editing (dissolves and fades), varying camera angles like dolly shots and the opening establishing shot. These are actual cinematic techniques. It’s not just a static scene shown from one angle.

It’s cool if you prefer CGI trailers or cut scenes or whatever. I used to also, they look nice. But that preference doesn’t mean DE are using the word wrong, for the quest itself or even the linked trailer.

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sophiskiai

The trailer is very much aimed at people who’ve already played the previous story quests – who the toga guy is can’t really be explained without huge spoilers!

And yeah, Blur trailers are good, but they’re only for games with gigantic marketing budgets.