No, World of Warcraft’s warfronts won’t go live with Battle for Azeroth

    
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Baaaaad writing.

One of World of Warcraft: Battle for Azeroth’s key features won’t go live when the expansion launches this coming week. Blizzard announced players are going to have to wait a while to experience Battle for Stromgarde.

“Similar to other types of endgame content such as raids and rated PvP, the Battle for Stromgarde will not be immediately available at launch,” the studio said. “Instead, it’ll open a few weeks later.”

Blizzard went on to explain how the Horde and Alliance will take turns controlling the keep and assaulting it, offering players on both sides a rotation for the PvE scenario. Warfronts remain one of the lesser understood new systems in this expansion despite Blizzard hyping them strongly during last year’s Battle for Azeroth reveal.

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Danny Smith

I get the feeling this is going to be a very cata style .0 patch. Fun levelling content hitting a hard wall of timelocked stuff like dailies/world quests and the dungeon que. You hit Uldir ready in gear and move on to your alts and work down the list.
Its not bad but its not great for retention as a persistent game.

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Alexander Smith

They did it with legion as well though. It’s their model to keep people subbed for longer. If a major patch comes out every 2-3 months people resub every 2-3 months.

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Dreema

At this stage, I’m not the least bit surprised every time something goes wrong with BfA. It’s been a colossal mess since it was first announced so another feature, in an increasingly feature-free expansion, being held back is hardly anything new. Honestly, I think I’ll be amazed if there’s anything good about this expansion the way things are going.

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Carebear

as I said numerous times before, blizzard is pathetically begging more little more sub time.. all their content is like this… everything slowly unlocks as time pass by… Campaigns are 1 quest per week! raids and key features slowly unlock in the future (LFR takes 2 full months to fully unlock all wings). etc.

Blizzard defame the subscription model..

rafterman74
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rafterman74

Remember when WoW was so good that people stayed subscribed because they were constantly having fun? Now it’s basically people have fun until a certain point and then have to stay subscribed to do all this mundane bullshit until they can have fun again.

The way Blizzard drips and gates content these days it’s almost better to play each expansion to cap and then dip out for a year and play other games. Then you can safely come back and do all the content without the ridiculous gating and enjoy yourself.

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Utakata

“Warfronts remain one of the lesser understood new systems in this expansion despite Blizzard hyping them strongly during last year’s Battle for Azeroth reveal.”

Blizz: “Naaaah, don’t worry about it. It’ll work just fine!”
Player: “So what does it do?”
Blizz: “It’s a samophlange!”

o.O

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Sorenthaz

I’m still wondering why/how the Horde is still able to battle over Stromgarde. Unless the Alliance straight up gives up on taking over the rest of the area or the Horde funnels out from Silvermoon (meaning they’d have to go through quite a bit of Scourge territory…), they should have the superior numbers in the Eastern Kingdoms to push the Horde out of Alterac, Hillsbrad, etc. and the Horde shouldn’t have any easy ways to pull forces out beyond opening portals up.

And in that case why would they even want to fight over Stromgarde?

I guess maybe we’re supposed to suspend logic for it because it’s supposed to just be a RTS callback or whatnot, but it seems really bizarre to me as to why the Horde would try to fight back over that unless it’s just the remaining forces of the EK Horde fighting over it while the Alliance only uses what they’ve got in the general area as well.

And if that’s the case then I hope we have some warfront over in Kalimdor with the Night Elves trying to take territory outside of Feralas.

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Randy Savage

I’ve been wondering “why/how” regarding Warcraft’s story since 1994. At a certain point, ya just kinda have to go with it.

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Malcolm Swoboda

There is at least one more known warfront: the Barrens. So yes, everyone is being stretched.

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Sorenthaz

Okay that one does make more sense since obviously the Night Elves are pissed.

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Leiloni

The Horde owns several zones right next to Arathi – Tirisfal Glades, Silverpine Forest, and Hillsbrad Foothills, so they can easily get to Stromgarde. They just don’t have the city there, so it makes sense they’d want to take Stromgarde because it’s a perfect place to setup a new city. It has the infrastructure base, and they can build below again if they want to, or above, and it’s right next to all of the Undead’s other zones.

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Cosmic Cleric

Warfronts remain one of the lesser understood new systems in this expansion despite Blizzard hyping them strongly during last year’s Battle for Azeroth reveal.

Weird, reading that.

That’s either the best P.R. ever, or the worst.

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Sally Bowls

I read delay and postponed in these comments – but not in this article or blizzard’s. Did they ever say it was a launch feature? They may have or I may have just assumed it. It could have been and this is a good old fashioned slip. Or like raids, the new races, and I guess pvp season – it was always planned for later.

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Cosmic Cleric

Did they ever say it was a launch feature?

Are we truly at a place now where each feature being talked about, when a new product is announced, has to be tagged as to if it will be available when the new product sells, or later on, after initial sales?

“Look at this new year model car! It has an accident-avoidance system!!!” *

(* bring car in to dealer six months after purchase, to activate accident-avoidance system.)

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Sorenthaz

With online games that get regular updates? Yes.

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Cosmic Cleric

With online games that get regular updates? Yes.

Its not an online thing, its an advertising thing.

At the very least, they need to explicitly say that it would not be included at retail sale time, and not the other way around.

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Leiloni

There’s no way it would have ever been a launch feature considering you need to be 120 to do Warfronts, have some reps at friendly, do a few quests. It’s endgame stuff that nobody will be able to do on day 1 and most not even on week 1 I assume since people will be leveling.

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Zora

Meh many suspected it would be postponed, unlike expeditions it received way less testing and involves a load more variables than even raids… suppose the concern was granted after all

Everything could have used a lil more polish and testing from beta to be sure, but since they committed to this weird summer launch there’s not many stunts they can pull even by forcing (more) crunch time at this point

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Sorenthaz

Well Blizz was committed to getting expansions out faster. It’ll be just a few weeks short of two years between expansions and it was ~7 months since Patch 7.35 which added in the Allied Races. The Argus patch (7.3) released August 29th so it’s been nearly 12 months since then…

So yeah I can understand why they might’ve been in a rush, because they didn’t want another drought like has happened between the last two expansions.

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Danny Smith

Theres also a lot less buzz for it. Island hopping is a small get in and out experience. fight some mobs, maybe some other players, get something regardless of how you do and get our. Warfronts are like scenarios that take forever and give low tier pvp rewards for not really pvp’ing. Like Wintergraps with none of the fun.

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traja

Usually this type of delay doesn’t matter much in WoW. There is so much busywork at the start with leveling, reputations, professions, pre-raid gearing…

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Cosmic Cleric

Usually this type of delay doesn’t matter much in WoW. There is so much busywork at the start with leveling, reputations, professions, pre-raid gearing…

Not everybody plays WoW the same way.

Some play, as you described.

Some like to “mix things up”, while leveling, etc. Some of this, some of that. Breaks the monotony, keeps the game fresh, longer.

Some like the PvP battle stuff primarily (looking at you, LoL players), and want mostly Warfronts.

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traja

I’m pretty sure that Warfronts are actually PvE content despite sounding like PvP. For the PvE crowd there should be plenty to do at the start even without them. Now I would never argue that the PvP side of WoW couldn’t use more content. It just isn’t Warfronts unfortunately.

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Cosmic Cleric

I’m pretty sure that Warfronts are actually PvE content despite sounding like PvP.

Yep, I’m aware of that. But, it’s PvP-like content, vs. the normal leveling/rep-grinding/raiding PvE stuff. More like Alterac Valley BG.

So, in my eyes, it’s PvP content, though it’s really PvNpc. And it will be missed by the PvP types, and the “mix it up” types.

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traja

No it is absolutely PvE in that case. PvP specifically means that your opponent is another player. That is what the P stands for. No npc can be a (P)layer regardless of the setting or story. By comparison Alterac Valley has players as the opposing team. As far as I understand Warfronts won’t have that at all. But if I am wrong nothing could make me happier regarding this topic.

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Cosmic Cleric

No it is absolutely PvE in that case. PvP specifically means that your opponent is another player.

I’m not being literal/specific, I’m talking about the kind of activity (questing vs. long fighting battles), and not to whom the activity is done to. It’s AV BG with NPCs, it strattles the line, conceptually.

The PvP type of activity, done to NPCs.

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traja

You are conflating PvE and PvP as they are generally defined. To to put it another way; you are letting storytelling affect your definition for PvP. That is not at all how it is usually done. PvP simply means that a player is going against another player. PvE means that a player is going against the environment, and the environment is everything that isn’t a player. So warfronts are PvE content but the story behind them is faction warfare. That story does not affect the classification of the type of game play.

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Cosmic Cleric

You are conflating PvE and PvP as they are generally defined. To to put it another way; you are letting storytelling affect your definition for PvP. That is not at all how it is usually done. PvP simply means that a player is going against another player. PvE means that a player is going against the environment, and the environment is everything that isn’t a player. So warfronts are PvE content but the story behind them is faction warfare. That story does not affect the classification of the type of game play.

Ok, fair enough.

In that case, give me a new three-lettered phrase to use for PvP-like activities done to PvE. If Alterac Valley BG was changed to use NPCs only, what would you call it? Is it PvE? PvE now means questing, rep-grnding, and raiding. Does battlegrounds also get thrown into that mix, making the identifier almost worthless?

At the end of the day, I was just short-cutting the conversation, using a “tag” that I thought people would interpolate, shades of gray, and not being literal, black and white, based on my initial post topic and what it was describing. If you’re getting hung up on the tag, then by all means, give me a new tag.

So, let me redo your post, and change my initial reply, based on our conversation …

Usually this type of delay doesn’t matter much in WoW. There is so much busywork at the start with leveling, reputations, professions, pre-raid gearing…

Not everybody plays WoW the same way.

Some play, as you described.

Some like to “mix things up”, while leveling, etc. Some of this, some of that. Breaks the monotony, keeps the game fresh, longer.

Some like the PvP non-(questing/rep-grinding/raiding) battle stuff primarily (looking at you, LoL players), and want mostly Warfronts.

There, fixed it! And it only took striking out one word. :)

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traja

Alterac Valley against only npc’s would be PvE, since nps’s are part of the environment and not part of the player base. This really is very simple. Either your opponent is another human being, in which case it is PvP, or it isn’t and it is PvE.

Now if some players want mostly warfronts for story reasons or whatnot, then that is fine of course. It is probably a minority but I can’t really say that the criticism is unjustified seeing as Blizzard has clearly advertised it for BfA and there was no disclaimer for delays.

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Cosmic Cleric

Alterac Valley against only npc’s would be PvE, since nps’s are part of the environment and not part of the player base. This really is very simple. Either your opponent is another human being, in which case it is PvP, or it isn’t and it is PvE.

If you want to make sure PvP always means against players, and not fighting opponents on a battlefield, ok, fair enough. I personally don’t, but that’s fine, though I think we’re overloading the term “PvE” a bit too much, but sure, why not.

And we still need some kind of nomenclature then to identify fighting opponents on a battlefield that are not human beings, because PvE in people’s minds means questing, raiding, rep-griding, not battlegrounds with AI.

I guess it comes down to, you’re focusing on the last ‘P’, and I’m focusing on the middle ‘v’. :)

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Sorenthaz

Warfronts won’t be PvP though, strictly PvE. It’s designed to be a new form of PvE content that calls back to the RTS days.

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Cosmic Cleric

Warfronts won’t be PvP though, strictly PvE.

Yep, I’m aware of that. Didn’t mean it so literally PvP in my head, when I wrote that.

But, it’s PvP-like content, vs. the normal leveling/rep-grinding/raiding PvE stuff. More like Alterac Valley BG.

So, in my eyes, it’s PvP content, though it’s really PvNpc.

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Malcolm Swoboda

Warfronts may not be ‘PvP’, but don’t the result of them (available quests, etc) depend on the faction that ‘wins’ the warfront for a while? Therefore still ‘competitive’?

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Leiloni

But Warfronts aren’t leveling content. You have to be 120 for them.

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Cosmic Cleric

traja
Usually this type of delay doesn’t matter much in WoW. There is so much busywork at the start with leveling, reputations, professions, pre-raid gearing…

Cosmic Cleric
Not everybody plays WoW the same way.

Some play, as you described.

Some like to “mix things up”, while leveling, etc. Some of this, some of that. Breaks the monotony, keeps the game fresh, longer.

Some like the PvP battle stuff primarily (looking at you, LoL players), and want mostly Warfronts.

But Warfronts aren’t leveling content. You have to be 120 for them.

Ok, then, just all the rest that you can do at 120.

And you and I both know that people will be at 120 within days, if not hours, of the game’s release.