Roleplay-centric Project Oasis World fails to fund


It has certainly been a rough summer for Kickstarter MMORPGs. On the heel of a pair of failed projects from last week comes the news that Project Oasis World did not come anywhere close to its rather modest $25,000 campaign goal by the end of its month. The money was to fund a “stellar demo” to raise further interest in the game.

That’s a shame, too, because this virtual world sounded interesting with its roleplay bent: “Project Oasis World is a new MMORPG that aims to create a living, breathing online world. Our unique player run economies are what make Project Oasis stand out in the MMORPG world. Imagine hundreds of players interacting with each other in a free open world sandbox environment. You choose who you are, what you wear, how you get around, how you earn your living, how you spend your free time. Your only goal: to live.”

The intriguing thing about the project is that the game world takes place on islands that had isolated themselves from society and formed their own civilization. These islands then became incredibly desirable as a refugee destination once a plague triggered a global apocalypse. A good a reason as any for a sandbox!

Source: Kickstarter

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Toy Clown

I admit, I was intrigued by the title, but I’m just not into the whole kickstarter thing. I could tell you that if it survived, it would have been niche – which isn’t a bad thing. Many players come into MMOs wanted things to do and I’ve found that imagination becomes limited for the average gamer in sandboxes when there’s no real direction of which way to go. It’s always fascinated me to watch players scratch their heads in confusion in these games.

RPers of the days gone by loved these types of games where there wasn’t massive structure, but as a new generation of RPers has moved in, I find they’re not as imaginative as their yester-year counterparts were. It used to be that RP > gameplay. Now it’s gameplay > RP.


I don’t appreciate Kickstarter being used like that. If you’re legit and not just a scammer, pony up for the demo yourself. That almost nonexistent “teaser” didn’t inspire much confidence, either.

Robert Mann

There just wasn’t enough there to make people care. The RP idea isn’t bad, but you have to have SOMETHING when going to kickstarter. Even worse, this sounded a lot like ‘modern life with a job’ which, well, isn’t generally the best selling point.

My guess is that if they worked on a proof of concept a little, made it sound more like a fun hangout type thing and less like you get to work another job to do anything (there’s nothing wrong with detailed tasks and roles and even things that can be counted as a job… and all that, but there’s something very wrong with the idea that you are likely spending the majority of your game time ‘working’ at something to enjoy a tiny bit of the fun stuff), and pushed out a more detailed idea of what they are doing, THEN they might have a decent kickstarter.


There are just not enough “failed fund scam attempts” many of successfully funded Games
still are scam and will never give their Funders what they promissed.
e.g. Star Citizen

Loyal Patron
Patreon Donor

Money to fund a demo to get more money to fund…what exactly?

Scam. Good fing riddance. Don’t come back.

Kickstarter Donor

Is this the one that used GTA screenshots to trick people into giving them money?


I called it.

Not enough money to actually make the game. A scheme to use Kickstarter to “gauge interest to entice investors”…..but that’s the thing. Nobody is interested in being the bait for bigger fish. And based on previous Kickstarters, the average release window is over 5+ years from the successful funding at start. Most using the term “soft launch” instead of actual launch.