Ship of Heroes works on its diurnal cycle, builds out missions, and deals with poaching

    
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Yesterday, Heroic Games’ Casey McGeever posted up the September to October milestones for Ship of Heroes, providing a bit of a roadmap for the next steps for the game. The next thing you’re likely to see, apart from continuing work on cars and civilians as chronicled last week, is the state of the diurnal cycle and a video showing it all off. A login test is also on the way.

Unfortunately, it sounds as if poaching is a bit of a problem for the company. “We’ve added another highly skilled senior artist, but lost one as well, and had a third shift to part time,” McGeever says. “This is a steady trend for us because we see the same thing happen again and again — larger studios see what we are doing and recruit our devs to work for them. We manage around this trend. Right now we are speaking to four potential new devs to add to the team. All of the key slots are filled.”

Finally, the mission system is underway: “We’ve been coding and testing elements of the Mission System, beginning with Invasions.” Expect player testing on that to begin following the login test.

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