Destiny 2: Forsaken’s first raid, The Last Wish, goes live this Friday

    
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Destiny 2’s latest expansion, Forsaken, has been live for a little over a week now, and players have been voraciously devouring the new content that it brought, including a new chapter for the game’s campaign, the new Tangled Shore patrol zone, and the new PvPvE Gambit gametype. Although the launch hasn’t been without its issues, by and large it seems to have been fairly well received, save for some complaints about the amount of grinding and the usual post-expansion bugs and quirks (see: masterwork cores now required for basic infusion).

Still, though, there are without a doubt a number of players who have already plowed through the expansion’s content and are hungry for more. Thankfully for them, they won’t have to wait much longer — Destiny 2: Forsaken’s first raid, Last Wish, will go live this Friday, September 14th, at 1:00 p.m. EDT. If two days is just too long for you to wait to get a glimpse at the new raid, though, the folks at Bungie have you covered, as they’ve also dropped a teaser trailer that includes a whole 24 seconds of footage to give you a sneak peek at Last Wish, which you can check out after the cut.

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Alex Js.
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Alex Js.

Why do you keep tagging a first-person shooter game as belonging to a “MMORPG” category? I’m just curious since you don’t do that for Overwatch or other FPS game articles ;-)

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Greaterdivinity

Because Overwatch isn’t remotely a MMO while Destiny is basically a MMO lite.

Alex Js.
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Alex Js.

What is an “MMO lite”? Please give it a detailed definition. Also, once again, why call Destiny 2 an “MMO” if its genre is commonly defined as “first-person shooter” here, here (the article includes an official quote by Activision’s COO with direct mention of “first-person shooter”) and here ? Once again, sorry, but it really bothers me when FEW people try to mislabel things based on their own subjective interpretation ;-)

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Greaterdivinity

It’s not a fully fledged open world game, but does have more proper shared social spaces (the tower) where players can congregate and it’s expanded the patrol spaces to allow for more players cohabitating the same persistent world. It’s an expanded version of what they did in D1, which was essentially how game like Vindictus are designed, and seems a bit closer to say Skyforge – a primary shared social space, some limited shared zones, and plenty of smaller instances that are only shared with your active group.

Why is it commonly referred to as a FPS over a MMO? Because Bungie/Activision made a conscious effort to do so to counter any potential “WoW baggage” as that’s what folks think of first when they hear MMO.

Make no bones about it though – Destiny is both a MMO and a FPS. The terms are not mutually exclusive at all, as games like Planetside have shown : )

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angrakhan

I disagree that Destiny 2 is “not a fully fledged open world game”. It’s as fully fledged as, say, Skyforge which bills itself as

Skyforge is a free-to-play AAA Sci-Fi Fantasy massively multiplayer online role-playing game…

I’ve never once seen anyone argue the Skyforge is “MMO lite”.

I would say D2 actually has far more open world zones where you can run into random players than Skyforge does. Skyforge is mostly instanced zones for solo play or with just your group. It only has a handful of open world zones whereas D2’s content is mostly open world once you get past the single player campaign.

D2 is far more of an MMO than The Division. I mean D2 has public events. It’s rather hard to have a public event in a game has has no ‘public’. While it’s possible to have far more players in a zone in WoW I would bet on average your typical D2 zone has as many actual players in it as a typical WoW zone. The population certainly feels about the same density having played both.

Anyway, D2 in my opinion is very much an MMO and, obviously, very much an FPS.