Star Citizen’s alpha patch 3.3.5 introduces game’s ‘first planetary location,’ Hurston

    
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Star Citizen’s latest alpha patch is now available on the public test server for Concierge and Subscriber players as well as the Evocati Test Flight, and it brings additions of planetary proportions. And by that we mean, you know, an actual planet. Patch 3.3.5 introduces the planet Hurston, the game’s first planetary location, as well as its major city, Lorville, and its four moons, Aberdeen, Magda, Arial, and Ita. All of these new locations are now available for players to explore.

On Hurston, players will find numerous Hurston Mining Center outposts, as well as a number of derelicts scattered across the planet’s surface. But of course, the main focal point of the planet is its city of Lorville, which is large enough that the devs have provided a “train-style transit system” to help players move about.

It’s worth noting, however, that there’s currently a known issue with Lorville’s ATC failing to clean up ships, thus “preventing landing and ship spawn.” The official patch notes advise players to work around the bug by landing “in any available open hangar regardless of permissions,” but Reddit user HittingSmoke warns that doing so will cause players to get stuck in Lorville due to the hangar’s inability to spawn ships. As an alternative, players can instead land their ships outside of the city gates and simply hop a train into town.

For the full details on patch 3.3.5, you can check out the patch notes on the game’s official site.

Source: Official Site, Reddit. Thanks, DK!

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Oleg Chebeneev

Godnaz
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Godnaz

Going to Lorville, this was whelming. There is so much more of a living feeling to it..

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Gene Elder

Meh.

I keep wanting to be wow’d, but I just can’t get excited. I have almost a grand worth of ships, and I can’t bring myself to get enthusiastic enough to play for more than 10-15 minutes at a time. A whole planet, and nothing to do except run around looking at things.. yay. Is it pretty? Sure. Is it fun? Not in the least. There are people who make stuff up and call that “emergent.” I call it lack of shit to do in the game.
I really try, I try every time there is a new live release, and when I can get into the PTU (I refuse to pay for access to the PTU, I’m not a subscriber, and gifted ships don’t count as concierge). I just can’t get excited about “sunsets” or 15 minutes of quantum travel where you can’t leave the pilots seat. I will continue to follow the development, and hope and pray that they will eventually put out a release with something fun to do.

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Bruno Brito

So…they made a planet but there’s nothing to do in it?

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Gene Elder

Depends on how easily entertained you are. If standing around looking at NPCs stand around is your thing..

Godnaz
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Godnaz

I have almost a grand worth of ships….I refuse to pay for access to the PTU

Concierge status is $1ooo. If your eager enough to pay nearly at 1k, it would make sense to just go ahead and get passed that cap so you have all the benefits including PTU access. Just sayin..

https://support.robertsspaceindustries.com/hc/en-us/articles/360002542733-Concierge-Levels-and-Rewards

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Gene Elder

I had a good job, no significant other, and a large IRS return in the year of 2014. And then, in 2017, with my health declining and my patience gone, I pulled out 4/5th of my investment, leaving me with a number of ships that I had offloaded to an alt account, hedging my bet that the game would ever happen (mostly I wanted to protect my 890J I got at the original 600$price). Today, as of 2018, no, i refuse to pay for access to the PTU. I have a package that gives me “Legacy Alpha Access” and I have to wait to beta test the tech demo I still have almost (or over) a grand invested in. WTF would I pay a subscription for 10 minutes of Sandi pretending to be talented in front of the camera her husband bought for her with pledge money?

Since my refund, I have spent 5$ to upgrade a terrapin to a mercury. And I am considering upgrading my cutlass black (original digital pirate package) to a freelancer max, but not sure I want to spend that 40$ with CIG at this point.. considering how frivolous they are with backer dollars (everyone here knows my opinion on the complete waste CitCon is, and how its a complete waste of pledge dollars to stroke Chris Roberts narcissistic ego).

I admit im excited for the flight model update (the current model is crap) and I think they have gotten over a hurtle with Lorville (even though there is nothing to do except look at things that dont do anything). Other than that, im still waiting for core mechanics and actual gameplay. I just hope im alive by they time they decide to work on the core mechanics and actual gameplay instead of “FIDELITY”!

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Blake

Patch v3.3 and still in Alpha. “Release” version 100.0?

deekay_000
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deekay_000

so participated in a private multi org event with my org last weekend. you wouldn’t know from the video but the objective was to make as much profit from mining in under 2 hours as possible. 3 miners, 20 team mates to allocate amongst any ships (except 2 adminstration selected models bringign up the last 4 slots on the server).

was pretty neat, tho highlighted some issues with hte current 3.3 live b uild that seem to pop up now and then which video below will show here:

tho mostly it’s more like this (i’ve had ESP turned off which is sort of like a slight aim assist for stick users which i have learned alot to appreciate after a week of goign with it turned off)

Cyclone Jack
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Cyclone Jack

Hey deekay, how is your stability in 3.3.0? I was able to complete a mission the other day (out of 4-5 attempts), but I’m still seeing a good number of disconnects. This wouldn’t be that bad, except I get to sit around for 15 minutes while I wait for my Cutlass to respawn each time I crash. I’m just wondering if others are still seeing stability issues like this, or maybe I should do some checking on my end.

deekay_000
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deekay_000

the disconnects thing was a known thing. seems it hit europeans the hardest but north americans were still getting it too. i think it’s mostly fixed now? or something and was server side? not sure.

i haven’t played much 3.3 live compared to ptu. between 3.3.5 ptu and fallout 76 i don’t have the inclination, especially as supposedly 3.3.5 will go live pretty quickly apparently.

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Sean Barfoot

One thing I’m really curious about now, is what the hell happened around 2016. Did they scrap everything and start again?

There’s such a major disconnect between the “just around the corner” rhetoric of the time, and the fact that we are only now getting some of the stuff promised for that year. Albeit parcelled out over multiple updates.

What do you guys think was really going on back then?

deekay_000
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deekay_000

erin roberts and his team (previously known for the very popular lego games) came on board in 2014 ish and got to work getting the project on track. it’s pretty obvious chris roberts saw real development fokr the first time in over a decade and jumped the gun and ran his mouth long before it was anywhere near “around the corner”

it’s funny i’ve been thinking about that statement myself as well and how much vastly more appropriate it would be to say at citcon this year instead of 3+ years aog it was said when erin basically got development going in earnest for real.

knowing this also reveals how bad shape things were in the previous years and what a shitshow their comms was back then. they were pretty much bullshitting us weekly about the nature of the work being done and progress made at the time. far more than later years tho i feeel they still do bullshit us, just progressively less over time.

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Sean Barfoot

That’s a fascinating perspective DK. Thank you. That was my impression too tbh, but didn’t want to assume bad faith.

This is why I hate that open development meme. It’s anything but a lot of the time.

As you say, it almost feels like dev only started a few years ago max. Seems like it would be better to admit that for their PR. Then we’d be judging a game a few years into development and not one in development for the better part of a decade, which would be much more favourable for them.

deekay_000
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deekay_000

that would involve CR admitting he has very little to do with actual development for some time now beyond a brad mcquarry type “visonary” “creative something or other vague” role. tho he does have the final say ofc.

ofc.

but yeah at citcon there was a reason the crowd cheered more loudly for sean tracy when he came on stage than cr.

it’s kind of a known thing i think that you don’t see alot of it but if you joke about it in passing while playing or something everyone laughs.

Godnaz
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Godnaz

deekay_plus
that would involve CR admitting he has very little to do with actual development for some time now beyond a brad mcquarry type “visonary”

I was saying this to you right after Citcon. The guy may have been and still be the visionary but he certainly has taken a back seat inside the studios. Things just run better when he’s not in charge of them.

deekay_000
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deekay_000

we’ve been saying it in my irc channel for the game for what feels like a life time now. forgive me if i glossed over it back then.

2.x feels like a life time ago. 1.x feels like someone else’s life.

2.x is where erin and team’s work started to pay off. 2.6 was hell but the push through resulted in 3.x and i can’t repeat how happy i’ve been with 3.x over all despite the rocky start.

also as i joked to lian in discord earlier today, it’s mcquaid i meant not mcquarry, tho mcquarry was certainly visionary lol

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Bryan Correll

.

Zod on Planet Hurston.png
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Rhime

“it brings additions of planetary proportions. And by that we mean, you know, an actual planet. ”
I’m surprised that you would mislead everyone with this statement Matt since SC has many places to land and interact on other planets(Delamar or Yela for ex.) already in the game.

deekay_000
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deekay_000

delamar is a planetoid, yela is a moon of crusader

hurston is much larger than daymar which is crusader’s biggest moon.

and you can tell that very quickly when approaching the planet.

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Rhime

Yes, but if I was a new player coming here, I might read that there are no planets(oids) to explore and that SC has not included any work in this area for a long time. That to me, is a mislead.(imo)

deekay_000
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deekay_000

is anyone reading these articles at this point that can’t be reaosnably assumed to be aware that there was landable moons before?

it’s not misleading.

when the news reports that they discovered a new planet in some far off system they don’t have to preamble that they’ve found other new planets or systems or that planets exist in our solar system.

some level of existing awareness on teh part of the reader is inferred, and if anyone is confused there’s a comment section to ask, or they can do self guided research with the power of the search engine of their choice.

so no it’s no misleading. to mislead there would have to be an implication there was no previous celestial bodies in the game where there is none, simply the news that the first full planet has made it in game which is a signficant size difference (as well as all teh flore and fauna and geography that comes with it). and that it is completely accurate to say report there is finally a fully landable full planet in the game.

it’s a big milestone and shouldn’t be understated.

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Rhime

“you know, an actual planet.”
While I’m not saying the planet Hurston (or the city of Lorville”)is by no means a huge accomplishment, I am saying the inference that there was zero celestial bodies to see and explore prior to Hurston is misleading.
Your thinking that everyone that clicks on the article of anything SC knows about the game is just plain wrong. The world is a big place Deekay.

deekay_000
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deekay_000

it is an actual planet, as opposed to you know, the moons and planetoids the game had before.

i think that most of massively readership tends to be regular readers on articles like this. i think again if there was some legitimate organic confusion people could comment pretty easily to voice said confusion.

they could perhaps add a “hurston and it’s moons joins the crusader(not landable) and it’s moons” but then you’d get bogged down explaining that crusader itself isn’t landable and is just a gas giant and no you can’t fly in it’s clouds or w/e.

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Oleg Chebeneev

Not the best time to be Star Citizen’s hater

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Sean Barfoot

There’s never been any doubt cryengine can make some planets that support a dozen people. It’s what the engine was made for.

But can it create 1000 player instances of capital battles and ship to shop boarding and EVA battles and dozens of star systems etc? Can they even make the net code work to support more than your average lobby shooter?

These are the sort of questions that will ultimately determine the projects viability. It’s good to see real progress for backers, but we are not even at the stage of it being a complete tech demo yet.

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Roger Melly

That is interesting , so this game could be heavily instanced and use zoning to only allow a certain number of people into each area ?

deekay_000
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deekay_000

the game will be “phased” in the same way wow’s world is phased. with players being match made into different phases of object containers (say a seemless phase of an entire moon).

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Tobasco da Gama

Amazing to see people still talking about instancing and phasing as if they aren’t a core backbone feature of pretty much every single MMO with a bigger playerbase than, say, Project Gorgon.

deekay_000
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deekay_000

yeah i dunno why people keep talking about eve like mass pvp scenarios when that has literally never been on the table while the phased instancing has literally been the gameplan since they very first started talking about this specific topic.

which going by that goalpost they’ve achieved the goal of 50 players per instance. we know from past evocati leaks they can potentially do more in the future, but anyone convincing themselves or others that there will ever be massive 1000 player battles is DJ khaled you played yoself kid.

deekay_000
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deekay_000

you realize that the PU already support their goal of “50 players per instance” that was stated from 2012 to like 2016?

its only fairly recently they’ve begun entertainining larger player instance populations.

however the goal all along has been mmo style zone phasing where instances are confined to smaller area and phase seemlessly.

idk why this tech demo meme of derek’s has such legs still going in to 2019. it’s rhetoric that is both grossly ignorant of the state of the game for much of the current year and generally makes you look like a poor sport who plays for a team before reason.

don’t be like oleg.

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Sean Barfoot

That doesn’t sound very much like an MMO. I thought the goal was to have more than 50, with 50 being used for alpha testing. That’s a bit of a bummer.

Tech demo comes from the fact that foundational technology that determines the long term viability of the project like OCS, bind culling and so on is now only part implemented, or not at all (7 years in). So they quite literally haven’t proven the tech necessary to create the vision of the game they’ve sold can actually work without crashing the servers. That’s why that’s normally the sort of thing you do before creating 1000s of assets.

I have literally never read a word Derek Smart has ever written. Why would I?

deekay_000
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deekay_000

what do you mean that doesn’t sound like an mmo?

do you live under a rock?

5 years ago you had every mmorpg site on the net saying 50 player instances was mmo enough to cover the game because well frankly if that stopped sc from being called an mmo you’d have to scrap the moniker from a big fat chunk of the genre library.

tbh i know that development started in 2011 but actual work of substance and merit didn’t begin until at least 2014/2015. so development pace on this kind of tech stuff is coming along well (as well as design), not withstanding that their 3-5 years of over focus on asset creation as a priority at that stage of development was bass ackwards.

but w’ere also a bit past that point now. the piper is calling and CIG is providing payment. is that not a net positive? a cause for some optimisim? earning at least some thoughtful reconsiderations?

this year alone i’ve played a number of early access and launched games in a similar state of affairs server performance and multiplayerness and content variety and volume. star citizen doesn’t seem too far out of spec for the advertised game state these days. and certainly showing better progress the past year than other notable development hell early access or otherwise titles out there.

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Sean Barfoot

Fair enough. If 50 is enough for you guys, have at it. I must have been mistaken in them aiming for more than that.

It seems like an early access game that started development 2 years ago. As I mentioned I’m happy folks are seeing some progress. But scepticism over their development choices, how they’ve chosen to raise their money, and how they’ve spent that money are all worthy of critique. They still have a very long way to go to make people trust them.

deekay_000
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deekay_000

i’d love to see larger populations per instance.

i’m saying that that was always the goal and by mmo standards it’s really not uncommon at all.

1000 player battles is someone’s outloud daydream with no connection to reality of anything promised or projected even by implication in this project.

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Oleg Chebeneev

During Citizencon Chris said loud and clear that they aim to have at least a thousand players on planet like Hurston at any given time.

deekay_000
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deekay_000

you’re playing yourself if he wasn’t meaning like across their phased system.

then again when the pound hits the mustard you’ll be playing it like the sky is up side down.

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Armsman

The original Cryengine never allowed for the creation of zones as large as what is in SC. CIGs modifications are several orders of magnitude beyond what the original Cryengine could handle.

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Roger Melly

What you call hater’s I would say are people who are concerned about the projects delays and the ability of CIG to deliver on their promises in a timely fashion .

It’s is hard to hate something that has yet to come to fruition and I don’t think people who support the game by being confrontational in forums do it many favors .

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Armsbend

He’s right in some cases – I hate it.

cmdr_cotic
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cmdr_cotic

It is good to see it coming along and it’s good to see OCS improve performance. One thing I’m not enthused about though is the QD times, going from Port Olisar to Hurston takes around 13 minutes for a lot of ships, ArcCorp to Microtech will be twice that distance/twice that time.
I don’t know about other people but I am not going to want to spend nearly half an hour in a point to point quantum drive loading screen. That’s not a game being engaging at all.

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Tobasco da Gama

SC has made terrific progress in the past year. It’s great to see things finally coming together.

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Joe Blobers

True clearly they are close to reach there goals to have believable planets with 3.3.5 and to demonstrated they can do it for real in PU.
Now add more various gameplay in next 4 upcoming patch and provide a SQ42 roadmap in December :)

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Ken from Chicago

Agreed. For the longest time CIG was not just building STAR CITIZEN but also designing it. It’s like writing a book with an outline and filling in the details while also changing the underlying outline. With Alpha 3.0, they finally settled on their outline that acts as a foundation upon which to build the game (if I might mix metaphors). Although a reported nearly year lost in 2015 due to miscommunication with an outsourced studio really slowed them down. Now though, the progress has been much much faster.

Instead of just being a pvp sandbox, they are finally starting to add pve elements. That’s crucial since SQUADRON 42 is single-player game and is essentially an introduction and tutorial for STAR CITIZEN. At least, that was the early design. I remember them expanding S42 into 3 or more “chapters”, so maybe, as with most starships and elements in the SC pipeline, it’s gotten embiggened. ;-)