Fallout 76 buffs the stash and nerfs endgame mob XP with today’s patch

    
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Are you over the Fallout 76 canvas bag thing now that you’re actually getting the canvas bag? Cool cool. So now let’s get back to some of the ongoing problems affecting everyone inside the game itself. Bethsoft has today patched up the game as promised, with its “increase to maximum stash storage, additional performance and stability improvements, balance changes, and many bug fixes to the game.”

The stash will now boast a 600-pound capacity (with potentially more boosts in the future), high-end mob XP has been nerfed, and PC framerates are uncapped now too. Expect to be booted from the game if you AFK for more than 10 minutes as well.

Do note that there’s another patch coming next week with push-to-talk, field of view settings, level 50 respecs, proper camp placement upon login, and the bulldozer feature.

Source: Patch notes

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xpsync
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xpsync

So yea, read that wrong “high-end mob XP has been nerfed” i most certainly inferred it incorrectly.

Solid welcome change!

Some other changes are making the game harder. I’ve no issues with that at all, keep up the good work Bethesda. I thought for sure they were caving into all the care bear single players whining, which yea would totally ruin this amazing world to romp around in. FYI, i was a complete care bear for many, many years, didn’t even play for many as well, didn’t have the time had more important things in life to focus on besides gaming, even when i did have time, i could not commit to anything group, or hard, now that i can, bring it on :) so not trolling on the care bears, everything can’t or shouldn’t be press button i win games.

Mewmew
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Mewmew

“Carebear” is an offensive term. It doesn’t matter if you feel you were or are someone who would fit the term, it still was created out of disrespect and insults.

I haven’t heard anybody whining about PvP. It’s pretty rare other than when people actually want to engage in it. It is horribly difficult to kill someone who doesn’t want to partake, and if you try to gank someone lower than you they get a boost that makes it even more difficult than trying to attack someone your own level.

I barely see a couple of red players each day. Others who want to PvP tune into the PvP radio channel. I haven’t heard PvE and co-op content players (which are who PvP players derogatorily call “carebears”) “whining” or complaining about PvP really much at all.

One little thing people have to say is that they’d like to see separate servers for PvE and PvP – and that’s the PvP players that are asking for it. They want to be able to partake in more PvP and have a server where it’s open. And you know that’s a good idea. It’s pretty much impossible to kill someone who doesn’t want to partake as it is anyway, they may as well open up more server sets with different rules to them.

There also is the thing where people would like a toggle or quick button to turn Pacifist mode on and off, but that has more to do with wanting to be able to partake in PvP at times than wanting to avoid it.

As for people whining that the game is hard, I haven’t heard that personally. I do everything solo and it’s been fairly easy so far, though I am only in the 40’s of levels at the moment. The only thing that made it difficult a couple of times was a few bugs. Scorchbeasts also aren’t really something I can engage, but I never thought I should be able to and I also normally can get away from or avoid them easy enough now.

I read so much about glitches, bugs and issues that I haven’t read a lot other than that. I’m sure that complainers about difficulty exist, as there are those in just about every game, but they haven’t been loud enough to make much of a noise really.

xpsync
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xpsync

“offensive” really? lol, causal, carbear all the same to me.

ihatevnecks
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ihatevnecks

There were also a number of (‘coincidentally’) unstated changes in the patch. Here’s a more comprehensive list.

Resource collectors now give ore instead of scraps, requiring acid to break into scraps. This means less return due to conversion, *and* more stash space required because each material now has those two different forms.

Ammo production rates were nerfed. Fusion cores drain quicker, and their production was also reduced.

Patch notes don’t cover all that changed, they should. from fo76

Alex Js.
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Alex Js.

From what I’ve seen so far, patch brought more issues than it fixed.

– legendary bosses still drop 1 piece of armor or weapon, including Scorchbeast Queen
– infinite carry weight exploit still works, while Bethesda introduced new bug with this patch where carry weight decreases for EVERYONE who is using any armor or power armor with bonuses to carry (only current fix for all players is unequip all armor, log off and log back in, which needs to be done every time)
– game seem to crash immediately after launch for many people (temporary fix seem to be to create new character or delete certain .ini files and let game create new ones)
-game seem to crash for some people who try to move CAMP and restore buildings from blueprints
– some people complain that servers disconnect them more frequently now (which is probably due to increased stash amount)
-fusion core generators at workshops do not generate anything anymore

This is what I’ve seen on some streams (like FrenchTomahawk’s stream) and on r/f076/ subreddit so far.

I really, REALLY think Bethesda should just shut down the game completely and re-launch it after 1 more year or so, instead of trying to do these patches which just bring more issues ;-)

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A Dad Supreme

Yeah, they really should do a FFXIV Version1-2 reboot. They did almost everything Square Enix did wrong (except major fraud):

1) Release buggy, almost unplayable game during beta
2) Short, boring content, no communication/direction about endgame
3) Put things/did things core base fans did not want/ask for
4) Waste time/money trying to fix Version 1
5) Lies/obfuscation about game/direction

SE fired the head guy to make amends, or heavily insisted he ‘resign’, and brought someone not associated with the previous lies and bad PR to run the game. Bethesda probably needs to do that with Todd to show fans they are serious after everything he said during the reveal was ridiculously untrue.

Bethesda has the money to fully fund a reboot and (supposedly) the talent (?), and they have eroded almost all goodwill built up over the years like SE did.

But look at FFXIV (2.0) today and you see what admitting whole-scale mistakes, having a humble attitude and promising to fix things can do for your product in the long run.

They are only hurting the pre-order interest for a new game like Starfield down the line by continuing their present course.

I remember that everyone said that by the time SE re-did FFXIV, no one would care or no new people would join the game. That proved to be untrue obviously but if Bethesda continues to “fix” a game that really can’t be, that will happen.

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BalsBigBrother

On the other hand I have been playing it since the servers came up and had non of the issues (full disclosure I can’t confirm the Sorchbeast drop issue and I am not going to use the infinite carry weight exploit).

Not saying they are not an issue for some folks but they are not universal issue either. Make of that what you will /shrugs

Alex Js.
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Alex Js.

Oh, I know that some people will get more lucky with bugs, but what I’ve read was posted by multiple people, and Bethesda themselves now confirmed a new carry weight bug introduced with this new patch on their Twitter ;-)

Edit: this is amusing – Bethesda now deleted their own tweet where they provided steps to temporarily fix new bug, but this thread is still up with many players reporting it:

[PSA] If your carry weight went down – there is a fast fix from fo76

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Schmidt.Capela

Reminds me of when Bethesda tried to fix the Skyrim bug where sometimes mammoths were chasing dragons across the sky and ended making all dragons fly backwards :p

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Sorenthaz
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_Windsong_

the skill is capped at Level 50, all above levels only gets you more cards which are useless unless we can respec.

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Sorenthaz

Chances are high that most people won’t get all the cards they want within their first 50 levels, especially when you take crafting perks into account.

With this patch though now you can choose to get a Perk Card or re-allocate one SPECIAL point for every level above 50. While it’s not going to let you do a full respec very well, it at least allows folks to tweak their endgame builds or whatnot.

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Rottenrotny

Much needed tweaks imo.
I have no opinion on the XP nerf due to my general disdain for people who level zerg. Like most MMOs I don’t see the need for this GOGOGOGO attitude.
Something something journey not the destination.

Alex Js.
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Alex Js.

The thing about “level zerging” – some people might want to create alts for various reasons and leveling up through quests which they already completed doesn’t make much sense. So in a well-designed online RPG game there should always be an option to level your alts fast without being forced to go through same quests, and what Bethesda did is just another example of laziness and greed.

And before you’ll ask “how could Bethesda solve this” – it’s very simple: make an “infinite dungeon vault”, similar to “deep dungeons” from FFXIV, available from the earliest levels. Or add an instanced PvE mode where you have to defend a single area from unlimited waves of various enemies (similar to “defend the workshop” just without the limit on number of waves), also starting from the earliest levels.

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Rottenrotny

First off I fundamentally disagree that there should be some kinda of quick leveling for alts, so we can just stop there. You either put in the work or you don’t.

Some people dig that kind of thing, I don’t. I’d rather play an online/MMO where I know every player I run into put in the same work with no shortcuts.

I’ve played Vanilla wow on private servers for years and years and have multiple level 60s on the same server. No catch up mechanic there. None needed nor desired from real Vanilla players.

Alex Js.
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Alex Js.

First off I fundamentally disagree that there should be more than one way for people with different preferences to enjoy some activity, so we can just stop there.

Sure, let’s stop ;-)

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Sorenthaz

and what Bethesda did is just another example of laziness and greed.

Yeah definitely a greed move because they’re making players spend more time to eat up their subscriptio- oh, wait.

hurbster
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hurbster

Replace subscription with microtransactions…

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Sorenthaz

Which right now can be easily ignored + you get free currency just by doing daily/weekly challenges. As far as I know, all the outfits you can get from the store are obtainable in game, it’s just that buying the store variants guarantees cleaner-looking versions and gives you the plan to craft a copy whenever you want (which also potentially means folks can craft that stuff and give it to others?).

Then for the emotes, the only ones in the store right now are just some status based ones like “I’m starving” or “I’m thirsty”. Player icons are super cheap for someone wanting to differentiate their avatar or w/e. Photomode poses are specifically poses to use in photomode for screenshots. The skins are pretty gimmicky and make you stick out like a sore thumb, personally not anything I see as must-get.

Only thing that might be worth spending Atoms on regularly is furniture pieces, but at the end of the day that’s purely for decoration and/or different looks for things you can get schematics for in-game, and the game does give you plenty of variety as-is.

Right now the MTXes are very easily ignored and aren’t intrusive or must-have in the slightest.

TheDarthStomper
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TheDarthStomper

XP nerf? Seriously? That’s like, oh all these people leveled too fast, now we’ll pull up the ladder so nobody can catch up…this kind of logic always boggles me…

xpsync
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xpsync

They are starting to move away from things which make this game great.

Low inventory, why is thinking or debating about what to grab a huge problem for peeps? This made it much more real.

They fixed a bug where mobs would follow much further than intended, such a blast when this happened, i thought it was intended to keep you on your toes, keep the suspense up.

Lowing XP? omg please no, just no, your “fans” are turning this into a Fisher Price Game, like Fallout single player games.

You ever wonder if just maybe all this was intentional design behavior but the qq about it was so intense (from single player fans) that they are adjusting to the mob rules mentality and are going to end up ruining Fallout 76 by turning into Fallout 5, no challenge, no fun, boring as hell, so yea just like Fallout games, lol.

Unpredictable is interesting and fun, predictable isn’t.

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Schmidt.Capela

Low inventory, why is thinking or debating about what to grab a huge problem for peeps?

Because for many of us it’s simply not fun? I might love nearly everything ever made with the Fallout name in it, but nevertheless the first thing I do is to secure infinite storage, through cheats or mods if needed be.

The same goes for Elder Scrolls games, BTW. It’s a bit more fun there because in those games people always create a mod that adds Terry Pratchett’s Luggage.

This, mind, is part of the reason why I can’t enjoy online-only versions of either Elder Scrolls or Fallout. For me, inventory management is the polar opposite of fun.

ihatevnecks
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ihatevnecks

Yeah, nothing says “more real” like having to decide between carrying 25 bags of fertilizer and one gas canister, or 26 bags of fertilizer. A+ realism there.

This is where the eye-rolling emoticon would go.

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thirtymil

It’s official – canvas holds 200 lb more than nylon.

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rafael12104

Lol!

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Hirku

Wow, that could hold a lot of phones if I had any.

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NeoWolf

I hope the stash increase does not adversely affect performance so they can increase it to where it need to be (i.e SUBSTANTIALLY bigger).

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rafael12104

We will see, but it was definitely needed.

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thirtymil

I have yet to max out my current stash capacity, but then I only loot what I need and go out foraging for specific items when I need them. My kleptomaniac compulsive hoarder friend, on the other hand, maxed his out on day 1.

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Sorenthaz

Supposedly it’s not about the number of items but the variety of items. Like having 10000 purified water in it wouldn’t do anything, but having like 600 individually identified items would lag it quite a bit. Same thing happens for folks who hoard too much loot – their pip boy/inventory lags and takes longer to pull up because the game is trying to identify more items than it normally can handle in a fast enough time frame.

xpsync
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xpsync

SWL i forget what it was specifically (the AH possibly), but was minutes to load, no joke minutes (hardly even call that lag lol more game freeze lag), but the fix was the last thing you would have expected to be the problem, in game email, you had to go delete all your mail, then was instant fast again.

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NeoWolf

which would be fine, except they designed the game to necessitate the need to hoard things. You cannot avoid “needing” junk, everyone wants to keep thier favourite weapons and armors and power armors and cosmetics. Everyone NEEDS chems and ammo and food.

Having a post apocalyptic setting where those things are scarce and necessary and then saying but don’t pick them up because you won’t be able to store them is totally contrary to those very design concepts.

I think they could have handled it much better by changing it from the single player experience Fallout games a little more. Rather than encumberence and stash limits just say you can only carry x of this, x of that etc.. and then when it comes to storage just say store whatever you want essentially in that stash nothing has weight. Things only have weight when removed from the stash and then you are limited again by only being able to carry x of this and x of that at any time.

It would have allowed for lmits, without negatively impacting gameplay or performance and still allowed them to maintain the limit of only tracking a certain amount in the world by the x amounts of whatever they limit your character by.

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Sorenthaz

Yeah, I wouldn’t complain if we had limits. Would be better than having to sort inventory and figure out what items I have too many of that I need to then drop or sell. Happens quite a bit with Aid items because I cook everything I can.