Wisdom of Nym: Analyzing the last live letter before Final Fantasy XIV patch 4.5

    
3

The last letter from Naoki Yoshida didn’t really drop much in the way of bombshells on the Final Fantasy XIV community, especially as there had already been rumors due to Famitsu columns that the next patch would arrive on January 8th. Sure, the fact that we’re not getting preliminary patch notes is itself kind of surprising, and the talk of how much stuff is in development for 5.0 as a part of that leads to all sorts of speculation, but it’s not exactly going to rock anyone’s world so long as it doesn’t become the new normal.

I really hope it doesn’t become the new normal. I like preliminary notes.

The lack of bombshells does not coincide with a lack of surprise and news, though. We’re getting this patch really soon; January 8th is just slightly more than two weeks away, which is almost stunningly quick compared to usual timelines. So let’s talk a little bit more about what we learned and what we’ve got to prepare for in just a couple of weeks. Which will probably feel like less, seeing as there’s a holiday in the middle there.

Blue Mage and the delay

So we now have a general ballpark of learning rates, since we’ve heard of abilities being around 30%-20%. I’d guess that’s the median range, so my overall guess is that abilities will be learned somewhere within the 10%-40% range, with the lower end for low-level enemies commonly found and the high end being more common for higher-level enemies. We might also hit 100% learn rates for stuff like Extreme primals with abilities; I’m reluctant to call that likely, but it would make sense.

There’s also confirmation that you earn Allied Seals in the Masked Carnivale. This is a pretty big deal. Allied Seals have been a lot harder to get in bulk right on down the line; you just don’t get as many opportunities to earn them on a daily basis, and they usually involve some tedious waiting for FATEs to spawn. More to the point, they’re vital for getting mount speed increases in Eorzea, which is pretty important since those are the zones where you can’t fly.

Or in simpler terms, we can agree that this is a pretty great reward even aside from the inclusion of poetics. It’s incentive to do this content and to level Blue Mage, aside from the reward of Blue Mage itself anyhow.

It’s interesting that the job is being delayed sightly after the patch launch; the stated reason, of course, is to allow everyone a chance to go through the MSQ first. This strikes me as a little odd, seeing as I tend to doubt progressing through the MSQ will take most people multiple nights of hour-long play sessions, so my suspicion is that it’s more about staggering output to ameliorate demand. Not that it doesn’t make it easier to decide what you’re doing first.

And ANOTHER goddamn thing!

The most golden of all saucers

I think Doman Mahjong is going to be my new go-to for an illustration of how much the developers actually do with any additional systems. This is an entirely new feature being added to the game basically out of nowhere, and while it doesn’t require a whole lot of additional rules for developers to decipher, there are still a lot of moving parts to program. And it’s just… there, for everyone, just as an incidental.

The promise of new rewards in the saucer is a good thing, especially as the past few patches have added a lot of stuff without necessarily offering much new to spend MGP on. That’s not to say t’s useless, just that if you didn’t already need or want these rewards, the new content alone may not have given you much new motivation.

Also there’s the new rail shooter. On this I am torn. I’m quite fond of rail shooters, which for a long time kept me engaged even in the rail shooting segments of Star Wars: The Old Republic. But you can go through the same shooting area over and over only so many times before it starts getting boring, so they’ll need to be offering either randomized setups or a rotating group of tracks to avoid that sort of tedium. Otherwise, it’ll be… well, fun a couple of times, then boring forever after.

In fact, speaking of staggering…

It's the start of an epic conclusion.

Here’s one small part of the patch!

I’m going to be honest, I’ve never actually liked the splitting of the pre-expansion patch. I’ve always understood why it’s done; after all, when it happens you’ve got one patch to last for six months instead of the usual three-and-a-half. This is a prime example of something I may not like all that much which also still makes perfect sense and is almost certainly the correct decision. We can accept that, right? Good.

Even by those standards, though, this patch feels like it’s been relentlessly chopped up into bits and pieces. We’re getting a lot of stuff staggered for later releases, right down to the Blue Mage release. Do I necessarily mind that I can’t start leveling BLU on patch day? Nah, I’ve got stuff to do. Is it still kind of disconcerting that it isn’t even an option? It really is, especially when there’s an awful lot of stuff held back until a patch between January and the late March story wrap-up.

Sure, it gives us time to explore these things, but it also gives us time to just be waiting for things we want to do before the end of the story. It disrupts a lot of the regular flow of content and makes it feel like January 8th is less the day of the patch and more the day when the patches start arriving.

At the same time, it might be too harsh. While that’s definitely how I feel from this side of the screen, we all know full well that it takes a lot of effort to release a new job mid-expansion (or late-expansion, if you want to be pedantic). There’s definitely cause for waiting and being patient, and it does fulfill its purpose of giving you stuff to do straight through until the end. Much like the lack of preliminary notes, my biggest hope is just that this doesn’t become the new normal. I like usually having one big patch I can then pick through at my leisure.

At least it should keep us busy until the second fan festival in February. That feels like another really over-staggered release, really.

Feedback, as always, is welcome in the comments or via mail to eliot@massivelyop.com. (Yes, that’s true even if you’re only dimly paying attention to what’s happening today; it is December 24th so a lot of you probably have holiday plans.) Next week, I’m going to be taking a look at the year in review and in preview, starting with a look back across 2018.

The Nymian civilization hosted an immense amount of knowledge and learning, but so much of it has been lost to the people of Eorzea. That doesn’t stop Eliot Lefebvre from scrutinizing Final Fantasy XIV each week in Wisdom of Nym, hosting guides, discussion, and opinions without so much as a trace of rancor.
newest oldest most liked
Subscribe to:
Reader
Jeremy Barnes

I got frustrated back around 4.2 with the design of the end game and the way it seemed to force me not to play with my friends who were very casual. I’m definitely feeling the pull to go back though.

Reader
Sorenthaz

Delaying content works well enough for XIV I think. It gives folks in the present enough stuff to focus on for a period before the next thing unlocks and folks become busy with those things (in BLU’s case it means folks will be doing the new group content for at least a week before going into solo stuff).

Honestly pretty excited for Patch 4.5. Interested to see where the story is going after the end of Prelude in Violet, and as someone who has been a devote Golden Saucer attendee (considering I just spent 1 million MGP a few weeks ago on the Cloud card because I’ve already bought the mounts/pets/orchestrion rolls/etc.) more minigames and things to buy is very much welcome.

Reader
Vincent Clark

They did say that Yoshi-P would be going over the patch notes while the game is down, but yeah no preliminary stuff which is a bit odd.

The timing of the releases actually makes sense (imo). You’ll have a full week to do the MSQ (and absorb all of what that entails), the new alliance raid, the new dungeon and of course, farming for their shiny weapons in the new extreme primal. Also, people are still doing their weekly clears of the Omega savage content. Delaying the release of Blue Mage a week is logical. Now, we could discuss the issue of how people choose to consume content, but that is a whole other topic.

Delaying the release of the final part of Eureka from a month out, also makes sense. First, just about everyone and their mother will be leveling a Blue Mage (even those who, even now, are still complaining about it). Also, it aligns with the Fan Festival in February in which I’m pretty sure the live letter will go into specific detail what to expect in Eureka. The timing is spot on. Then, a little over a month later, the final patch for Stormblood hits leaving approximately 2 1/2 months before Shadowbringers is upon us. #hype